Posts Tagged ‘Visceral Games’

Solitary Dismemberment: Dead Space 3 Shows Its Roots

Argh, jeez. Lay off, man. You're pushing so hard that your piece of scrap is clipping right through my hand.

It’s my dream to one day live in space, but I have some reservations. Foremost, it seems very, very dark, and I fear that I’d constantly stub my toes on even the sleekest, most futuristically rounded of outcroppings. Dead Space 3, meanwhile, contends that undead dog babies may also make my extraterrestrial existence somewhat less pleasurable – which is something I hadn’t previously considered because I like being able to sleep at night. The latest Dead Space 3 level walkthrough, though, has all that and tons more promisingly Dead-Space-y things. Pitch-black corridors, anti-grav antics, and limbs flying every which way – you know the drill. Questionable co-op, shouty man-shooting, and even the slimmest shred of daylight, meanwhile, are nowhere to be found. That gently swelling flutter in your chest? That’s hope. Well, presumably, anyway.

Read the rest of this entry »

Dead Space 3 Going Planetside In February

Is it just me, or does that Necromorph look kind of mischievous? Maybe he left a whoopee cushion in Isaac's chair or provoked his schizophrenia or something.

Tragically, that’s a referential wink at, you know, space – not news of an impending crossover between Visceral’s friendship-making, Necromorph-breaking scare-’em-up and SOE’s massively multiplayer shooting opus. Still though, Dead Space 3 has a release date now, so that’s exciting. Specifically, it’s joining every other game in the known universe by plotting a course for February 2013. And while it’s definitely taken its fair share of flack for choosing to bind Isaac to another character, I must admit that this latest trailer has made me a bit more hopeful. Get sucked into the cold, endless vacuum below this post to see the full thing.

Read the rest of this entry »

Hands On: Dead Space 3

Are the open spaces of a frozen planet inherently less conducive to fear than the claustrophobic confines of a creaking interstellar haunted house, blood-stained metal dungeon or sprawling catacomb? Does being followed around by an angry man called Carver tend to cut through an atmosphere of exhilaration and dread somewhat? These were the foremost questions running through my mind as I sat down to play Dead Space 3. Oh, and what’s with the universal ammo?

Read the rest of this entry »

Quite The Thing: Dead Space Teases “New Chapter”

But guys, you're not gonna believe it. This place has the greatest view of th-- oh. Shit.

I love how kitschy pulp sci-fi some aspects of Dead Space are. Sure, its exterior may be grimdark and gore-spattered, but this (fairly impressive) digital comic focuses around “Earthgov” and a planet called “Uxor.” That, to my mind, is admirably silly. Granted, that’s hardly the only influence poking through Visceral’s exosuited sleeve here. An overbearingly icy planet? Parasitic monsters crawling from every crevice? A poor, fleshy human struggling to come to grips with it all? A new main character whose name, John Carver, sounds suspiciously similar to John Carpenter? Yeah. I’m thinking the words “Wow, Dead Space 3 is quite the thing” will soon take on a whole new meaning.

Granted, while Dead Space 3 hasn’t had its official reveal yet, this comic sure aligns well with the limb-severing barrage of recent rumors. Also, it’s apparently “just the start of John Carver’s saga in the Dead Space Universe.” So jump past the break and watch as this post’s flesh bubbles and bursts, revealing a grotesque trailer creature not of this world.

Read the rest of this entry »

Dead Space 2 Features Screaming, Ghosts


If you click below, you can watch a six minute walkthrough of Dead Space 2‘s train station level, narrated by executive producer Steve Papoutsis. The environments are certainly looking a lot busier than the original, but Isaac is now also now hallucinating like a man on the wrong side of the 1960s. There’s also a breath-taking tunnel flight sequence, which might be silly and simple and linear, but it looks oh-so awesome.
Read the rest of this entry »

The Frighteners: Dead Space 2


They’re calling this the lullaby trailer, which means it’s soundtracked by a spooky rendition of a children’s song. Nothing spookier than that, eh F.E.AR. franchise? Better than being soundtracked by inappropriately shouty rock music, anyway. We’ve seen a fair bit of Dead Space 2 already, and I think it’s fair to say that it looks a good deal more ambitious than the original. Actually, with the infested city and so forth, I am getting a bit of a Bioshock vibe from the environments, but maybe that’s just me. Also, I’m afraid I am one of those freaks who was able to put up with the interface wonkiness on PC and still rather enjoy the game, so I am certainly looking forward to this hitting on the 25th of January.
Read the rest of this entry »