Hey! It’s a new episode of COGWATCH, a weekly video series in which Quintin Smith examines one mechanic in one game. This week, the ability to rewind time and re-play decisions in episodic adventure game Life is Strange [official site].
RPS Feature Fingers Between The Pages
There was a time, before mod tools were robust and modding came with a chance of career improvement, when mods were frivolous little things. That’s what the lack of official modding support in Grand Theft Auto V [official site] brings back. The ability to make sweeping changes to the world of Los Santos may yet arrive, but for now I’m enjoying small scripts that let you fly, that make all the pedestrians mad, that make your guns fire cars.
I’m really enjoying the mod that makes your guns fire cars. See the video below.
RPS Feature Hungry Like The Wolf
Hey! It’s a new episode of Quinns’ weekly video series in which he examines one mechanic in one game. This week: how first-person survival game The Long Dark [official site] uses item degradation as more than a nuisance, creating tension and reward among its chilly snowdrifts and ferocious wolves.
RPS Feature Click
RPS Feature Learning From Heist Movies
RPS Feature Kind of like Weekend At Bernie's
Hey! It’s a new weekly video series from Quinns talking about one mechanic in one game. Part one was on rhythm in Crypt of the Necrodancer. Part two is about co-op in Chariot [official site], a platformer in which you and a friend use ropes to push, pull, catch and carry an object through the game world.