Lordy lawks, this is the best thing my eyes have ever seen:
Posts Tagged ‘unreal-tournament-3’
Sad tidings for fans of heavily normal-mapped pretend-man-shoots. Seems both Crysis and Unreal Tournament 3 haven’t exactly stormed up the charts, which is a tragic and strange state of affairs for what were seemingly two of the most eagerly-anticipated PC games of the year.
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I’ve got an Ageia PhysX card sat around somewhere, a piece of hardware about which I wasn’t entirely complimentary a while back. I don’t use it because a) there’s yet to be a PhysX-enabled game which I’ve wanted to play for any reasonable length of time and b) it’s one more furiously spinning fan in a PC that I can already hear humming like the wrath of Skynet, even when I’m on the next floor of the house.
But maybe, I thought, Unreal Tournament 3 would be the game to change all that. Eyecandy junkie that I am, I was quite looking forward to testing the explodability of the PhysX-only bonus maps. Tech know-all types Bit-Tech have kind of talked me out of it before I’ve even got a copy of the game, with one page of their typically graphics-centric review of UT3 putting the boot particularly hard into the PhysX stuff. The screenshots sure look good, but it sounds very much as though my feelings about earlier games with PhysX support tending to end up looking like an explosion in a polystyrene factory aren’t going to change any time soon. Worse still, it seems the super-duper maps run at under 10 fps. That’s an ultra-whoops for Ageia, surely. Oh well. I may still be able to summon the energy to remove my PysX card from its dusty anti-static bag once I’ve got hold of UT3, but don’t bank on it.
So, what now for this increasingly beleagured hardware experiment? Can it possibly recover from even its most high-profile implementation turning out to be a little bit tragic? And does anyone else reading this have a PhysX board?
One of the main reasons I’ve been enjoying Unreal Tournament III (aside from the “oh hey, I don’t have to pick a class” relief) is the Scavenger. The Necris vehicles each have their own gunmetal-tentacle thing going on, but the Scavenger seems to be the epitome of what Epic were reaching for in their rendition of Wacky Races: TechnoGoth Edition. It might just be my favourite vehicle in a game, and it’s probably my all-time favourite form multiplayer transport. The reason for this is that it’s completely demented.
While you really have to see it in motion to get the essence of my excitement, this post would look crap without some images. Here ‘s the beast being awesome:
Okay, I know you can’t really make it out. I can only try to convey its nature in words. They are all I have. Click ahoy.
My review of Unreal Tournament III has gone up on Eurogamer. It was a bit of a wake up call for me: a reminder that multiplayer FPS games are the reason I became so obsessed with the PC in the first place. After the super-beautiful but lacklustre demo I was all set to be bored by UT3, but it soon dragged me. I’m going to be posting a few more bits and pieces about the game in the coming week, because it has gloriously deranged ideas.
What’s perhaps most thrilling, however, is the architecture. Epic really have excelled themselves this time around. While there sure is a lot of brown ‘n gloom, there are colossal tendrils squirming off into the clouds, futurist Persian palaces wrapped in waterfalls and nameless technology… that sort of thing. It’s just the kind of place I want to drive a spider into a tank battle. But more on that later.
“The name’s Malcolm.”
Anyway, it seems that Unreal Tournament III requires some kind of story mode to explain why you’re locked into a series of battles, and also (according to my sources) why you keep respawning. Here we go:
Eugh, these flu drugs are making me hallucinate.
Here’s a few early impressions of the Unreal Tournament 3 demo, plus bonus anecdote from my gaming past. These are rather tainted by hungover subjectivity, so may very well not match your own feelings, but hell, outspoken nonsense is what you visit this site for, right?
It’s been everywhere already, but may as well mention it here so folk have somewhere else to express their outrage/joy/paranoia/confusion. Yes, Unreal Tournament 3 system specs! Will the beefy quad-core CPU and GeForce 8800 in my PC be worth the investment at last?
Minimum System Requirements
Windows XP SP2 or Windows Vista
2.0+ GHZ Single Core Processor
512 Mbytes of System RAM
NVIDIA 6200+ or ATI Radeon 9600+ Video Card
Recommended System Requirements
2.4+ GHZ Dual Core Processor
1 GBytes of System RAM
NVIDIA 7800GTX+ or ATI x1300+ Video Card
Huh. Guess not. Surprising, really. Clearly Windows 2000 users will explode in fury, but apart from that it’s about the most reasonable rider I’ve seen any big game demand recently. I mean, apparently my mum’s PC can run Unreal Tournament 3, which is a reality I’m not entirely sure I can deal with. I will be amused to see what the game looks like on a Radeon 9600, however. Not much, I would imagine, like this:
Earlier in the week I was interviewing Epic’s Cliff Bleszinski about Gears Of War on PC. It was a bit of shame really, because what I wanted to ask him about was Unreal Tournament III. I mean Gears looks fun – and I’ll be talking about that in depth in a forthcoming PC Gamer, paper fans – but the true heavyweight for the PC is going to be Unreal Tournament III. Alongside Enemy Territory and Team Fortress, this game is going to arrive at the traffic lights of gaming like a spacecraft pulling up next to a Jeep and an ice cream van. UT3’s new assault levels promise some outlandish possibilities for co-op gaming (the long-ago PC Gamer LAN’s finest hour was playing UT2004 assault vs high skill-level bots). UT3 will have with airbourne assaults, skyscraper sized vehicles, and unnatural environments aplenty. The maps themselves promise to simply outdo anything we’ve ever seen. I mean go back and look at UT2004 – those maps are astonishing enough. UT3 is a year on from Gears Of War… It’s like we’ll never need another game engine. Just look at it:
It actually looks like that.
Anyway, here’s Epic bossman Mike Capps talking about Unreal Tournament III. The most interesting thing that he mentions is that damage will be increased across all weapons. That’s a fairly big deal, dragging it back to the land of one-rocket kills – arguably a major boon for skilled teamplay. Sorry, I’m being all FPS obsessive again…
Also: does anyone else think Gears Of War should have been a game about battlefield engineering?