Posts Tagged ‘Unknown Pleasures 2009’

Unknown Pleasures 2009: Age of Decadence

'Hello' 'I am in an RPG' 'Splendid' 'Are you chaotic evil?' 'No' 'That is good'

It’s a name which is already on the lips of many who pine after a classical school of RPGs. But not nearly enough, for our reckoning. The last time we talked to designer Vince D. Weller, he proved himself the indie-RPG equivalent of the early Manic Street Preachers in a I-hate-dumbed-down-RPGs-more-than-Hitler sort of way. Is he similarly angry today? Not really. But he’s still more outspoken than any forty other given developers and takes time to shares his and his team’s vision of what the RPG should be.
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Unknown Pleasures 2009: Solium Infernum

Armageddon Empires was our favourite turn-based strategy game of 2007. That Cryptic Comet’s next project is a political wargame set in hell is enough to get us to say things like “We’re hoping that Solium Infernum will be the greatest use of extraneous latin in a videogame since Deus Ex” with a straight face. We talk to Vic Davis about putting the Demons in Democracy and reveal the first in-game shots…
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Unknown Pleasures 2009: Elemental: War of Magic

He's not Elemental. He's plain mental.

Ever since RPS’ inception, Stardock done nothing but to do things to further endear themselves to PC Gamers. A fountain of Gal Civ splenditude. A move into publishing with the brilliant Sins of a Solar Empire and the looking-brilliant DemiGod. Even pushing a gamers bill of rights. This is simply their next step, a Master-of-Magic inspired fantasy game which they’ve been working on for years but only finally gave it a name towards the close of the last. It’s time we all learned it. It’s Elemental: War of Magic and looks set to becoming the next PC-strategy game du jour. We talk to Brad Wardell about it…

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Unknown Pleasures 09: McMillen’s Myriad Marvels

Continuing our irregular series of previews for the year ahead’s more offbeat games, we now turn to uber-independent developer/artist Edmund Mcmillen. You’ll know him best either for his work on gleeful, gooey physics-platformer Gish, which scooped the IGF grand prize in 2005, or for last year’s naughty-naughty headline-maker C**t . He’s an outspoken, uncensored fellow – as you’ll tell from his remarkably candid comments about the Independent Games Festival further down this post.

Edmund’s also a massively prolific game-maker, as evidenced by his stuffed Newgrounds page and his recent anthology of 10 years of his output, This Is A Cry For Help. Hence, it’d be wrong to focus on only one of his many upcoming games…
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Unknown Pleasures 2009: Venture Dinosauria


Pocketwatch have been cultivating their seeds in their increasingly distinct stretch of soil for a while now. Wildlife Tycoon was a IGF finalist. Venture Arctic, its semi-sequel, while winning Gametunnel’s Sim of the year was somewhat overlooked, becoming most noticeable when it went free for a week around Christmas. But the third game of ecology strikes us as something which has a chance of finding an even wider audience. It’s called Venture Dinosauria and is an ecological management game set during the very last days of dinosaurs’ rule…
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