A bitter royale
It was a matter of time before battle royale got spun up from a top-down perspective. True, the surprisingly fun surviv.io was the first to get there – but that’s essentially a 2D port of PlayerUnknown’s Battlegrounds, and nearly as shallow as that description implies. Dota 2 is the first game to tackle the genre with a little more depth: I’ve been playing its Underhollow mode, with strangers.
I do not advise playing Dota 2’s Underhollow mode with strangers. Read the rest of this entry »
Cowardice isn't a great business model
Valve’s announcement last night that their forthcoming policy for Steam releases is that anything goes, unless it’s illegal or “straight up trolling”, has obviously caused all manner of ruckus. Takes are hot, and coming from all angles. But the main issue, roaring over all other discussion following this peculiar statement and its possible consequences, is that Valve’s rationale for their latest position is incredibly cowardly and stupid. Read the rest of this entry »
We asked Valve
I’ve had Artifact on the brain these past few weeks, so I’ve mulled over the phrase “Dota-inspired card game” more times than I count. But what does Dota-inspired really mean? Artifact has lanes and creeps and heroes and also some nifty rectangles if you haven’t heard, but that just makes it a MOBA-inspired card game. What makes it a Dota game? I spoke to Artifact programmers Bruno Carlucci and Jeep Barnett to find out. Read the rest of this entry »