Posts Tagged ‘Valve’

Valve hire some Kerbal Space Program developers

The big boys at Valve have hired an unknown number of folks behind the space sim Kerbal Space Program [official site], RPS fanzine PC Gamer is reporting. A former Valve developer said as much in an interview on the podcast Game Dev Unchained and a current Valve spokesperson confirmed it to the mag, saying “We’ll be announcing more soon”. Good work, everyone, I’ve had to do absolutely no digging of my own.
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Do Valve own Dota? A jury may decide

Valve may make Dota 2 but who actually owns Dota? A jury trial may be called to decide who — if anyone — owns the copyright, Ars Technica report. Two mobile developers who are making Dota-y games and facing a legal attack from the combined forces of Valve and Blizzard have argued that the Dota copyright was abandoned so they’re free to use it, their logic rooted in Dota’s complicated origins in the Warcraft 3 mod scene. Given that Valve’s lawyers have previously fought the mighty Blizzard’s lawyers to a standstill in a trademark fight, I’d be surprised if this doesn’t go their way, but we’ll see! Read the rest of this entry »

How Steam selects the games it shows you (according to Steam)

Outlast 2 recommendations

The people working on Steam (and more generally, the team at Valve) seem to be on a transparency kick at the moment. There are multiple blog entries which try to open up particularly opaque bits of the company so users can understand what’s going on. Presumably there’s an element of using that understanding to defuse criticism when it comes to subjects like the terrible reputation of Steam’s support system and whether it’s warranted if you add in some more data. The most recent entry zeroes in on how the store itself works and aims to share the “thinking” the system has used to come up with game recommendations: Read the rest of this entry »

Dota 2 goes under the seeeeeeeeeeea with The International 2017 Battle Pass

Battle Pass

Do you have any idea how hard it is for me to concentrate long enough to write a “Dota 2’s Battle Pass for The International 2017 is now available” news story given the theme this year is UNDER THE SEA? I mean !!!!!!!!!!!!!!!!!!!! I have never felt more like a target market in my entire life.

You might be here for chat about the new co-op campaign thing or the ranked MMR wagering system or w/e though so let’s try and get through this together. Read the rest of this entry »

Steam changes cross-country gifting and gift trading

Steam has implemented several changes to how giving games as gifts works, some which are helpful and others less so. Helpful: if you send someone a gift and they decline it, you’ll receive a refund rather than a copy of the game. Less helpful: gift now must be bought for someone specific, and not as nebulous ‘gift copies’ you can sit on. There’s more too. Some changes seem intended to combat people who hoard, trade, and sell games in that weird grey market, though Valve’s explanation is simply that “we want to make it easier for you to share the games you love with friends.”

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19 years later, Half-Life is uncensored in Germany

That’s a long time to wait to find out what really happens when you shoot a Barnacle creature. Germany has long been notorious for the strict limitations it placed on videogame content, and the noble Half-Life was a particularly infamous victim of the censor’s stamp. Until now. That means no more robots instead of soldiers, no more barnacles spewing nuts and bolts instead of blood and gore, and no more sad looks from invulnerable scientists if you shoot at them.

Sudden realisation: censored versions of HL are going to become collector’s items now, aren’t they?
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Why Counter-Strike: Global Offensive’s Negev update is a whole new way to play

We’re all used to Valve tinkering with the guns in Counter-Strike: Global Offensive [official site], but its most recent update was more than just a tweak, it was an attempt to create a whole new play style. The developer beefed up the underused R8 revolver, but the more drastic changes were made to the Negev, the expensive, hefty, wild machine gun that players only previously used as a joke.

The first time you use the new-look Negev, or the ‘Newgev’, as the kids are calling it, it feels broken. You’ll move at a snail’s pace when carrying it, and the first 16 bullets of your magazine come out at random angles, making it impossible to control. Even the first bullet is wayward, so tap firing is completely out – your only hope is to squeeze the trigger and pray.

The gamechanger is what happens after that first burst. Your aim levels out and the gun becomes laser accurate at short or medium range, the spray grouping tightly just above your crossbar with no horizontal movement. As long as you’re standing still you can snap from target to target with pinpoint accuracy. Read the rest of this entry »