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Posts tagged “unreal-tournament-3”

Epic Fail: Bulletstorm Flops (But Unreal Lives)

This kind of thing just scares the hell out of me. While Bulletstorm isn't exactly the kind of game I'm going to put on a pedestal and hail as the one true future of electronic entertainment, it was a new franchise, a rare shooter that didn't take itself deathly seriously, a good-looker and a game that at least attempted a few bonus ideas. It did…

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Hazard: The Journey Of Life

"Philosophical First Person Single Player Exploration Puzzle Art Game," apparently. I spotted Hazard: The Journey Of Life over on Indiegames, but I haven't had time to get it working yet. The video (below) is definitely worth checking out though, as this minimal Unreal Tournament 3 mod has a fascinating minimalistc presentation and promises some strange-looking puzzles. (More fodder for the first-person puzzle camp.) It seems…

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DM-Cubemap

RPS reader Robbie McKnight sent us a link to his new Unreal Tournament 3 map, which can be found here. He's taken something of an unusual angle on things as UT3 maps go: everything is built in primary colours and pre-school Platonics. I like the sun best of all. Compare and contrast, if you will, with this map. The two ends of the UT3 mapping…

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Timed Morbidity: The Haunted

Having been messing around with UT3 again in the wake of the ongoing Make Something Unreal competition, I've picked up a load of levels and mods, some of which I'll probably post about here in the next few days. The one that I want to get out of the way first is the excellent third-person demon/zombie shooter, The Haunted. (It's an Unreal Tournament 3 mod,…

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Disco Tech: UT3’s Musical Deathmatch?

This is splendid, and slightly mysterious. Beneath the click is a kind of promo video for DM-Spectrum, an Unreal Tournament 3 deathmatch level by Matt Bradley. He's created a kind of disco battlefield, which, according to his Vimeo page, he hasn't yet distributed. It seems that players have to navigate via the disco light flags to find their enemy, but it's not obvious how that…

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Feature:

Unreal Tournament 3 And The New Lazarus Effect

We probably should have talked more about what's been going on with Unreal Tournament 3 over the last couple of weeks. Why didn't we? Because it's not a game any of us feel particularly strongly about one way or another, and from earlier comments it didn't look like you lot did either. Having a famous name and being reasonably fun is no longer enough for…

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Weekend Sale: World of Goo Cheap. UT3 Black Free.

If any reader of any website is likely to have World of Goo, you have to suspect RPS readers are. We did the first review! We never shut up about it! However if for some reason you don't, Steam are selling it for 75% off this weekend. That's just over four quid. Go get it. If you're feeling even four-quid skint, also over at Steam,…

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PhysX-on-a-GeForce: Next Week

You may remember Kieron doing science a few weeks back about NVIDIA's CUDA system - clever trickery that allows a GPU to perform processing feats other than pixel-pushing. There's a lot of real-world algorithm-crunching applications for it, but of most interest to gamers is that it can make your GeForce 8, 9 or 200-series card behave like a PhysX board. NVIDIA bought out PhysX makers…

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AutomoWeird #1

One of the main reasons I've been enjoying Unreal Tournament III (aside from the “oh hey, I don't have to pick a class” relief) is the Scavenger. The Necris vehicles each have their own gunmetal-tentacle thing going on, but the Scavenger seems to be the epitome of what Epic were reaching for in their rendition of Wacky Races: TechnoGoth Edition. It might just be my…

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Not Unrealistic

It's been everywhere already, but may as well mention it here so folk have somewhere else to express their outrage/joy/paranoia/confusion. Yes, Unreal Tournament 3 system specs! Will the beefy quad-core CPU and GeForce 8800 in my PC be worth the investment at last? Minimum System Requirements Windows XP SP2 or Windows Vista 2.0+ GHZ Single Core Processor 512 Mbytes of System RAM NVIDIA 6200+ or…

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