Posts Tagged ‘Unity’

Shiny: Unity Demo’s Screen-Space Raytraced Reflections

Fancier, more realistic reflections will come as standard in Unity’s next major version (screen-space raytraced reflections, if you want to get technical), and we should probably pay more attention to the engine considering it’s almost everywhere nowadays. So here, let’s come coo over how nicely light reflects around a bedroom in this newly-released tech demo. You can download it to have a fiddle on your own computer, if you’d like, or just watch this:

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Photorealism Is Crucial To Games

Global illumination.
Volumetric clouds.
Sub-surface scattering.

These are words that make me hot.

But I know this feeling is forbidden. I should care about games, not the empty pursuit of photorealism. But oh my, it’s so exciting, and not empty. In fact, I think that right now photorealism is becoming crucial to games, and that we should celebrate it.

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Google Chrome Browser Update Disables Unity Plugin

If you use Google’s web browser Chrome, you might notice that Unity games embedded in web pages no longer work as of the latest update. As they’ve planned to since 2013, Google have disabled support for the way the Unity plugin works. Unity 5 does support WebGL, which works without plugins, but for now that’ll leave a whole load of browser games not working. You can re-enable support temporarily, if you don’t mind digging in settings, or simply use a different browser.

It’s been a while since I had to fire up another browser to visit certain websites that wouldn’t work properly in mine. It’s like the browser wars all over again!

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Unity 5 Is Out Now, Has Free No-Royalty “Personal Edition”

I’m at a Unity [official site] special event at GDC and I’ve had a donut for breakfast. Take everything I’m writing below with a pinch of the sugar rushing through my veins, but Unity have just announced that Unity 5 is available to download now and that there’s a free, no-royalty Personal Edition for use by small companies.

There’s a livestream of the event and more details below.

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One For The Weekend: Daggerfall Tools For Unity

Here’s something rather natty. Some clever sort has created a thing called Daggerfall Tools for Unity. They describe it as “a code asset which acts as a bridge between Daggerfall’s binary data files and Unity3D.”

What this essentially seems to mean is that if you own a copy of Daggerfall – which Bethesda offer as a free download, bless ‘em – you can use Daggerfall Tools to import all manner of assets and content into Unity projects and then tinker as you like.

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Business: Former EA CEO Riccitiello Now Unity CEO

He's very insistent that he wear this mask as 'the new face of the company.'

Thursday is, as ever, Business Thursday here at Rock, Paper, Shotgun. We’re wearing ties, playing Footsie, and folding that pretty pink newspaper into paper planes. It’s 12 o’clock, which means it’s now time for the RPS #business#noonblast brought to you by Millson’s Tie Clip Polish. Millson’s! Don’t let tarnish tarnish your reputation.

Business is afoot at engine makers Unity. Co-founder David Helgason has stepped down as CEO, and up has jumped former Electronic Arts CEO John Riccitiello. He’d already been on the Unity board for a year, and an insider tells me his appointment comes after nailing a sikk nollie 720 gazelle nerdflip. “What does this mean for Unity?” Helgason asks rhetorically. “Not too much …”

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Selling! No No No… Unity Deny Rumours

Settle down, gel.

Ooh he isn’t half an awful gossip, that Ian Video Games! Why, just the other day our Alec said Judith’s lad CNET — you know, shaved head, earring, works in the arches café — told him Ian had been going around saying Google and some other local teams had been sniffing around, looking at signing up Unity. “Unity!” I tell Ian, “It’s you wot needs tea my boy, settle your nerves you jumpy Jeff.”

Course, Unity’s uncle has come out and made it real clear. “We have no plan to sell Unity,” says he. Too flipping right! She’s too good for them, that gel.

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