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Posts tagged “Vive”

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Vive’s subscription service will shortly arrive on… Oculus Rift?

Just a couple of weeks ago HTC was confidently rebutting claims about VR dying a huge and monstrous death with record sales of their Vive headset. Now, in a rather more desperate-seeming move, they've announced their Viveport subscription service will shortly be available on arch-rival headset, the Oculus Rift. Who's winning the race for total VR domination? You decide!

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HTC Vive Pro is going to cost £799, but normal Vive gets price cut to £499

HTC's new-fangled Vive Pro finally has a price and release date. If you want a piece of its higher resolution screen, fancy pants headphones and slightly comfier design, these blue-tinged VR cybergoggles are going to set you back a whopping £799. Pre-orders, you'll be happy to hear, are also open right now at Vive, GAME, Overclockers and Scan. If all that sounds a tad steep, however, you'll be…

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How to avoid Vive’s VR subscription price hike

For the five of you that own an HTC Vive, I've got some bad news for you. At the end of March, the price of HTC's Viveport subscription service is going up. In the UK, £6.99/month will become £8.99/month on March 22nd, with a similar price increase taking place across all 60+ countries where Viveport's available. Fortunately, there's an easy way to avoid it if you've yet to…

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CES 2018: HTC’s new Vive Pro looks like it will eat your soul (and wallet)

HTC announced a new version of its Vive VR headset last night in the form of the eye-boggling, potentially soul-stealing Vive Pro. Upgrades include sharper OLED displays, all new headphones and a shiny redesigned headband. But the true star of HTC's Consumer Electronics Show (CES) line-up is arguably the first official Vive Wireless Adaptor, allowing you to cut the cables on both the Pro and regular Vive for a completely…

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Feature: Goggle-eyed

My Experience Of HTC Vive VR

I need to put a huge proviso on this piece. I have readily forecast that VR will be an eventual flop for years, as I did here. My argument is, succinctly, that it will not get a broad enough userbase for major publishers to recoup the hundreds of millions they'd need to spend on triple-A games, so will remain a novelty for relatively well-off tech…

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Feature: Through the Aperture

Hands On: The Lab, Valve’s Portal-Themed VR Games

Our Vive hands-on experience with The Lab took place in Valve's GDC booth. Actually, 'booth' isn't the right word at all. Valve had transformed a large chunk of the Moscone North hall into a suite of sleek, white virtual reality chambers. The setting itself is a statement of intent, clean and minimalist in comparison to the usual attention-grabbing showfloor stalls, and quietly but efficiently guarded.…

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