Posts Tagged ‘Vostok Games’

Survarium Getting New Areas, Quests, Anomalies ‘Soon’

I really just want to explore this place - not scamper around it while shooting people. I mean, how will I even cling frantically to my safety blanket if I'm holding a gun the whole time?

I imagine that it’d feel terribly awkward to be Survarium. Yes, there are the obvious reasons – having such a silly nametag chained to your chest can’t be fun; also, existing as the first sentient videogame or whatever – but imagine all the guilt. Survarium isn’t STALKER 2 and it never will be, but longtime fans can’t let go that easily. Survarium-You would walk into rooms, and people’s eyes would narrow into disdainful slits. “You’re not your parents’ son, you… you… imposter,” they’d say through clenched teeth, revulsion quivering in their eyes. “But, that said, the more reasonable among us do think you still seem fairly nice on your own merits – especially in terms of environment design and world lore. We sincerely wish you all the best. Keep on keeping on and all that.”

“You abomination.”

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Zoned Out: Eyes On With Survarium

Last week I finally got a chance to meet two heroes of the Stalker years, Joe Mullin and Oleg Yavorsky, who are now working hard as Vostok on the free-to-play shooter, Survarium. There’s an immediate tension when you mention the F word, and I think the legacy that resides in Survarium means that Vostok have to go that extra mile to prove themselves. Good looking shooters with a touch of persistence are becoming increasingly common in this new era. That said, Survarium is looking promising, and I was fascinated to see the game in play for the first time.

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Zoning Out: Vostok On Survarium Alpha Progress

Of all the spin off studios that materialised after the disintegration of STALKER 2, it was Vostok who remained most faithful to the vision. This time, though, they’re taking quite a different angle. Survarium will be a journey into a zone of alienation with other people along for the ride. It will be co-operative and competitive and very bleak indeed. I spoke to Oleg Yavorsky about how the current closed alpha test was going and he told me “Ultimately, I think fighting real players is way more interesting than combating against programmed bots, don’t you agree?”

I had to agree.
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A Stalk In The Park: Survarium’s Big Map, Plantiest Faction

Good to see the Weirwoods at least made it through the Russian apocalypse. The First Men will be pleased.

If various apocalyptic games, books, and movies have taught me anything, it’s that you always side with the trees. Humans? Nah, they’re old hat. On the way out. This is largely evidenced by the fact that they always find some way to bomb, globally warm, or pandemic themselves to the brink of extinction. That’s not exactly the stuff of a winning team. Trees, though, they wither but never waver. Just a few stray seeds and they’re back in the game. So naturally, Survarium‘s Fringe faction worships them, because what else do you do with an unfeeling entity that doesn’t care if you live or die? See them in action – along with a new, impressively colossal map called Chemical Plant – below.

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Survarium Enters Alpha, Will Expand Over Time

Two men enter, one man leaves. WHO WILL SURVARVE?

To this very day, I continue to be followed around by a gray little rain cloud that weeps heaving droplets over STALKER 2’s demise. I have named it Probably Clinical Depression – after my great grandfather, of course. But one can only linger on the past for so long. I know this. I am a mature adult with grownup feelings, coping mechanisms, and tastes in colorful breakfast cereals. So naturally, I’ve decided to pile all my hopes and desires on a thing that only vaguely resembles my loss, like any well-adjusted person would. Survarium‘s been unabashedly multiplayer since day one, and now it’s officially entered invite-only alpha. Does it at least capture STALKER’s spirit? I can only hope.

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Stalk Them: Survarium After Alpha Testers

Rising like a hideously mutated phoenix from the ashes of STALKER 2 is Survarium. Although, as is well established in Jim’s interview with the team from earlier this year, the F2P MMO is deliberately a very different game. And now it’s a game for whose alpha you can register.

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Surviving The Future: Vostok Talk Survarium

When GSC collapsed and seemed to take STALKER 2 with it, there was immediately a ray of light: Vostok, a team consisting of a large section of the original Stalker development team, now making their own game, Survarium. While the art style and atmosphere look astonishingly similar to that classic open-world shooter, what we’re looking at here is a free-to-play MMOFPS. Quite a different proposition indeed, despite powerful influences from the Roadside Picnic/Zone mythology which underwrote the original GSC games.

With Vostok’s recently-announced development timeline showing a Survarium beta happening in 2013, I thought it might be a good idea to catch up Oleg Yavorsky, the company’s spokesman, and a fellow I had previously conducted numerous STALKER interviews with over the years. Read on below to see how we got on.
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