Posts Tagged ‘unreal-tournament-3’

Unreal Tournament 3 And The New Lazarus Effect

We probably should have talked more about what’s been going on with Unreal Tournament 3 over the last couple of weeks. Why didn’t we? Because it’s not a game any of us feel particularly strongly about one way or another, and from earlier comments it didn’t look like you lot did either. Having a famous name and being reasonably fun is no longer enough for a technically adept but fundamentally unambitious multiplayer shooter to grab the attention it once would have done.

Last weekend, that changed dramatically. Unreal Tournament is back, baby, back. And no matter how you or we or anyone else might personally feel about UT3, its unexpected resurgence may signal colossal change for PC games.
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Weekend Sale: World of Goo Cheap. UT3 Black Free.

If any reader of any website is likely to have World of Goo, you have to suspect RPS readers are. We did the first review! We never shut up about it! However if for some reason you don’t, Steam are selling it for 75% off this weekend. That’s just over four quid. Go get it.

If you’re feeling even four-quid skint, also over at Steam, Unreal Tournament 3 Black is free to play all weekend - plus 40% off the full game (Making it just over eight quid). It includes the Titan Pack, which is a hefty newly released expansion for the full game which includes lots of stuff which I’ll lob beneath the cut. As it really is a load of stuff, including the word “behemoth”….
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PhysX-on-a-GeForce: Next Week

You may remember Kieron doing science a few weeks back about NVIDIA’s CUDA system – clever trickery that allows a GPU to perform processing feats other than pixel-pushing. There’s a lot of real-world algorithm-crunching applications for it, but of most interest to gamers is that it can make your GeForce 8, 9 or 200-series card behave like a PhysX board. NVIDIA bought out PhysX makers Ageia a while back, and we’re soon to see the fruits of such money-labours.

The big question is to what extent simulating cratesplosion will slow down the graphics rendering. We’ll get to find out next week, with the release of the GeForce Experience Pack.
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I’ve got an Ageia PhysX card sat around somewhere, a piece of hardware about which I wasn’t entirely complimentary a while back. I don’t use it because a) there’s yet to be a PhysX-enabled game which I’ve wanted to play for any reasonable length of time and b) it’s one more furiously spinning fan in a PC that I can already hear humming like the wrath of Skynet, even when I’m on the next floor of the house.

But maybe, I thought, Unreal Tournament 3 would be the game to change all that. Eyecandy junkie that I am, I was quite looking forward to testing the explodability of the PhysX-only bonus maps. Tech know-all types Bit-Tech have kind of talked me out of it before I’ve even got a copy of the game, with one page of their typically graphics-centric review of UT3 putting the boot particularly hard into the PhysX stuff. The screenshots sure look good, but it sounds very much as though my feelings about earlier games with PhysX support tending to end up looking like an explosion in a polystyrene factory aren’t going to change any time soon. Worse still, it seems the super-duper maps run at under 10 fps. That’s an ultra-whoops for Ageia, surely. Oh well. I may still be able to summon the energy to remove my PysX card from its dusty anti-static bag once I’ve got hold of UT3, but don’t bank on it.

So, what now for this increasingly beleagured hardware experiment? Can it possibly recover from even its most high-profile implementation turning out to be a little bit tragic? And does anyone else reading this have a PhysX board?

AutomoWeird #1

One of the main reasons I’ve been enjoying Unreal Tournament III (aside from the “oh hey, I don’t have to pick a class” relief) is the Scavenger. The Necris vehicles each have their own gunmetal-tentacle thing going on, but the Scavenger seems to be the epitome of what Epic were reaching for in their rendition of Wacky Races: TechnoGoth Edition. It might just be my favourite vehicle in a game, and it’s probably my all-time favourite form multiplayer transport. The reason for this is that it’s completely demented.

While you really have to see it in motion to get the essence of my excitement, this post would look crap without some images. Here ‘s the beast being awesome:

Okay, I know you can’t really make it out. I can only try to convey its nature in words. They are all I have. Click ahoy.

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