Posts Tagged ‘Unreal Engine 4’

Hey, These Procedural Trees Are Cool


Friday afternoon is as good a time as any to ask: fancy seeing some cool trees?

I’ve got some cool procedurally-generated trees to show you.

You want to see some realistic 3D trees with dynamic fruit and falling-to-pieces? I can show you those.

Fancy some eerie neon pixeltrees which mmmay be sentient? I’ve got those too.

Lots of good trees today, my friend.

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Mos Eisley Recreated By Obsidian Artists Just For Fun

Spaceports are en vogue today. Some environment artists at Obsidian have thrown together a faithful and playable recreation of the docking bay from Mos Eisley using Unreal Engine 4, along with some other places in the desert town (including an eerily empty cantina). It’s a personal project, they say, so nothing to do with anything the company is currently creating. But as something you can download and walk around inside, it looks pretty swish. Although, fair warning, it’s a 7 gigabyte download.

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Handbuilt: Unreal Engine Editor Going VR

Making games is easy, everyone knows. Developers write a letter to their computer saying what they want and draw it a few pictures, then the computer does all the hard work. But soon, all people will have to do is wave their arms about!

Virtual reality is coming to the Unreal Engine 4 editor, letting folks step inside their worlds as they build them with motion controllers. It all looks very The Future (or The Future as seen in ’90s sci-fi movies). Observe:

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Epic Set Infinity Blade Assets Free For Unreal Engine 4

Gosh, this is quite nice. Thousands of assets from Epic and ChAIR’s mobile series Infinity Blade [official site] have hit the Unreal Engine marketplace. That’s roughly $3 million in art and sound design, Epic say, available for free for you to play around with. Isn’t that nice? Imagine what you can do with all that stuff! Think of all the hi-def swords you can add to your Unreal-fueled wang-based platformer.

Here’s what you can tinker with:

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Photorealism Is Crucial To Games

Global illumination.
Volumetric clouds.
Sub-surface scattering.

These are words that make me hot.

But I know this feeling is forbidden. I should care about games, not the empty pursuit of photorealism. But oh my, it’s so exciting, and not empty. In fact, I think that right now photorealism is becoming crucial to games, and that we should celebrate it.

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Less Unreal: Unreal Engine 4.5 Released

Heh. Organ.

Thank you, Epic. Finally, someone has listened to me. I’ve said for years that games should use automatic C++ hot reload, but everyone’s just copied Gears of War’s reload. Animation retargeting too, very important that for twitch aiming. And streaming video textures mean livestreams should run at 60fps even in 1080p! Unreal Engine 4.5 is the game engine we’ve all been waiting for.

That’s all a load of old tosh, of course, except for the fact that Unreal Engine has now reached version 4.5. It brings a few handy things to speed up development, but you’re probably more interested in prettiness. Don’t worry, it has that too.

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