Posts Tagged ‘Unknown Worlds Entertainment’

Clickuorice Allsorts: Cute Subnautica Lego pitches

Subnautica Lego idea

A reader sent me some links to really well-done Subnautica Lego pitches on the Lego Ideas forum so I wanted to share them! Here’s Survivors of the Degasi and Exploring the Safe Shallows. The Lego Ideas forum lets people pitch ideas for sets that they want Lego to convert into real products. You need 10,000 supporters for a set to qualify for review and these are nowhere near. They’re also based on a third-party IP – from the T&Cs I don’t think it immediately precludes a set from eligibility but it would complicate matters. ANYWAY! I just really liked how well the projects seemed to get the sense of Subnautica (look at the peeper fish!) PLUS because the submissions can use only existing Lego pieces you could build them/bits of them anyway. The shallows terrain segment gave me some ideas for building my own reef – not Subnautica-themed – using my young relatives’ Lego collection!

Subnautica introduces cute companion Cuddle Fish

Subnautica Cuddle Fish

Hello! It’s your unofficial underwater correspondent, Pip! I’m here to discuss the latest dance music fish trailer and update info for Subnautica [official site]. There’s a thing called a Cuddle Fish and you can feed it snacks!

Also, do you have any idea how many notification systems I have for news about this game? And if any of them fail I have also apparently trained friends to alert me to news as well. Read the rest of this entry »

Ghost Update now haunting Subnautica

Ghost Update - Subnautica

When I get emails with the subject “Ghost Update” it is usually Alice pointing out something important from the latest issue of our favourite ghost magazine – the angel who was also potentially a surfer dude or the couple who kept having little arguments with each other and past life regression revealed that they had been a trapeze act where one had dropped the other one to their death meaning this life was a bit socially awkward for them.

Confusingly, Ghost Update is also the name of the latest Subnautica [official site] update – no passive-aggressive dead trapeze artists BUT there’s a spot of new content (POTENTIAL SPOILER WARNING), more final plant art (!!!), a new biome called the Mesas, and… detailed models of poop? Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Pyre,
Dream Daddy, and horror

Podcast hosts Brendan, Pip and Adam

What’s that unsettling white noise coming from the other room? Oh no, it’s the 10th episode of the RPS podcast, the Electronic Wireless Show. This week, the gang are talking about horror in games (but not necessarily “horror games”). Adam and Brendan are terrified by the depths of Subnautica, which doesn’t frighten Pip in the slightest.

But we also like playing non-scary things. Brendan has been competing in the purgatorial fantasy sport of Pyre, and Adam has been catching fish and watching tranquil sunsets in Yonder: The Cloud Catcher Chronicles. Meanwhile, Pip has been dating dads in the gay suburban utopia of Dream Daddy. There’s also reader questions, in which we return to the subject of horror, and experience the shrill scream of a truly terrifying beast…
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Subnautica’s Voice of the Deep adds something monstrous

Subnautica

Subnautica‘s [official site] Voice of the Deep update might be the thing that tips me over into playing that game for hours again and properly exploring the narrative/lore side of things. I’d set the game aside to come back to after early access BUT! Tom Jubert (who did narrative work on The Talos Principle and The Swapper and now Subnautica) noted on Twitter: “Today is the day that Subnautic gets its endgame! Finally, something awaits you at the bottom of the ocean.”

THAT SOMETHING HAS ENORMOUS TENTACLES. I’m so into this. Read the rest of this entry »

Subnautica update sounds the fire alarm

Subnautica

Ooooh! A Subnautica [official site] update! This one is called Silent Running and yet the trailer is VERY LOUD. I think the silent bit only applies to the Cyclops (a big underwater craft) which you can now run silently if you want to sneak around. Sneaking is now important because of the underwater jerks trying to munch on your Cyclops. That sounded wrong. Let’s move on and watch the video: Read the rest of this entry »

State of the Art: The art of creating Subnautica’s flora

If you’ve spoken to me for more than five minutes, chances are I’ve mentioned Subnautica [official site]. It’s an open world survival game set largely underwater on an alien planet. You explore biomes, collect resources and, as updates to the early access project add more content, start to piece together the story of the planet. I played huge amounts of the game before more significant story elements were added and my big project was my volcano lair’s garden. I collected all the weird and wonderful plants I could and cultivated them in little plant beds outside my underwater home. That’s why, when I had a chance to speak with art director Cory Strader, I immediately wanted to talk about the game’s flora.

