Posts Tagged ‘Unknown Worlds Entertainment’

Subnautica’s time capsules contain hidden treasures

*singing* Wouldn't it be ice if this was frosty / then we wouldn't have to live so looong

Underwater survival game Subnautica has a feature I neglected to mention in my review – time capsules! These titanium pods are player-made containers. They can hold a message, a screenshot and a few small items. At a certain point in the game you get to make one of these capsules. It’s then put through a voting process, vetted by the developers and – if it’s good enough – finally plopped into the ocean for other divers to find. Some of these gifts have been useful, others sentimental. One is even an easter egg from the game’s technical artist. Here’s the best ones we found when we went trawling (through Reddit). Read the rest of this entry »

The Joy Of Subnautica’s Sea Treaders

Subnautica is remarkable for a great many reasons, and one of them is a particular creature discovered at about 300m deep, stomping their way in long processions across a well worn path of the seabed. The Sea Treaders. These titanic crustaceans(?) are a herd of complete joy. Read the rest of this entry »

Subnautica is the ultimate gaming safe place

I’ve long been absorbed by the pleasure of games as safe places. Those oases that allow you to be entirely distracted from the outside, encased in a fantastic world that let you find calm. As someone who lives with the incessant turmoil that is generalised anxiety disorder, such games can offer extraordinary respite. And none has ever done this more for me than Subnautica. Read the rest of this entry »

RPS Verdict: Subnautica

Subnautica Cuddle Fish

Subnautica is an underwater survival game about crash landing on an alien planet and becoming best mates with its fish. It surfaced from early access this week and John and Brendan have both been for a dip. Here they share their thoughts on leaky bases, scary whales and the urgency of an alien flu. Note: Spoilers to follow.

John: Here’s a thing. I think it’s impossible to discuss Subnautica – the Official Best Survival Game Ever Made – without spoiling it. Like, if we say anything beyond, “You crash on a watery planet, and there are some fishies nearby,” then we take away from the reader the experience we both had approaching it. So what I say is: if you haven’t played Subnautica but want to, bloody well go play it and stop reading this nonsense. For everyone else who has, or needs convincing, we’ll say some other stuff.

Brendan: I agree with all of the things this man is saying. If you don’t care about spoilers, read on. Read the rest of this entry »

Podcast: Should survival games die?

podcast-survival-games-1

No. Let’s not be ridiculous. But there are so many examples of bad survival games that it’s important to remember the good ones. So that’s what we are doing on the latest RPS podcast, the Electronic Wireless Show. We’re breaking stones over the heads of rubbish survival games, but cooking, salting and eating the delicious ones. Adam wraps himself up in The Long Dark but reluctantly sets Project Zomboid on fire to stay warm. Matt gets sea sickness from Subnautica but wants to swim again anyway. And Brendan freedives into Subnautica too, in an attempt to escape from all the mediocre survival games set on red planets. Read the rest of this entry »

Subnautica devs on terror and why there are no guns

subnautica-ghost-1

Darling it’s better, down where it’s wetter, take it from me” – a Subnautica player.

Underwater survival game Subnautica is finally out and we like it. So we spoke to director Charlie Cleveland about the terror of the deep and safety of the shallows. Earlier this week we heard that they intend to make a paid expansion and an Arctic biome (even if those plans are not finalised). But we talked about much more, so here’s a special podcast of the full interview and some of Cleveland’s thoughts scribbled out, old-school. For example, why does he thinks it’s a ‘terror’ game rather than a ‘horror’ one? And why are there no guns?

