Posts Tagged ‘Valve’

Left 4 Dead Creators Release ‘Lost’ Campaign

Turtle Rock are moving on from Evolve, their hunters vs monsters multiplayer game on which development recently ceased. Before starting something new, though, here’s a brief return to something old – their Valve-published masterpiece, Left 4 Dead [official site]. Via the Turtle Rock forums, studio co-founder Chris Ashton has uploaded Dam It, a campaign that, in a loose narrative sense, falls in between Dead Air and Blood Harvest. It’s not entirely finished, with some features not working correctly, but if you have a copy of the original game, you can download and play it right now. Read the rest of this entry »

Steam Store Pages Now Only Able To Use In-Game Screenshots

A part of the big Steam update that’s been rumoured for a good long while appears to be a new rule that games will no longer be allowed to use misleading screenshots in their store page carousel. The news, reported by Kotaku’s Nathan Grayson (Who he? – Ed), says that Valve have confirmed an update to their guidelines for sellers, and from now on only in-game shots will be acceptable.

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Valve Respond To State’s Skin Gambling Complaint

The Man recently told Valve to stamp out online gambling which uses virtual Steam items – Counter-Strike gun skins and the like – as chips. The Washington State Gambling Commission gave Valve until October 14th, under threat of legal action, to stop these gambling sites and report back explaining their compliance with Washington State’s gambling laws and Valve have replied, er, several days late. Valve say that they’re doing all they reasonably can, short of cutting off important Steam services for everyone. Read the rest of this entry »

Counter-Strike: Global Offensive’s Inferno Revamped

Dear old Counter-Strike level Inferno has returned to CS: Global Offensive [official site] reworked and prettied-up. Gone is the grunge of early noughties FPSs, the cloudy skies, the illogical architecture, and the lingering sense that maybe CS is set inside the world of Half-Life 2, with Inferno’s village now a scenic spot you might potter around, cooing, on your summer hols. Oh, sure, and they’ve fiddled with a lot of areas to tweak how it plays. After a stretch in beta, the new Inferno is now public in the Reserves Map Group. Even if you’re not into CS: GO, do enjoy the comparison screenshots between 2012’s Inferno and 2016’s – the progress is pleasing. Read the rest of this entry »

Steam Dev Days Goss: New Vive Controllers, Steam Link In TVs

Valve invited our mate Ian Video Games to their Steam Dev Days conference this week because “they recognise his genius potential”, or so he’d have you believe. Suspicious sorts have observed that the never-before-mentioned ‘twin brother’ housesitting to water Ian’s plants looks just like him, down to the same red wine stain on his jeans, with a stick-on moustache. Other say that the tweets and photos he’s ‘sending back’ from Seattle look suspiciously like tweets from actual developers who are actually there. No matter. Either way, Valve have been gabbing about prototype new Vive motion controllers, Steam Links included with Samsung televisions, and other Steamstuff. Read the rest of this entry »

G-Man Tells Valve To ‘Stop Facilitating Gambling’

The Washington State Gambling Commission, a state agency governing gambling in that fair corner of Cascadia, has told Valve that they must “stop facilitating gambling” with Steam skins. If you’ve missed this whole fuss, basically: sites have been using Counter-Strike and Dota cosmetic item skins as chips for unregulated – and potentially underage – gambling, all running through Steam channels. Steam’s rules do forbid this and Valve recently stepped up and started sending legal letters ordering sites to knock it off. Now The Man is involved in Valve’s home state, and he’s none too pleased.

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