Posts Tagged ‘virtual reality’

Quake On Oculus Rift Is Magnificent

Resolution. Anti-aliasing. Crisp text. “Image quality.” The bugbears of virtual reality in 2016.

All of this matters not in Quake. Perfect square pixels, no shading or soft shadows. Almost wordless. It is ideally-suited to VR, in theory. In practice? Best VR time ever, so far.

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I Played A VR Game About Being Tortured By A Robot, Because I’m An Idiot

I don’t know why I played ABE VR, the fact that it is free notwithstanding. The description included words including “horrifying”, “intense” and “victim”, and the screenshots show scalpels, bonesaws and people tied to hospital beds. It was pretty clear where all this was going. And it did.
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Wot I Think: ADR1FT

ADR1FT [official site] manages the impressive trick of simultaneously convincing that the current generation of VR can definitely do ‘proper’ games, and making me flinch at the idea of ever donning a headset again. At least Sandra Bullock didn’t turn green and have to go for a half-hour lie down when she was fighting for her life in space.

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PS VR vs PC VR, And Why It All Depends On Sony

The bloom has slowly been coming off VR’s rose on PC, as expensive hardware, floor space requirements, image quality issues, cabling woes, the delay to Oculus Touch controllers and too many underwhelming, bite-size launch titles transformed this from beautiful dream to compromised reality. The show’s not over, of course: this is but generation one, from both a software and hardware perspective, but it needs a new fire lit under it.

Meanwhile, on PlayStation, the excitement is on the rise rather than the wane.

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Killing Floor: Incursion VR Announced For Oculus Touch

Killing Floor bills itself as “survival horror” but it’s not really. Don’t get me wrong, it and its sequel Killing Floor 2 are great wave survival FPSs – with their onslaught of Zeds, waves of chainsaw-wielding monstrosities, and the positively formidable Patriarch – but jump scares and the blind panic levied by running out of ammo doesn’t exactly constitute¬†horror, does it?

Killing Floor: Incursion [official site], the “intense” co-op VR shooter announced this week by developers Tripwire, on the other hand, looks bloody terrifying! Take a peak below, I dare you.

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Giant Cop’s E3 Trailer Depicts Long VR Arm Of The Law

Giant Cop: Justice Above All [official site] is a game that understands what it is. It’s named Giant Cop because you play as a giant cop. Reminiscent of a 70s cop show, you band around a faux west-coast American town named Micro City as its lone law enforcer and, using a VR headset and motion controls, pick up criminals and literally throw them in jail. It’s as tongue-in-cheek as it sounds and developers Other Ocean Interactive dropped a new trailer at E3 this week. Observe:

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Look, Both Hands: Superhot VR Gets Gameplay Trailer

A couple of weeks back, we learned that time-manipulating FPS SUPERHOT [official site] was in-line for an Oculus Rift-powered virtual reality edition. Speaking on Reddit, SUPERHOT Team’s PR person Szymon Krukowski explained that the hardware’s as yet unreleased motion controllers are tied to the game’s start-stop mechanics and it all sounded pretty wonderful. Now SUPERHOT VR has a trailer and, yes, it looks every bit as good as I imagined.

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