Posts Tagged ‘Vigil Games’

Seems Nice Enough: Getting To Know Darksiders’ Death

No, don't worry, I'm only here for your cat. You're not on the schedule until... oh. Oh my. Haha, kidding. Kidding. I am actually here for you.

Hey everyone, it’s Death! You remember, Death, right? I could’ve sworn you two met at some point. Ah well, he’s really great. Here, here, both of you grab a drink and sit down. Now then, let me tell you about this guy. Oh, sure, he acts like a half-clothed embodiment of humanity’s inevitable end with the physique of a mountain (that has great abs) and a demeanor made of solid ice (that also has great abs), but really, he’s just a big old softy. I mean, he’s hacking through the armies of hell to prove that his poor lug of a brother, War, didn’t kick off the apocalypse. Isn’t that just the nicest thing you’ve ever heard? He has such a way with words, too. Watch as he strings together both horrifyingly vicious combos and sublimely melodious language after the break.

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Death Becomes This Darksiders II Footage


Whatever gripes a lowly hack like Jim Rossignol might have thrown at the original Darksiders game, there was no denying that it was spectacular and handsome. That hasn’t changed for the next game, the cleverly titled Darksiders II, which casts its web of hypnotic fantasy violence our way in a two minute slice of (mostly) in-game footage, below. I really do like a) the classically demonic demon, and b) that giant stone bastard at the end. Yeah, that’s the stuff.
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THQ (Sort of) Explains Warhammer 40K MMO Changes

This, of course, is the cover of a Warhammer fashion catalog.
THQ’s seen better days. The gaming world has all but left it in a gutter inches away from death’s door, bleeding worrisome amounts of money. Worse still, the struggling publisher took another set of brass knuckles to the teeth in the form of a radical downsizing of its great MMO hope: Dark Millennium Online. The Warhammer-40K-themed behemoth has been stripped of its two-ton subscription-fueled MMO supersuit, leaving its single-player and multi-player bits flapping freely in the air. How, though, does that work? Will I explore a desolate world, spamming an empty trade channel for [friendship] x 1?

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The Grim Speaker: Darksiders 2 Interview

I took to the role of Death with great aplomb when I played Darksiders II recently and later that same day I had the chance to speak with game director Marvin Donald. Although we didn’t question the nature of Death in an existential fashion, we did discuss how he feels about his game being compared to The Legend of Zelda, the stranger worlds through which Death walks, whether this will be a four game series and how much we both like collecting loot.

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Hands On: Darksiders II

I didn’t play Darksiders until its PC release, which meant I’d already heard a million people compare it to Zelda and God of War. What a pleasant surprise to play the game and find that it had character of its own and kept rewarding me with new toys throughout its substantial and entertainingly silly story. Sitting down to play the sequel I thought it would just be more of the same. Wrong, wrong, wrong.

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Death, Cut Your Fingernails: Darksiders II

You're bound to hurt someone with those.

I’m so tired this morning that if horseman Death came charged toward me, I’d limply reach out a hand to touch his scythe and embrace the sweet, sweet sleep that awaits. But fortunately he’s fictional, and I’ll wake up soon. He is, however, to feature in Darksiders II, and if you needed more proof than my word, there are screenshots of said game below. They’re new, and they’ve got big, cross monsters in them.

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