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Wot I Think: Subnautica

subnautica-1b

The best survival games are about conquering fear. Last year, when I first splashed about in Subnautica’s alien ocean, I was wary of leaving the shallow reef in which you first crash land. I eyed the hazy green water of the nearby kelp forests with fear, knowing it was full of Stalkers, an aggressive fish whose body is mostly one long croc-like jaw. Today, I swim among these beasts, collecting vines and seed pods as they impotently pursue me through the weeds. I’ve become a proficient scavenger, making the journey from trouserless idiot to Tom Hanks in Castaway’s third act. But even now there are places I do not like to go. Read the rest of this entry »

Subnautica devs want to add Arctic biome after release

*singing* Wouldn't it be ice if this was frosty / then we wouldn't have to live so looong

Subnautica, the underwater survival game about being a space castaway, is crawling out of its early access shell and into a shinier full release shell tomorrow. It’s been in development for four years and it is “pretty close to done”, says Charlie Cleveland, director of Unknown Worlds Entertainment. But there are plans for post-release additions, including the possibility of an icy biome with new creatures and frosty hazards. These plans aren’t final, said Cleveland in an interview with us, but he also says they are “80-90 percent sure” they’re going to make a paid expansion of some kind or another. Read on for more details and essential context that I, a dastardly journalist, cannot communicate in an intro. Read the rest of this entry »

Subnautica surfaces on January 23rd

The alien undersea explore-o-survival sandbox Subnautica will properly launch on January 23rd, after three years in early access. I enjoyed a dip way back when, splashing about in the shallows, but since then have been waiting for a full launch. Seeing the sea sights over the past few years, from Pip’s volcano base to ghost rays flocking around a tree in an undersea river of brine, have made it difficult to stay away. I’m glad to have managed that, as an alien ocean I barely know is waiting for me and I’ll get to be delighted and terrified for the first time by the full experience. Read the rest of this entry »

Subnautica’s Eye Candy update makes water look wetter

Subnautica

I’ve been meaning to sink some proper time and energy into Subnautica, Unknown Worlds’ game of submarine exploration and underwater survival, but looking at the latest update suggests I might be best waiting until I get my shiny new PC. That’s because the Eye Candy update makes the game (visually) better, down where it’s wetter. Rub your eyeballs all over the update trailer within or take a peek at the full update notes here.

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Clickuorice Allsorts: Cute Subnautica Lego pitches

Subnautica Lego idea

A reader sent me some links to really well-done Subnautica Lego pitches on the Lego Ideas forum so I wanted to share them! Here’s Survivors of the Degasi and Exploring the Safe Shallows. The Lego Ideas forum lets people pitch ideas for sets that they want Lego to convert into real products. You need 10,000 supporters for a set to qualify for review and these are nowhere near. They’re also based on a third-party IP – from the T&Cs I don’t think it immediately precludes a set from eligibility but it would complicate matters. ANYWAY! I just really liked how well the projects seemed to get the sense of Subnautica (look at the peeper fish!) PLUS because the submissions can use only existing Lego pieces you could build them/bits of them anyway. The shallows terrain segment gave me some ideas for building my own reef – not Subnautica-themed – using my young relatives’ Lego collection!

Subnautica introduces cute companion Cuddle Fish

Subnautica Cuddle Fish

Hello! It’s your unofficial underwater correspondent, Pip! I’m here to discuss the latest dance music fish trailer and update info for Subnautica [official site]. There’s a thing called a Cuddle Fish and you can feed it snacks!

Also, do you have any idea how many notification systems I have for news about this game? And if any of them fail I have also apparently trained friends to alert me to news as well. Read the rest of this entry »

Ghost Update now haunting Subnautica

Ghost Update - Subnautica

When I get emails with the subject “Ghost Update” it is usually Alice pointing out something important from the latest issue of our favourite ghost magazine – the angel who was also potentially a surfer dude or the couple who kept having little arguments with each other and past life regression revealed that they had been a trapeze act where one had dropped the other one to their death meaning this life was a bit socially awkward for them.

Confusingly, Ghost Update is also the name of the latest Subnautica [official site] update – no passive-aggressive dead trapeze artists BUT there’s a spot of new content (POTENTIAL SPOILER WARNING), more final plant art (!!!), a new biome called the Mesas, and… detailed models of poop? Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Pyre,
Dream Daddy, and horror

Podcast hosts Brendan, Pip and Adam

What’s that unsettling white noise coming from the other room? Oh no, it’s the 10th episode of the RPS podcast, the Electronic Wireless Show. This week, the gang are talking about horror in games (but not necessarily “horror games”). Adam and Brendan are terrified by the depths of Subnautica, which doesn’t frighten Pip in the slightest.

