Posts Tagged ‘Unity of Command’

The Flare Path: Stalinglad Tidings

We spent the morning prodding it with anti-tank rifle rounds and DP bursts, and the afternoon nudging it with mortar bombs and rifle grenades. Nothing worked. The sun was disappearing into a hole in the museum roof when Persikov turned up with the captured flamethrower. “The trouble with you city boys is you don’t know no zoology! Give me covering fire and I’ll show you how it’s done”. So he scampers out to Tram Crater and starts hosing the statue with liquid flame. Almost instantly there’s a sound like ice cracking, and that stout stone tail starts lashing. Cheers echo round the square as The Beast, still dripping fire, waddles out of the ring and heads towards Krautland. Fifteen minutes later the screaming begins. Read the rest of this entry »

Unity Of Command DLC News, Steam Release

I hadn’t played Unity Of Command until last night, and wow, was I missing out. “Hexed-based World War II wargame” doesn’t usually add up to a crowd-pleaser, but this one has me (and even Mrs Me) completely engrossed. It’s one of the strategy games that is relatively simple in its construction, and yet complex enough to demand lateral thinking about how your moves will impact on supply lines, and the ability of your enemy to punch through your armies and surge into undefended territory. I also think part of the joy of it is just how difficult it is – its rock hard at times – and every victory feels like you’ve personally wrestled a bear into submission. Have it, bear. What I am trying to say is: it’s a brilliant operational-level strategy game that completely colonised my brain from the first click.

More news and video below.
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The Flare Path: A Skulk Of Foxers

The Flare Path turns one this week. Here in the UK that means it can legally get its navel pierced, buy wine gums, point at clouds, and read Knut Hamsun on public transport. To commemorate the occasion there’ll be no game newscasts or inscrutable intros today. The entire column will be given over to quizzes. Dozing adorably beyond the jump are five bushy-tailed Foxers, each with a rather special prize tied to its brush. Read the rest of this entry »

The Flare Path: My Bloody Valentine

RPS likes to give the impression that it’s one big happy family, but believe me, behind the scenes you can’t move without tripping over a feud, a grudge, or a hefty hunk of personal enmity. Just this morning I pulled into the office car park and found the ‘the team’ bickering like battlefield vultures. It seems Mr. Grayson had parked his Ferdinand in the spot where Mr. Meer usually parks his KV-2 and when Mr. Rossignol intervened, Alec said something disparaging about Jim’s Tsar Tank. When the arriving Mr. Smith’s Tortoise ‘accidentally’ crushed Mr. Walker’s T-27 tankette for the third time this month, the dispute really turned nasty. Read the rest of this entry »

Unified: Unity Of Command Patch/Sale/Demo

You will recall that one of Comrade Gillen’s many, many, many returns from retirement included this Unity Of Command review, in which he reported a strategy experience that was “accessible yet deep, attractive and with an AI which teaches you the core of the game by beating you around the head.” Despite that kindly recommendation some folks thought it was a little pricey to take a gamble on. And yet now there’s a sale, and also a demo. So there’s really no excuse for you not to take a look, is there?

The Flare Path: Moscow Or Bust

Sorry, no Foxer this week.

The Flare Path has a bust of Napoleon on his mantelpiece, and a bust of Wellington on his piano. Sometimes, when he comes into the room unexpectedly, he finds these busts side-by-side on the sofa puffing on clay pipes, or stretched-out on the carpet poring over old maps. Last night he came downstairs in the small hours and discovered the pair riding around the room on the back of the cat. The cat looked pleadingly at FP. FP looked disapprovingly at the busts. The busts dismounted. FP went back upstairs to finish his reports on The Paradoxification of AGEOD, 2×2’s 2011-12, and L’ Aurore, an amazing Vehicle Simulator add-on. Read the rest of this entry »