I’ve spent half an hour of my afternoon watching the Voxel Quest March update. It’s only fifteen minutes long but I went back in for a second viewing as soon as it finished because I realised I must have nodded off during the most important bit. The video shows a delicious voxel engine, capable of showing fantastically splishy-splashy water as well as lovely, warm cottages and trees which display their age rings when they’re bisected. It’s extraordinary to look at and developer Gavan Woolery talks about Dwarf Fortress, roguelikes and narrative elements in a soothing, world-weary tone. But when I got to the end, I didn’t know who I would be in the game or what I would be doing. I felt like I’d been on quick tour around a world that I might have no place in.