Posts Tagged ‘Uppercut Games’

Whipping it into shape: City Of Brass’s Early Access

City Of Brass [official site], the procedurally generated rogue-ish Arabian Nights FPS has entered early access today, allowing you to play a version that the former BioShock developers are keen to stress is unfinished, leaving you “likely to encounter bugs, unfair tuning, and general weirdness.” But also have some jumpy choppy whippy fun? I’ve been having a look. Read the rest of this entry »

Interview: Uppercut Games on the journey from BioShock to City Of Brass

With the announcement of City Of Brass [official site] today, I was intrigued to learn what this group of Irrational veterans – key players on so many well-loved games like SWAT 4, Tribes: Vengeance, Freedom Force and of course, BioShock – had planned for their first-person Arabian Nights-themed roguelite. I got in touch with team lead Ed Orman to find out more about how Uppercut Games formed, and how their experience on so many big games plays a part in creating something quite so different. Read the rest of this entry »

Ex BioShock devs announce FPS roguelite City Of Brass

When a collection of former Irrational devs, who worked on BioShock, Freedom Force, Tribes: Vengeance and more, tell you they’ve got a first-person roguelite for you to play, it’s well worth paying attention. City Of Brass [official site] is an Arabian Nights-themed procedurally generated FPS, arming you with a whip and a scimitar, and challenging you to see just how far you can get through its permadeath streets. The first footage and more details lie below. Read the rest of this entry »

Wot I Think: Submerged

Sometimes, just sometimes, it’s nice to take a break from all the murder. Even the most red-blooded psychopath needs a day off. Which makes Submerged’s [official site] combat-free, climbing-n-boating exploration of a half-drowned city an extremely refreshing time. Here’s wot I think:

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Boaty Exploration: Submerged Surfacing Next Week

Yes, please.

Exploring a drowned world on a dinky little boat sounds grand. Not Waterworld drowned, just… end-of-human-civilization-as-we-know-it-don’t-worry-it’s-kinda-peaceful-may-as-well-accept-it drowned. I’ve had my eye on Submerged [official site] for a while, keen to get exploring, and am glad to learn the wait is almost over. For months I’ve been making do the best I can, which was sitting in the bath surrounded by LEGO houses. It’s not the same.

Submerged will arrive next Tuesday, August 4th, developers Uppercut Games have announced. Come see some lovelies in a new trailer:

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Hope In A Drowned World: Submerged

So it ends...

Oh ay, zombies? Let’s all frolick about in meadows chased by walking corpses and pretending we’re engaging with the end of human civilisation. No, we won’t be turned or resurrected, we’ll simply sit by as sea levels rise then tear each other to pieces. In the end, almost all our accomplishments will be beneath the waves. A few pieces of technology will drift through space, calling out to a creator that’ll never recover, never rebuild, never grow big or advanced enough to ever hear them again.

Submerged‘s set in a similar world, but with a slightly more hopeful story. Hope! Hah! The very idea! Still, may as well have fun while we can, right?

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