Just Add Humans
There was a time when Valve could do no wrong. Champions of PC gaming, undeniably pivotal in the current huge success of the gaming platform, and releasing stunning game after stunning game. When they spoke, the industry listened, and reported with a well-earned reverence. Those times, it’s safe to say, are long gone. Apart from past glories, Valve is now primarily known for Dota 2 and Steam (but for an industry-ignored VR hat), the latter being a monopoly-controlling online store that’s becoming increasingly nonfunctional and dysfunctional, and which they apparently have no coherent idea how to control. And yet so much that’s so wrong with Steam is so easily fixed: it just requires people actually doing something. Read the rest of this entry »
Bucket list on fast-forward
Valve’s Destinations [official site], a workshop/gallery designed to enable us to experience detailed recreations of real or fictional places in virtual reality, was released into early access last Summer. This is the first time I’ve used it in earnest – partly because I wasn’t able to maintain the floorspace needed for a full Vive setup, partly because the shine so rapidly came off VR once the initial awe had faded. I’ve finally pushed enough furniture into the stairwell to be able to give it a go. It’s both exactly what VR needs and all the technology’s disappointments focused into one place.
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