Posts Tagged ‘Valve Anti-Cheat’

Counter-Strike: Global Offensive learning to take on bots

Gounter-Strike: Global Offensive

It looks like Valve are experimenting with machine learning to deal with cheating in Counter-Strike: Global Offensive [official site]. The snippet of insight comes from a Reddit thread about spinbots in Valve’s first-person shooter.

The gist is that Valve are investigating using an artificial intelligence system capable of constantly retraining itself to spot cheaters and try to stay ahead in the cheat creation/cheat detection arms race. Read the rest of this entry »

Valve Restrict Steam Trading Again To Combat Cheaters

Valve will soon introduce yet more restrictions on what items you can trade in an effort to chase dirty, rotten cheaters out of their digital shop, according to a new entry on its support pages. You will no longer be able to add certain multiplayer games to your inventory for gifting or trading later, it says. This applies to over 400 hundred games on Steam, including Ark: Survival Evolved, DayZ, Garry’s Mod and many others. If you want to gift any of these, you have to do it there and then. It’s all part of a crackdown on cheaters who would stockpile games and gift them to their own clone accounts whenever they got banned, using the loophole to continue playing. But wait, there’s more.

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Gabe Newell Responds To Valve Anti-Cheat Spying Rumours

Cheaters in the palm of his hand.

A few days ago, a rumour appeared on Reddit that Valve Anti-Cheat, the software Valve use to crush aimbots and wallhacks across their games, was spying on people’s DNS cache and sending that information home. In other words, the Seattle game developer was watching every website you ever visited. It was only a rumour, and an unlikely one, but Gabe Newell appeared on Reddit last night to explain the situation. It’s a typically interesting look into Valve’s mindset and their approach to cheating.
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