Read on to find out how The Abyss, microscopy and a real fish with a transparent head and a visible brain all played their part! P.S. You can click on images to see larger version of the concept artwork or, if they’re game screenshots, to just see them in isolation. Read the rest of this entry »

Boo! Natural Selection 2 Free To Play This Weekend

Halloween is an extra-special time of year for sci-fi FPS-RTS Natural Selection, as the birthday of both the original Half-Life mod and its standalone commercial sequel [official site]. In celebration, developers Unknown Worlds have opened up NS2 for the weekend and let everyone play for free. Battling aliens, knee deep in bacterial gunk, or chomping on the juicy heads of space marines seems fittingly frightful Halloween fun. Read the rest of this entry »

Subnautica Adds Lovely Tree, Awful Seatyranid

If Pip were around, she’d focus on how the latest Subnautica [official site] update added a lovely big undersea tree and new glowing Ghost Rays to swim around it. She’s a peaceful one, our Pip, probably hoping to build another wonderful seabase near that tree. However, Pip is at EGX today, so Pip can’t write this. Instead, you get me telling you about the awful new hostile sealife in the aquatic explore-o-build-a-surviver’s ‘Dangerous Creatures’ update. How do you fancy meeting a humanoid cuttlefish with knives for hands? Or what appears to be an aquatic Tyranid Hive Tyrant?

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PRAWNS Arrive In Subnautica, Bring Grappling Hooks

I go away for two days and PRAWNS! arrive in Subnautica [official site]. I’m not actually talking crustaceans here, but a special suit with that acronym which arrived in the PRAWN update (Pressure Re-Active Waterproof Nano Suit). It has a claw arm and you can add a whole bunch more useful nonsense as well. This is my kind of augmentation tech. Deus Ex: Fishkind Explored.

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Subnautica: Views From Under The Sea

Over the last three days I seem to have racked up 18 hours in Subnautica [official site] and several more than 2,000 screenshots. I’m playing in Freedom mode so I can ignore food and drink requirements and spend a lot of my time building little bases to act as viewing platforms for kelp forests. BUT! I also discovered the freecam command in debug mode so here is a whole gallery of undersea loveliness to try to communicate why I’m spending so much time under the sea!

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Have You Played… Natural Selection?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I’m sorry if you haven’t already played Natural Selection [official site]. I’m sorry that you missed out. You’ll never know some of the greatest multiplayer gaming I’ve known. Natural Selection is a sci-fi FPS-RTS released for Half-Life as a free mod first in 2002, which plays out a bit like StarCraft in terms of real-time strategising – but every unit on the map is controlled by a player.

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Space-Octopus’s Garden: Subnautica Farming Update

The most important things in the world, we all know, are swimming in the great outdoors, admiring flora and fauna, and caring for plants. Subnautica [official site] already had most of those covered as it dunked players onto an ocean-covered alien world to explore, build bases, and survive, and now it’s expanded flora-fancying too. Along the journey through Early Access, the Farming Update has added horticulture for scientific, nutritional, and decorative purposes in growbeds and pots. Subnautica’s plants are gorgeous, so I’ll be delighted to plant my own alien garden.

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Natural Selection 2 Development Ramping Back Up

Last year, Natural Selection 2 [official site] creators Unknown Worlds handed development duties on their aliens vs. space marines FPS-RTS over to a team of community volunteers, then themselves dived down into alien oceans to build Subnautica. Ah, but landlubbers will always pine for the shore (or for space?). A year-and-a-half later, Unknown Worlds are getting back into NS2, hiring some of those community folks on as an in-house team to resume development for a few months.

