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Posts tagged “Unity of Command 2”

Feature: Veiled victories

The Flare Path: Fogbound

When it comes to theme, structure, and expectations, the two upcoming wargames Flare Pathed below have flip-all in common. Unity of Command II, the highly anticipated sequel to a WW2 wonder that managed to be handsome, historical, friendly and fierce, is hexy and turn-chopped, a refined relation of that great populariser, Panzer General. Radio Commander, on the other hand, is a real-time enigma, a Vietnam…

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Feature: Dispatches from the frontline of wargame development

The Flare Path: How’s it going?

The Flare Path doesn't do 'amiable' or 'throwaway'. When I ask a developer  'How's it going?' I'm not being friendly. I'm fishing for cold, hard facts. I want to know if 2017 was an annus mirabilis or an anus hemorrhoidis...  why 'Experienced AI Programmer' has recently appeared in their site's Situations Vacant section... what 'Soon' next to 'Release Date' really means. In today's column, the…

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Feature: 2017 wargames worthy of yearn

The Flare Path: Things to Come (Part 1)

Until my ongoing Nostalgium 76 experiments bear fruit, Time will continue to march on in seven-league boots hobnailed with uncertainties; the Future will continue to yawn like a bored crocodile while we stumble towards it like distracted ducklings. On the bright side... [checks notes] soothsayers will remain in employment, caterpillars and acorns will have something to look forward to, and work-in-progress wargames such as the…

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Feature: Wargame and simulation news

The Flare Path: Topical Titbits

In the alphabetical news round-up waiting like a pre-pounce puma beyond the break 'A' is more likely to be for 'airship' or 'angry house' than 'apple'. Stripy ungulates probably won't feature in the entry for 'Z' but simulated Bf 110s or Mitsubishi A5Ms might. If you've an eye for a shapely engine nacelle or a finely chiselled turret – if you've an interest in the…

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There’s A Unity of Command Sequel In The Works

Unity of Command is the wargame that non-wargamers should play. At least in my eyes - Tim Stone has his doubts, and he knows more than I. It's a difficult game, but not because of an overabundance of numbers or an obtuse interface like many of its kin. It's unforgiving AI and the need for clever battlefield tactics that will see your men falter and…

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