Posts Tagged ‘Virtual-O’

Premature Evaluation: Virtual-O

Every Monday we abandon Brendan in a forest with a map and an early access game. This week, the hardcore orienteering of Virtual-O [official site].

“These rocks are definitely the correct rocks,” I think, as the sun glares down through the trees of a Czech wood. A flock of birds passes through the sky in the distance. Grass and twigs rustle under my feet as I look around for the control – a small orange and white square that serves as a checkpoint for this countryside time trial. Ah, there it is. I run towards it, feeling relief that I am not as lost as I previously thought. The checkpoint buzzes with disdain. A message flashes up. “Wrong control,” it says. I frown and look helplessly at the forest. The rocks lied to me.
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The Flare Path: No Discernible Theme

This week I’ve mostly been…

  • Sulkily watching other people play the Train Sim World beta.
  • Scampering around The Kingdom of Spiderwebs clutching a map and compass.
  • Skirmishing with handsome 25mm samurai.
  • And improving Time Commanders in my head.

For further details inspect the words milling about below the break like truculent prisoners of war at an early morning roll call. Read the rest of this entry »