Posts Tagged ‘Unity of Command 2’

The Flare Path: How’s it going?

The Flare Path doesn’t do ‘amiable’ or ‘throwaway’. When I ask a developer  ‘How’s it going?’ I’m not being friendly. I’m fishing for cold, hard facts. I want to know if 2017 was an annus mirabilis or an anus hemorrhoidis…  why ‘Experienced AI Programmer’ has recently appeared in their site’s Situations Vacant section… what ‘Soon’ next to ‘Release Date’ really means. In today’s column, the people behind some of the work-in-progress wargames I’m most excited about, proffer spin-free progress reports. Read the rest of this entry »

The Flare Path: Things to Come (Part 1)

Until my ongoing Nostalgium 76 experiments bear fruit, Time will continue to march on in seven-league boots hobnailed with uncertainties; the Future will continue to yawn like a bored crocodile while we stumble towards it like distracted ducklings. On the bright side… [checks notes] soothsayers will remain in employment, caterpillars and acorns will have something to look forward to, and work-in-progress wargames such as the ten word-sketched in this week’s column will get a chance to turn promise into pleasure. Read the rest of this entry »

The Flare Path: Topical Titbits

In the alphabetical news round-up waiting like a pre-pounce puma beyond the break ‘A’ is more likely to be for ‘airship’ or ‘angry house’ than ‘apple’. Stripy ungulates probably won’t feature in the entry for ‘Z’ but simulated Bf 110s or Mitsubishi A5Ms might. If you’ve an eye for a shapely engine nacelle or a finely chiselled turret – if you’ve an interest in the bloodier bits of history – I guarantee your curiosity will be piqued by something in the 26-compartment specimen drawer below. Read the rest of this entry »

There’s A Unity of Command Sequel In The Works

Unity of Command is the wargame that non-wargamers should play. At least in my eyes – Tim Stone has his doubts, and he knows more than I. It’s a difficult game, but not because of an overabundance of numbers or an obtuse interface like many of its kin. It’s unforgiving AI and the need for clever battlefield tactics that will see your men falter and die in its campaign, and which will keep you coming back for more. Like wot Kieron thought.

Gadzooks! Now it seems there’s to be a sequel.

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