Posts Tagged ‘Vampire: The Masquerade – Bloodlines’

Blood Hunt: ‘Vampire Bloodlines’ Game Trademark Filed

Friday evening is the perfect time to do something which is fun and exciting for a bit but doesn’t necessarily mean anything, so let’s gab about how White Wolf recently filed a trademark for “Vampire Bloodlines” specifically in relation to video games.

I realise it’s only been a few weeks since we last crowded around a burning barrel to mutter “Coo yeah, wasn’t Vampire: The Masquerade – Bloodlines lovely? Wasn’t it broken? What could it have been? Where is the first-person immersive sim future I was promised?” so hey, don’t push yourself. Just… quietly nurse a pint for a minute to think about the possibility of a new Bloodlines game.

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Vampire: The Masquerade – Bloodlines Swoops To GOG

Hey I have to write this post first but after that, I swear.

RPS will not – cannot, even – stop going on about Vampire: The Masquerade – Bloodlines. Look! Kieron tried to be less of a dick, Jim wished for more games like its “action-soap opera”, we interviewed writer Brian Mitsoda, and Cara got all S.EXEtwice. And it’s one of the best RPGs, the best horror games, the best RPG worlds… we like it, okay. So sure, I’ll mention that Troika’s 2004 RPG is now sold on GOG too, with some vital community-made fixes included and all.

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The RPG Scrollbars: Roles We Take, Roles We Choose

Not for the first time, I’ve spent quite a while recently pondering the nature of roles – more specifically, mechanical role versus narrative role. When we think of RPGs, what we’re usually thinking of is the latter. You play the role of the Hero, but in a universe that’s typically designed to let you define that however you like. I’m not saying that’s a bad thing, but there’s a key difference between that and stepping into the shoes of someone more specific. Geralt in The Witcher 3 for instance is – spoiler alert – a Witcher. Every encounter revolves around that, every system involves it, every decision has, whether it’s by your choice or Geralt bringing it up, a mercenary element that reinforces that asking for money in exchange for your services is expected and not, as is often the case, the first step towards douchery and getting the Evil ending.

I’ve also been playing a lot of Hearthstone. The two things are linked.

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The RPG Scrollbars: Voices In The Air

There’s something oddly comforting about radio. Comforting because it’s so familiar, so natural. Odd because it’s a comfort that most of us don’t really use all that much these days, at least not in the ways that games just casually assume. It’s a little like the whole audio diaries thing – it makes a vague sense that everyone in a city like Rapture might record their daily crimes and schemes onto audio tapes, even though in reality that whole idea became obsolete when Facebook/Twitter added status updates.

But I do love in-game radio. It’s an amazing narrative tool, a great way of filling in the gaps the screen can’t show, a constant companion in the loneliest of situations, and not a bad way of making music diegetic – a term that translates to ‘let’s see who now sneakily Googles diegetic’. Forget Spotify. Never mind video. In RPGs, nothing can kill the radio star, unless of course you walk up to them and shoot ‘em in the face. Then, sometimes. Though usually nature still finds a way of keeping them on the air.

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White Wolf Interview: “There Have Not Been Enough Video Games Set In The World Of Darkness”

The news that Paradox Interactive had purchased World of Darkness creator and publisher White Wolf a couple of weeks ago came as something of a surprise. It also raised a lot of questions: what would become of existing third-party relationships? What are the plans for digital spin-offs of White Wolf properties? Can we expect another Vampire: The Masquerade CRPG at any point in the near future?

We contacted new White Wolf CEO Tobias Sjögren to discover the answers to those questions and many more.

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Paradox Buys White Wolf – Including World Of Darkness & Vampire The Masquerade – From EVE Online Firm CCP

Update: There’s now a press release with a couple of extra quotes.

Update 2: A little more on what Paradox actually intend to do with White Wolf now they own it. There’s going to be “an immediate change”, and “multiple digital games titles are planned.” More below.

Swedish publisher Paradox has purchased “White wolf and all properties” from EVE Online firm CCP – a final nail in the coffin of the latter’s troubled plans for a World Of Darkness MMO. This also means that Paradox now owns the rights to Vampire: The Masquerade.

It’s Paradox’s “biggest investment ever;” White Wolf will, however “operate as an independent entity with a dedicated team.”

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The RPG Scrollbars: Sacred Worlds

Most RPGs ask you to save the world, but not all of them offer a world worth saving. Honestly, there’s been quite a few where given the choice I’d have joined the evil overlord just to beat up all the potion vendors who wouldn’t even give me a discount before the final battle, and for the mere chance of stabbing the guard in Act 1 who wouldn’t let me into The Town Where The Actual Bloody Game Starts.

This week though, I’m interested in the other side of that – the worlds that become more than just a place to grind for loot and XP. The places that feel real. Beloved worlds, which don’t necessarily correlate with beloved games. I really enjoyed Skyrim for instance, but Skyrim as a world largely leaves me cold for reasons that have nothing to do with the Frostfall mod. That’s not the same as saying it’s bad, or any real quality judgement at all, simply that for me it never became a second home, more than a playground. Fallout New Vegas meanwhile, despite its problems, ticked all of the boxes. It was a world I could believe in, get immersed by, and not want to leave, which given the current political climate around the world is quite probably for the best.

Here are some of the most special worlds for me. How about you? Note, we’re talking entire worlds, as in the settings for whole games, not specific places like, say, Gold Saucer in Final Fantasy VII or FFXIV. Those are cool too, but… another week!

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