Voyage of the Sea Treader
Subnautica is remarkable for a great many reasons, and one of them is a particular creature discovered at about 300m deep, stomping their way in long processions across a well worn path of the seabed. The Sea Treaders. These titanic crustaceans(?) are a herd of complete joy. Read the rest of this entry »
Sub-par or sub-perb?
Subnautica is an underwater survival game about crash landing on an alien planet and becoming best mates with its fish. It surfaced from early access this week and John and Brendan have both been for a dip. Here they share their thoughts on leaky bases, scary whales and the urgency of an alien flu. Note: Spoilers to follow.
John: Here’s a thing. I think it’s impossible to discuss Subnautica – the Official Best Survival Game Ever Made – without spoiling it. Like, if we say anything beyond, “You crash on a watery planet, and there are some fishies nearby,” then we take away from the reader the experience we both had approaching it. So what I say is: if you haven’t played Subnautica but want to, bloody well go play it and stop reading this nonsense. For everyone else who has, or needs convincing, we’ll say some other stuff.
Brendan: I agree with all of the things this man is saying. If you don’t care about spoilers, read on. Read the rest of this entry »
Listen for your life
No. Let’s not be ridiculous. But there are so many examples of bad survival games that it’s important to remember the good ones. So that’s what we are doing on the latest RPS podcast, the Electronic Wireless Show. We’re breaking stones over the heads of rubbish survival games, but cooking, salting and eating the delicious ones. Adam wraps himself up in The Long Dark but reluctantly sets Project Zomboid on fire to stay warm. Matt gets sea sickness from Subnautica but wants to swim again anyway. And Brendan freedives into Subnautica too, in an attempt to escape from all the mediocre survival games set on red planets. Read the rest of this entry »
Making a splash
The best survival games are about conquering fear. Last year, when I first splashed about in Subnautica’s alien ocean, I was wary of leaving the shallow reef in which you first crash land. I eyed the hazy green water of the nearby kelp forests with fear, knowing it was full of Stalkers, an aggressive fish whose body is mostly one long croc-like jaw. Today, I swim among these beasts, collecting vines and seed pods as they impotently pursue me through the weeds. I’ve become a proficient scavenger, making the journey from trouserless idiot to Tom Hanks in Castaway’s third act. But even now there are places I do not like to go. Read the rest of this entry »