Modellers of materiel and minds
Can you spare ten minutes? I’d like you to meet the two men behind Decisive Campaigns: Barbarossa, the Ostfront office politics sim that’s causing quite a stir in Grognardia at the moment. Cameron Harris (left) is the Young Turk whose passion for personality-driven strategy gaming gave rise to DCB’s cast of self-interested, squabble-happy military NPCs. Victor Reijkersz (right) is the veteran hex hewer responsible for the game’s vital code superstructure and for keeping Cameron’s wilder design impulses in check. Read the rest of this entry »
Hands on with Cameron Harris' Halder Sim
Assault the town. Bypass the town. Commit your reserve. Don’t commit your reserve. Wait for that Sherman Firefly to get into position. Don’t wait for that Sherman Firefly to get into position… The choices in computer wargames conform and comfort far more often than they challenge and discombobulate. Homo Grognardus is not used to having mess-tins of snow-melt thrown in his face, and Anglepoise lamps turned on his soul. Lifelong hex fiends like myself aren’t used to having our martial fun interrupted by awkward questions like “Do you want to join the Nazi Party?” Read the rest of this entry »
Simulation & wargame news
Flare Path at Rezzed. How To Find Us : On entering the main hall, head towards the Prison Architect watchtower, keeping the giant Day Z can of beans on your right. Beneath the Sniper Elite exploding testicles turn left following signs to the disabled toilets. Next to the toilet door is a fire-exit that opens onto Mancini Avenue. Use this exit then cross the street and enter the park opposite. See that big copper beech on the knoll? Under it you’ll find a dozing middle-aged man in a grubby army greatcoat. Spread out on a blanket in front of him will be an assortment of sim and wargame-related bric-a-brac. Peruse said bric-a-brac. If the man wakes, smile nervously at him and quickly retrace your steps.
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