Posts Tagged ‘voice control’

Star Trek: Bridge Crew adds voice control

Bossy captains can now order their crew about simply by shouting in Star Trek: Bridge Crew [official site]. No, I know that’s how the VR spaceship-commanding game already how it works in multiplayer, but this is in singleplayer. Ubisoft have rolled in IBM Watson’s voice-recognition technology, which means AI-controlled crewmates can follow orders you holler. Voice control in games is usually a bit wonky but, having watched what happened when Pip & co. played Bridge Crew, I suspect even the worst voice control would be better shipmates than some real people. Read the rest of this entry »

Yell At Voice-Controlled There Came An Echo On Feb 24th

'SHOOT THEM ALL WITH YOUR GUNS OKAY'

Voice control pops up in PC games every now and then, but has never stuck around long enough to not be eyed suspiciously as possibly a gimmick. For folks handy with a mouse, the question is often “Why would I want to yell when I can click quicker?” A new trailer for voice-controlled squad tactics ’em up There Came An Echo goes a far way towards answering that, as well as announcing a release date of February 24th. In short: because being a squad commander yelling at folks who’ll shout back at you can feel pretty cool.

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Xcommunication: There Came An Echo Trailer

There Came An Echo has geek credentials coming out of it’s face hole–Wil Wheaton and Ashly Burch are on board as voice actors–but I’m not all that bothered by the cast. Not when my voice is the real star. It’s a voice controlled squad strategy game where you’re shouting down orders to your team. Initially controlling a single player unused to the violence that’s being asked of him, you’ll talk him through each step required to turn a cryptographer into a corpse-maker. Follow my voice to the trailer…

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