Posts Tagged ‘Valve’

Steam Store Shakes Up Player Review Presentation

Valve have changed how Steam store pages present reviews written by players, placing greater emphasis on newer reviews. It’s more helpful in these days where the experience of a game can change quite a lot over time, Valve say. I realise your first and most trusted source for Wot People Think is your pals here at RPS, on everything in all aspects of your life (your bedsheets are hideous, by the way), but we don’t have time to tell you about everything. And certainly not to constantly update you. Steam reviews are helpful (hey, I check ‘em myself) and these store page changes sounds helpful, but this might have some downsides too.

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Dota 2 Patch 6.87: Everything Changes, Again

Big Dota 2 [official site] patches are exciting for me. Even small changes can have huge rippling effects in the butterfly effect ‘em up that is Dota, so big patches rebalancing and reworking and adding loads are… I don’t even know. Looking at the patch notes for Dota 2 v6.87, I have no idea what shape the game will take now. Along with new items, nerfs and buffs, map layout changes, and all that, it gives teams a long-cooldown scan ability? I don’t know, man.

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My Experience Of HTC Vive VR

I need to put a huge proviso on this piece. I have readily forecast that VR will be an eventual flop for years, as I did here. My argument is, succinctly, that it will not get a broad enough userbase for major publishers to recoup the hundreds of millions they’d need to spend on triple-A games, so will remain a novelty for relatively well-off tech enthusiasts. I stand by that argument.

I am also a relatively well-off tech enthusiast. I’m excited to play with VR ideas, and see what it can do for gaming. My suspicions are: “not very much”, but I’m interested to see the process, really hoping to be surprised. Valve sent us a few HTC Vive Pres, the pre-release version of the technology, and I’ve been trying to get one to work for a while now. I now look at it with a burning hatred, having suffered for so long trying to set it up. Here’s why:

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Wot I Think: Valve’s Portal-Themed VR Suite The Lab

The Lab is a free, semi-Portal-themed collection of minigames and vignettes from Valve, designed to show of the capabilities of their new VR headset, the Vive. It’s out now, but clearly most of you won’t be able to try it – even if you ordered a Vive, you’re weeks or more away from receiving it. Given this is, in theory, the first new Valve game in quite some time, I thought I’d tell you all about it.

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Dota 2: Valve Announces The International Dates, Tickets

Hello. I’m going to talk about Valve’s ginormous annual Dota 2 [official site] tournament, The International, for a bit as tickets are going on sale from April 7th and dates for the competition have been announced and so on.

The International 2016/TI/TI6/The Now-Yearly Discussion Of Massive Crowdfunding Via Digital Wizard Hats – whatever you prefer to call it – will be returning to Seattle’s KeyArena from 8-13 August.

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Have You Played… Portal 2

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Remember how recently Portal 2 [official site] came out? IT WAS FIVE YEARS AGO. Sorry about that. I have a suspicion those magic windows might be having unsuspected effects on time dilation.

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Hands On: The Lab, Valve’s Portal-Themed VR Games

Our Vive hands-on experience with The Lab took place in Valve’s GDC booth. Actually, ‘booth’ isn’t the right word at all. Valve had transformed a large chunk of the Moscone North hall into a suite of sleek, white virtual reality chambers. The setting itself is a statement of intent, clean and minimalist in comparison to the usual attention-grabbing showfloor stalls, and quietly but efficiently guarded. As Pip and I sat in the waiting area on the final day of the show, the ‘Demos Full’ sign out front had two stickynotes attached: “No, really.” “Really, really, really.”

We were there to see The Lab, which I understood to be a Portal-themed collection of minigames (I suspect you’ll be reading about a lot of minigames in these early stages of VR). They turned out to be four small demos that took us back to the world of Portal and explored the possibilities of the Vive’s virtual spaces and impressive motion controls.

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