But we also like playing non-scary things. Brendan has been competing in the purgatorial fantasy sport of Pyre, and Adam has been catching fish and watching tranquil sunsets in Yonder: The Cloud Catcher Chronicles. Meanwhile, Pip has been dating dads in the gay suburban utopia of Dream Daddy. There’s also reader questions, in which we return to the subject of horror, and experience the shrill scream of a truly terrifying beast…
Read the rest of this entry »

Subnautica’s Voice of the Deep adds something monstrous

Subnautica

Subnautica‘s [official site] Voice of the Deep update might be the thing that tips me over into playing that game for hours again and properly exploring the narrative/lore side of things. I’d set the game aside to come back to after early access BUT! Tom Jubert (who did narrative work on The Talos Principle and The Swapper and now Subnautica) noted on Twitter: “Today is the day that Subnautic gets its endgame! Finally, something awaits you at the bottom of the ocean.”

THAT SOMETHING HAS ENORMOUS TENTACLES. I’m so into this. Read the rest of this entry »

Subnautica update sounds the fire alarm

Subnautica

Ooooh! A Subnautica [official site] update! This one is called Silent Running and yet the trailer is VERY LOUD. I think the silent bit only applies to the Cyclops (a big underwater craft) which you can now run silently if you want to sneak around. Sneaking is now important because of the underwater jerks trying to munch on your Cyclops. That sounded wrong. Let’s move on and watch the video: Read the rest of this entry »

State of the Art: The art of creating Subnautica’s flora

If you’ve spoken to me for more than five minutes, chances are I’ve mentioned Subnautica [official site]. It’s an open world survival game set largely underwater on an alien planet. You explore biomes, collect resources and, as updates to the early access project add more content, start to piece together the story of the planet. I played huge amounts of the game before more significant story elements were added and my big project was my volcano lair’s garden. I collected all the weird and wonderful plants I could and cultivated them in little plant beds outside my underwater home. That’s why, when I had a chance to speak with art director Cory Strader, I immediately wanted to talk about the game’s flora.

Read on to find out how The Abyss, microscopy and a real fish with a transparent head and a visible brain all played their part! P.S. You can click on images to see larger version of the concept artwork or, if they’re game screenshots, to just see them in isolation. Read the rest of this entry »

Boo! Natural Selection 2 Free To Play This Weekend

Halloween is an extra-special time of year for sci-fi FPS-RTS Natural Selection, as the birthday of both the original Half-Life mod and its standalone commercial sequel [official site]. In celebration, developers Unknown Worlds have opened up NS2 for the weekend and let everyone play for free. Battling aliens, knee deep in bacterial gunk, or chomping on the juicy heads of space marines seems fittingly frightful Halloween fun. Read the rest of this entry »

Subnautica Adds Lovely Tree, Awful Seatyranid

If Pip were around, she’d focus on how the latest Subnautica [official site] update added a lovely big undersea tree and new glowing Ghost Rays to swim around it. She’s a peaceful one, our Pip, probably hoping to build another wonderful seabase near that tree. However, Pip is at EGX today, so Pip can’t write this. Instead, you get me telling you about the awful new hostile sealife in the aquatic explore-o-build-a-surviver’s ‘Dangerous Creatures’ update. How do you fancy meeting a humanoid cuttlefish with knives for hands? Or what appears to be an aquatic Tyranid Hive Tyrant?

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PRAWNS Arrive In Subnautica, Bring Grappling Hooks

I go away for two days and PRAWNS! arrive in Subnautica [official site]. I’m not actually talking crustaceans here, but a special suit with that acronym which arrived in the PRAWN update (Pressure Re-Active Waterproof Nano Suit). It has a claw arm and you can add a whole bunch more useful nonsense as well. This is my kind of augmentation tech. Deus Ex: Fishkind Explored.

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