Hey! It’s a new episode of COGWATCH, a weekly video series in which Quintin Smith examines one mechanic in one game. This week, the ability to rewind time and re-play decisions in episodic adventure game Life is Strange [official site].
RPS Feature Fingers Between The Pages
There was a time, before mod tools were robust and modding came with a chance of career improvement, when mods were frivolous little things. That’s what the lack of official modding support in Grand Theft Auto V [official site] brings back. The ability to make sweeping changes to the world of Los Santos may yet arrive, but for now I’m enjoying small scripts that let you fly, that make all the pedestrians mad, that make your guns fire cars.
I’m really enjoying the mod that makes your guns fire cars. See the video below.
RPS Feature Hungry Like The Wolf
Hey! It’s a new episode of Quinns’ weekly video series in which he examines one mechanic in one game. This week: how first-person survival game The Long Dark [official site] uses item degradation as more than a nuisance, creating tension and reward among its chilly snowdrifts and ferocious wolves.
RPS Feature Click
RPS Feature Learning From Heist Movies
RPS Feature Kind of like Weekend At Bernie's
Hey! It’s a new weekly video series from Quinns talking about one mechanic in one game. Part one was on rhythm in Crypt of the Necrodancer. Part two is about co-op in Chariot [official site], a platformer in which you and a friend use ropes to push, pull, catch and carry an object through the game world.
RPS Feature Let's Dance
RPS Feature An Introduction
I have spent most of the last week doing little else but play Obsidian’s Pillars Of Eternity [official site]. But I cannot yet tell you wot I think, as such brainthoughtss are under embargo. I can, however, stream or “let’s play” the first fifteen hours of the game. But I’m not going to do that, because it would be the most awful shame for you to have such things spoiled.
Instead I’ve videoed and chatted over the first half hour, from the character creator to the opening scenes, stopping right before the plot kicks in. Because you don’t want to know the story before you play an RPG, because you’re not a complete clot.
Rainbow Six Siege [official site] isn’t the first time the Rainbow Six series has tried to take cues from Counter-Strike, but it’s maybe the first time it has combined it with a compelling set of its own ideas. A new, ten-minute video boils those ideas down to: i) you can destroy walls and ii) your trousers are full of portable walls.
RPS Feature Feel
RPS Feature Other Places
RPS Feature Memories and Loss
Yesterday I did my first-ever game stream (well, I did try with Thief a couple of years back, but I basically didn’t commentate), with Cities: Skylines. How did it go? Well, let me tell you about it via the medium of talking nervously to a webcam, as well as giving you another chance to watch my fumbled attempts to get to grips with Paradox’s anticipated city-builder.
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RPS Feature Remembering PC Games
RPS Feature Wolf's Bane
RPS Feature My BUDdy
Ubisoft’s Grow Home [official site] was unveiled barely two weeks ago, and is out now. Beginning as an experiment in procedural animation, it’s finished as a genuinely delightful little project. BUD, a heartbreakingly charming little robot, is charged with growing a giant plant up through floating islands, in some effort to re-oxygenate the Earth. Doesn’t matter. What matters is his gorgeously stumbling, clumsy movement, and the giggly delight of having him climb. I stumble and giggle through the first forty-five minutes of the game, below.
RPS Feature Wrecked
Earlier this week I took a look at early access big-seller Stranded Deep. And was confused to find a scrappy, woefully empty game, riddled with bugs. But gosh, a game I wish they could get right. The first big patch arrived yesterday, mentioning it fixed a good few of the bigger issues, and putting in some interesting-sounding new features. So I thought I’d take another look. And record my attempt.
RPS Feature Answers in the comments
I’ve been doing a series of Let’s Play videos exploring old adventures, text games and lost design forms from the 1980s Apple IIe and Commodore 64 era and beyond. In a time when young men shout over new action games, I will talk softly over strange old ones.
When it comes to my Lo-Fi Let’s Play series, I have just a few hard-and-fast rules. One: No twitch, no arcade. Two: No hits. Don’t ask me to play Monkey Island and King’s Quest unless it’s New Year’s Eve and you’re paying for my party, so to speak.
But today, I buckled. It’s the season for copious work travel, conferences and speaking engagements, and when I found myself in a Helsinki airport on the way to Malta with an hour to kill, I got this itch. In the car to the airport, the Finnish cab driver was scrolling through his dashboard computer, trying to find Malta on the map, I think so that he could tell me how much more daylight I could expect there than here, when the sun has set each day at 3:30 PM after cold-rinsed mornings of perfectly-white skies. Here, I took a jog to the sea, or what I thought was the sea. What are these snowfields, I wondered? Oh, it is the sea, totally frozen.
RPS Feature SMASH
Welcome to our Let’s Not Play of Burnout Paradise. This is a series in which we discover the fun to be had in obsessively refusing to play games properly. Apparently Burnout Paradise features races, challenges and cars to collect. But ignore all that! To not play Burnout Paradise is to SMASH EVERYTHING! Don’t even bother collecting any other cars other than the starting one! I wrote about how brilliant doing this was six years ago. I continue to find it brilliant. Here are the first 200 yellow fences and 50 billboards destroyed, while I natter rubbish over the top.