Posts Tagged ‘Vampire: The Masquerade – Bloodlines’

Our Steam Sale Picks, Round 3!

We’re coming to the end of the Summer Steam Sale so chances are you’ve picked up the things you’d already got your eye on, but there are always games that sneak under the radar or come from genres you might usually ignore. That’s why we’ve put together our final recommendation list. Here’s a whole list of things we love and why we think they’re worth your time! (Don’t forget to check out our earlier picks and the comments, though – I picked up a bunch of games that had escaped my own notice through reader enthusiasm…)

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Have You Played Vampire: The Masquerade – Bloodines?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I’ve checked the RPS master Have You Played document seven times now, convinced that I’ve made an error. How could we not have written one about Vampire Bloodlines yet? In many respects, the modern gothic RPG is the ur-RPS game, a game of promise and ambition way before its time – and way beyond its own capabilities – and one with Things To Say in addition to darkness and choice and strangeness and cities and consequences.

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Blood Hunt: ‘Vampire Bloodlines’ Game Trademark Filed

Friday evening is the perfect time to do something which is fun and exciting for a bit but doesn’t necessarily mean anything, so let’s gab about how White Wolf recently filed a trademark for “Vampire Bloodlines” specifically in relation to video games.

I realise it’s only been a few weeks since we last crowded around a burning barrel to mutter “Coo yeah, wasn’t Vampire: The Masquerade – Bloodlines lovely? Wasn’t it broken? What could it have been? Where is the first-person immersive sim future I was promised?” so hey, don’t push yourself. Just… quietly nurse a pint for a minute to think about the possibility of a new Bloodlines game.

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Vampire: The Masquerade – Bloodlines Swoops To GOG

Hey I have to write this post first but after that, I swear.

RPS will not – cannot, even – stop going on about Vampire: The Masquerade – Bloodlines. Look! Kieron tried to be less of a dick, Jim wished for more games like its “action-soap opera”, we interviewed writer Brian Mitsoda, and Cara got all S.EXEtwice. And it’s one of the best RPGs, the best horror games, the best RPG worlds… we like it, okay. So sure, I’ll mention that Troika’s 2004 RPG is now sold on GOG too, with some vital community-made fixes included and all.

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The RPG Scrollbars: Roles We Take, Roles We Choose

Not for the first time, I’ve spent quite a while recently pondering the nature of roles – more specifically, mechanical role versus narrative role. When we think of RPGs, what we’re usually thinking of is the latter. You play the role of the Hero, but in a universe that’s typically designed to let you define that however you like. I’m not saying that’s a bad thing, but there’s a key difference between that and stepping into the shoes of someone more specific. Geralt in The Witcher 3 for instance is – spoiler alert – a Witcher. Every encounter revolves around that, every system involves it, every decision has, whether it’s by your choice or Geralt bringing it up, a mercenary element that reinforces that asking for money in exchange for your services is expected and not, as is often the case, the first step towards douchery and getting the Evil ending.

I’ve also been playing a lot of Hearthstone. The two things are linked.

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The RPG Scrollbars: Voices In The Air

There’s something oddly comforting about radio. Comforting because it’s so familiar, so natural. Odd because it’s a comfort that most of us don’t really use all that much these days, at least not in the ways that games just casually assume. It’s a little like the whole audio diaries thing – it makes a vague sense that everyone in a city like Rapture might record their daily crimes and schemes onto audio tapes, even though in reality that whole idea became obsolete when Facebook/Twitter added status updates.

But I do love in-game radio. It’s an amazing narrative tool, a great way of filling in the gaps the screen can’t show, a constant companion in the loneliest of situations, and not a bad way of making music diegetic – a term that translates to ‘let’s see who now sneakily Googles diegetic’. Forget Spotify. Never mind video. In RPGs, nothing can kill the radio star, unless of course you walk up to them and shoot ‘em in the face. Then, sometimes. Though usually nature still finds a way of keeping them on the air.

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White Wolf Interview: “There Have Not Been Enough Video Games Set In The World Of Darkness”

The news that Paradox Interactive had purchased World of Darkness creator and publisher White Wolf a couple of weeks ago came as something of a surprise. It also raised a lot of questions: what would become of existing third-party relationships? What are the plans for digital spin-offs of White Wolf properties? Can we expect another Vampire: The Masquerade CRPG at any point in the near future?

We contacted new White Wolf CEO Tobias Sjögren to discover the answers to those questions and many more.

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