The best PC games ever The best PC games of 2018 so far Best graphics cards 2018 Best free games Rainbow Six Siege operators guide Monster Hunter: World guide

Posts tagged “valve-talk”

Valve on Steamworks (And Magick Obscura)

Because I'm an internationally awesome globe-trotting journalist of excellent repute, I was able to sit down with Valve's Doug Lombardi and have a chat about Steamworks within a few minutes of yesterday's announcement being made. Because I forgot my laptop and was really tired, I didn't get round to posting the conversation until now. Head clickwards for enlightenment.

Tagged with , , , .

RPS Exclusive: Gabe Newell Interview

In our exclusive conversation with Gabe Newell, we discuss the nature of Valve as a company - its ethos and potential, the real reason Gabe hired the Portal team, the vision for Steam, and indeed all online distribution, have every game ever available to download, Gabe's beginnings with id, and how Valve was very nearly called Rhino Scar. At any other games developer, Gabe Newell…

Tagged with , , , .

RPS Interview: Episode Two’s David Speyrer

Coming up in December’s PC Gamer is my interview with Half-Life 2 Episode 2’s project lead, David Speyrer. And as is often the case with interviews, there was a lot more said than could fit in the magazine. As a teaser for next month’s Gamer content, here’s some bonus discussion about what it’s like working for Valve, how play-testing impacts on the games development, DX9…

Tagged with , , , , .

RPS Interview: Portal’s Kim Swift and Jeep Barnett

While visiting Valve a couple of weeks back, and shortly after completing Portal, I had the opportunity to natter with two of the leads on the game, Kim Swift and Jeep Barnett. We discussed the story - and the glee - of their arrival at Valve, how it was fitting in and creating their first professional game, and, as you might expect, Weighted Companion Cubes.…

Tagged with , , , , , .

RPS Interview: Valve’s Erik Wolpaw

Erik Wolpaw is fated to only ever be refered to as "one half of Old Man Murray", rather than "co-writer of Psychonauts and writer of Portal". So today we bring you our interview with one half of Old Man Murray, Erik Wolpaw. We discuss what it's like to work for Valve, how GLaDOS came about, the role of cake in games, and, of course, why…

Tagged with , , , .

RPS Team Fortress 2 Interview – Part 2

Welcome back to Rock, Paper, Shotgun's exclusive interview with Team Fortress 2 developers, Robin Walker and Charlie Brown. (Here's Part One if you missed it.) This time we get down to the finer details of the classes on offer, and talk about their evolution, as well as discussing Valve's other great obsession, PopCap's Peggle. But first we talked about the remarkable part humour had to…

Tagged with , , , , , .

RPS Exclusive: Team Fortress 2 Interview

In this first part of our two-part interview with Team Fortress 2 developers Robin Walker and Charlie Brown, we talk about the pathways from the modding community to working at Valve, the long development of TF2 and the changes it went through, Valve's thoughts on parallel mod Fortress Forever, and how the art design plays such a major role in how we play the game.…

Tagged with , , , .