Posts Tagged ‘Valve Software’

Counter-Strike: Global Offensive learning to take on bots

Gounter-Strike: Global Offensive

It looks like Valve are experimenting with machine learning to deal with cheating in Counter-Strike: Global Offensive [official site]. The snippet of insight comes from a Reddit thread about spinbots in Valve’s first-person shooter.

The gist is that Valve are investigating using an artificial intelligence system capable of constantly retraining itself to spot cheaters and try to stay ahead in the cheat creation/cheat detection arms race. Read the rest of this entry »

Burn, baby, burn: Inferno replaces Dust2 in CS:GO

Inferno

Valve has announced that the iconic Counter-Strike: Global Offensive [official site] map, Dust2 will be removed from active duty and replaced with the Inferno map. Dust2 will still be playable, but it exists as a separate map group for the casual and deathmatch game modes. As a result of this swap, you’ll no longer see Dust2 in professional esports tournaments. Read the rest of this entry »

Counter-Strike: GO’s Crimbo chickens are nice and cosy

We can all agree that the Christmas season doesn’t begin just because John Lewis tries to punch you in the heart or because Ian Starbucks cracks open the syrups again. That’s crass commercialism denigrating the season where people buy me presents. No, the only corporation I trust managing Christmas is Valve Corporation, who each year put cute little festive jumpers on the chickens in Counter-Strike: Global Offensive [official site]. That’s real Christmas to me. Ladies and germs, Christmas is here.

Oh, and Valve added some fancy technology to improve positional audio to help folks play the game better but look, the chickens are what really matters. Read the rest of this entry »

Last Year’s CS:GO Match-Fixing Bans Are Permanent

In January and February of 2015, Valve handed down “indefinite” bans to a number of players found taking part in matchfixing in professional Counter-Strike: Global Offensive [official site]. Now an update on the game’s blog says that those bans are permanent.

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Dota 2: A Nature Ramble Across The Desert Terrain

I’ve spent my afternoon watching the wildlife of the Dota 2 [official site] desert terrain. There are some newcomers who aren’t native to the vanilla map which is cool – scorpions and vultures and the like. There’s also a proliferation of beetles and I love looking at the new trees and the cacti. This isn’t an exhaustive animal catalogue – there are definitely some butterflies and fish and spiders I wanted to include but the Reborn launch Dota crashes a lot and I was getting fed up! HOWEVER here are some nice shots of little creatures going about their business :)

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Dote Night: First Impressions, First Heroes

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

I spent the last few Dote Nights talking about tutorials in three MOBAs – what they did well and what they did poorly. I realise I didn’t make any suggestions of my own for where to start in terms of characters, though. This post is about which heroes I learned to play Dota 2 [official site] on:

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Major News: Dota 2’s New Pro Order

The Majors have been on the horizon for the Dota 2 [official site] pro scene for a while now. They’re a series of big tournaments spaced through the year and around the globe culminating in The International. But Valve were reluctant to go into further detail until this year’s International was done and dusted – i.e. now.

The bit I’m most interested in is the restrictions this places on teams with regard to kicking players or reworking the lineup but first here’s some basic detail:

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