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Sealab 2015: Subnautica’s Habitat Update

I’ve had Subnautica [official site] for a while now, but only got around to installing it this weekend. As it continues to ascend out of Steam Early Access, the undersea explore ’em up has spat out a big update with a few things that made me want to dive in. For starters, undersea bases can now have all the cool glass corridors and viewing domes that really set off a seahome look. On top of that, it’s got an eerie new reef biome hundreds of metres down, and I do dig unearthly dark waters.

Best of all: you can put a little fish tank in your base to keep pet fish.

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Now Docking: Subnautica Adds Submarine Mothership

'Get away from my bins!' hollers the octopus.

Explore-o-survive ’em up Subnautica [official site] might not have yet left Early Access, but it has now entered my cool books. Docking ships in video games is pretty great in general, a small moment hinting at the grand scale of a world, and even better is docking inside a larger vessel you can also control. Subnautica has that now. An update yesterday added a big new multi-level submarine you can dock smaller subs with and clamber around inside of.

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Premature Evaluation: Subnautica

Snorkel is not only fun to say, but it’s a relatively new word, too, appearing in its Anglicised form as recently as 1949. It comes from “schnorchel”, the German navy slang for a U-boat’s airshaft, though “schnorchel” actually means nose or snout. It’s thought that a lot of our similar-sounding words related to this protuberance, like snort or snore, all share the same onomatopoeic origin, intended to capture the sound of a sharp inhalation. Snork!

Each week Marsh Davies dips a toe into the unknown waters of Early Access and returns with any stories he can find and/or decompression sickness. This week he slaps on a snorkel and dives into alien aquatic survival game Subnautica. Snorkel is a great word. Snork snork!

2014 was the year of the indie survival game. 2015 looks very much like it might be the year of the indie survival game as well. 2016 is the year that the secret cabal of indie survival game developers finally steps from the shadows to unleash its terrible global coup. Within minutes of the first shot, indie game genres fall, devoured by the unstoppable tide of survival mechanics. Early Access devs planning coherent end-games are forced to fight each other to the death in a bleak, under-resourced wilderness with guns improvised from baked-bean tins. In sick mimicry of the cabal’s evil creed, games can now only conclude with the player’s own expiration from starvation or hypothermia. “To play is to die! To play is to die!” the regime’s fanatical adherents shriek from loudhailers as the speedrunners, twin-stick shootists and visual-novelists are forced into the re-education pens. No one misses the Dota players. It’s only the devastating invasion of the Sokobeasts, a hyperintelligent alien race fixated on abstruse block-pushing puzzles, that forces the regime to see its terrible error. Only then does it regret marooning Jon Blow and Stephen Lavelle on a spit of sand in the Pacific with only a snooker cue and a single sausage-roll between them. How the regime had laughed at that. Well, they’re not laughing now. Because they’re dead.

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Future Perfect Is A Multiplayer Real-Time Game-Maker

Neon megablocks? Poss. my perfect future.

Creation and collaboration are the focus of oodles of games in the wake of Minecraft, but mostly they have us plopping down blocks in our desired configuration. Having spent my formative gaming years cooing over mods, it’s seemed a shame to me that The Future hasn’t brought more games helping us create our own games. Roblox, Second Life, Garry’s Mod, and others dabble in it to varying degrees, but mostly we’re making blockforts. Blocks are nice and all, but I had such high hopes for The Future.

Subnautica and Natural Selection developers Unknown Worlds have announced they’re having a crack at this too with Future Perfect, a game about creating games collaboratively.

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Subnautica Enters Earliest Access, Offers Prototypes

Much like the above “screenshot” the first of Subnautica‘s released builds are not going to be representative. The second project from Natural Selection devs Unknown Worlds will enter what they’re calling “Earliest Access” on October 31st. It’s called that because they feel the game “isn’t ready” for Early Access – far too much unfinished and in flux. They’re leaving it up to you whether you’re desperate enough for underwater survivalising to support development. Those who go for it will also be given code for a few of the team’s prototype builds, released over the next few days. More details below.

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