Posts Tagged ‘Vlambeer’

I Wrote Some Beat Poetry About Nuclear Throne…

Stay awhile and listen

…because I was struggling to find a way to discuss a game that’s so, uh… Well, perhaps you see my problem.

I’ve also included a video of myself experiencing a particularly pathetic death. Perhaps it’s a clue that you shouldn’t take any of this seriously.
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Interview: Jan Willem Nijman On Nuclear Throne’s “Feel”

The character design is lovely.

Nuclear Throne is an “action roguelike-like”: a top-down shooter with permadeath, set in a post-apocalyptic wasteland and starring a cast of mutants who need to hoover up radiation to gain in power. It’s fast, frantic, and made by Vlambeer, the two-man indie development studio behind similarly compulsive shooters Super Crate Box and LUFTRAUSER.

Nuclear Throne (formerly Wasteland Kings) is currently available in Steam Early Access, and like those other games, it already feels great. “Feel” is a poisonous word in games criticism though, and I was unsatisfied with the normal language used to describe games like this: “meaty”, “weighty” and “crunchy” only gets us so far.

I wrote to Vlambeer game designer Jan Willem Nijman about how you make pixels bullets feel powerful, and about finding a better language to talk about videogames. He was gracious enough to do the hard work of explaining why Nuclear Throne feels great for me.
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Vlambeer’s Nuclear Throne Sits Atop Steam Early Access

Staring... eyes? Are those eyes? Some days, man. It's like you think you know this job, and then WHAM, curve ball. I don't even know who I am anymore.

Vlambeer’s latest game, Nuclear Throne (aka, the artist formerly known as Wasteland Kings), is quite the thing. I know, for I have played it with mine own two hands, 227 eyelashes, and eight hearts. It’s a crunchy fusion of hard-hitting arcade sensibilities from games like Super Crate Box and roguelike-like elements from, well, pretty much every indie game that gets announced these days. Also Rogue. Basically, think Binding of Isaac but with ten times the mobility and impact, and you’ll be onto something. Nuclear Throne is also onto something – namely, Steam Early Access. Well, on it, anyway. I guess the “to” isn’t really necessary here. Whatever. I’m a linguistic rebel maverick with nothing to lose. I defy you to go below for details. I DEFY YOU.

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A Wizardry Did It: Deathfire – Ruins Of Nethermore

It’s hard to believe that there hasn’t already been a game called Deathfire. In fact, it’s downright unacceptable. I’ve played enough games to know that death and fire are the key ingredients in 90% of interactive entertainment so the lack of an actual Deathfire game strongly suggests that we have endured decades of false advertising. At least Gunman Chronicles was honest. As for Deathfire, I can’t show you a video of a zombie flame or a lich in a furnace because the game is too early in development for fancy trailers. Instead, there are screenshots and very fine they are too. Following in the tile-encompassing footsteps of Legend of Grimrock, Deathfire is first-person role-playing so old-fashioned that it reeks of beeswax and boot polish.

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Wasteland Kings Is Now Nuclear Throne

Vlambeer have announced that splendid-looking shooter Wasteland Kings is being renamed Nuclear Throne. It seems that this move is in no small part down to concerns expressed by inXile over possible confusion over the contemporaneous development of Wasteland 2. They explain that “It’s a bit of an haphazard announcement, with Justin Chan’s beautiful artwork above still not being finished, without us having a new logo and before we’ve been able to properly change the name on all the platforms officially, but we thought that if we’re doing open development we might just as well be open about it.”

You can watch the Eurogamer Expo Wasteland Kings presentation, in which the name change is mentioned, below.
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Free As In Vlambeer

Not even being the world’s unluckiest game developers can stop the rampaging juggernaut that is Vlambeer. Today is the developer’s third birthday, and because it looked like they’d never make it this far, they’re in the mood to celebrate. Over on their blog, they’re giving away two free games. The previously only partly released Gun Godz is now available for everyone, and the prototype that’s forming the basis for their upcoming Wasteland Kings is free for all as well. Luftrausers was there, but the keys have already been nabbed. You should’ve been quicker.
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Wasteland Kings: The Anti-Binding Of Isaac

Vlambeer is making yet another videogame like it’s their job or something. They have probably lost their minds, but we may as well reap the rewards. Originally a quick and dirty Mojam prototype dystopia-’em-up, Wasteland Kings is now evolving into a full-on action-roguelike (or “roguelike-like,” as designer JW Nijman describes it) with heaps of characters, procedurally generated locations, and of course, guns. In practice, that means you run from area to area, dodging and blasting circles around enemies in a desperate bid for survival. All the while, you mutate new, largely randomized powers and pick up better, stranger weapons. Sounds a bit like fellow action-roguelike The Binding of Isaac, doesn’t it? And while the inspiration is certainly there, Nijman insists that Wasteland Kings is millions of cracking, sun-parched miles away from a carbon copy. 

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