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Posts tagged “Valve”

Valve are cutting off SteamVR support for Macs

If you bought a VR kit for your Mac and planned on using SteamVR, then you are out of luck. Valve are ending VR support for MacOS, so they can "focus on Windows and Linux". Mackers can still access legacy builds, but this means no more improvements, and no more bug-quashing.There are ways to jack in without using SteamVR, but still. Ain't that a kick…

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Half-Life: Alyx’s only melon can’t be eaten without cheats

Hard to imagine worse things to eat while in VR. Do you really want sticky fingers clutching your index controllers, melon juice splashing over your expensive electronics? It's probably for the best, then, that the one watermelon in Half-Life: Alyx is impossible to find in normal play - a sweet, tantalising snack tucked away only for those brave enough to break out the cheats.

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Tributes to Soldier voice actor Rick May appear across Team Fortress 2

Last month, the voice behind Team Fortress 2's Soldier, Rick May, passed away at 79, after contracting Covid-19 during rehabilitation from a February stroke. This week, Valve's vibrant battlefields grew a little sombre, as an update brought official tributes to the voice actor across TF2's farms, forts and fighting pits.

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Dota 2’s International tournament has been delayed

Every year, the best Dota 2 wizards from all the lands gather to determine which of them can best defend an ancient rock garden - but probably not this year, you'll be surprised to hear. The tenth iteration of The International has been delayed due to the pandemic: "likely" to 2021, say Valve.They're still going to start selling The International Battle Pass soon, with 25%…

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Feature: It's expensive, but the Valve Index is the best VR headset by a country mile

Valve Index review: the gold standard for VR headsets

When the Oculus Rift S offers a pretty darn great VR experience for £399 / $399, is there really any reason to spend upwards of a grand on a headset like the £919 / $999 Valve Index? Probably not if, like the rest of us, you don't have a spare mattress full of cash squirrelled away in your back bedroom. However, if you do fall…

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Feature: And what does fy_ stand for?

Who made fy_iceworld? A forensic investigation

I frequent a Counter-Strike level design forum called Mapcore. There, a Dutch teenager who goes by “RD” (“RealDespair”) has long claimed to have been the original author of fy_iceworld. His now defunct portfolio site went on a lengthy rant about it:“Yes, you read it right. I am the creator of this unholy monster. When i created this map i had absolutely no idea how popular…

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Steam Labs’ new experiment tries to solve the tagging problem

Steam Labs is back with another experiment and this time Valve are attempting to solve discrepancies in human communication with computers. You know how Steam do. Humans can't ever seem to agree on how to classify games. What exactly is a "soulslike"? How about a roguelike or a roguelike-like? Is Stardew Valley a simulation? Not really, but we call it one. Steam is teaching its…

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Team Fortress 2 and Counter-Strike: Global Offensive source code has been leaked

Looks like there's a drip somewhere in Valve's spigot. Source code for both Team Fortress 2 and Counter-Strike: Global Offensive has apparently been made public. The files appear to be from years ago, though that may not prevent present troublemakers from doing their thing. Some fan servers are worried enough that they've gone offline until they can assure that these leaks won't compromise the security…

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Feature: According to designers at Valve, Digital Extremes and more

The legacy of fy_iceworld, Counter-Strike’s divisive and hugely popular custom map

I remember playing a Counter-Strike map in 2001 called fy_iceworld. It was a small simple grey killbox of a map that virtually anyone could’ve made within the first few hours of downloading the editor tools.fy_iceworld quickly became one of the most popular and divisive CS maps at my school. I was, of course, one of the haters. I tried to convince my friends to vote…

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Artifact 2.0 will have a singleplayer campaign

Valve have been drip-feeding us details about the return of Artifact, but now they've opened the flood gates. The latest blog post about their card 'em up digs into all sorts of nuances, from revamped mana curves to fiddly initiative rules. They're also muttering about a ranked progression system similar to Dota Underlords', and a singleplayer campaign that will continue the story from the Call…

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If you like a lot of headcrabs, Half-Life: Alyx now has a horde mode mod

The lack of an SDK hasn’t stopped people from working on mods for Half-Life: Alyx. We’ve already had one this week that sort of lets you play the game without VR. Today, I discovered XenThug, a horde mode map that throws an ever-growing number of Half-Life enemies at your face. I’d be playing it right now if I weren’t writing this.

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Units won’t deploy randomly in Artifact 2.0

I'm enjoying how all the headlines around Artifact's upcoming comeback are about what it won't do. It won't sell you cards, and it won't make you play on one lane at a time. 'It won't die in a fire like it did before', promise.We now know a lot more about how the revamped game will actually work. Random deployment is gone, with creeps spawning in…

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Now you can beat Half-Life: Alyx without VR thanks to this mod

It was only a matter of time. Shortly after Half-Life: Alyx's release, modders were already tinkering with ways to play Alyx without VR. Now there's a mod that will actually let you complete the game entirely with a regular display, though it sounds like a slightly finicky experience. This likely won't be the end of the road for VR-less Alyx, but it's certainly a milestone.

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Valve patent suggests they’re giving Steam Controllers another shot

Poor Steam Controller. Hanging on long after Valve's efforts to bring PCs into the living room fizzed out, the last batch of the gamepads finally sold out last November, bringing an end to the era of Steam Machines. And that was that, until curious eyes spotted a patent filing for a new Steam Controller - one that's trying to one-up the Xbox One Elite Controller…

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Artifact 2.0’s placeholder doodles should be canonised in-game

You've probably heard by now, but Artifact is making a comeback. Valve's card-game flop is gearing up for a massive reboot, and no part of the deck-shuffler's carcass is being left to waste. New monetisation, new mechanics, and a surprising new look. This week, Valve dove into some of the earliest ideas they've come up with to make Artifact work - even if it's a…

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Steam would’ve missed out on many successes if it hadn’t opened up, Valve claim

The Steamlords at Valve have rummaged in their reams of data and emerged with a new blog post talking about what the growth of Steam (and the number of games on Steam) has meant for developers. Coming up with a questionable definition of "success", they note that Steam in 2019 saw three times as many games earning $10,000 in their first fortnight compared to Steam…

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Tall Half-Life: Alyx testers struggled with low-hanging pipes, and devs thought it was a bug

Movement is make or break for VR games. A convincing, non-nauseating solution is vital, and Half-Life: Alyx does an admirable job of navigating through that. Valve have explained how they got there, in a new video that brings up sound design, pathing fiddliness, and why they had to ditch a certain system because tall testers kept hitting their virtual heads on low-hanging pipes.

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Record-breaking Half-Life speedrun briefly trades crowbars for lightsabers

Half Life's introduction is famously slow. Long tram rides and lengthy speeches from co-workers preparing Gordon Freeman for an experiment that would destroy the world. An atmospheric start, for sure, but it's a pain for folks trying to beat the game as quickly as possible. For one speedrunner, though, those dead minutes aren't an obstacle - they're the perfect opportunity to start practising for a…

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Look what everyone’s been up to in Half-Life: Alyx

Half-Life: Alyx is so densely packed with trinkets and goodies to fool around with that it seems it was inevitable folks would cook up some gags with the VR props. RPS have decided that it has some of the most satisfying physics in PC games and that's quite clear when you see all the shenanigans folks have been pulling off inside this sandbox masquerading as a…

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