Posts Tagged ‘VR’

Flip The Board: Tabletop Simulator Adds Vive Support

Imagine playing a boardgame that actually allows you to reach toward the cardboard and plastic with your hands, or a virtual representation thereof. Imagine being able to pick up the pieces and move them around. Imagine being able to lob a chit at your opponent. All of that is now (sort of) possible thanks to Tabletop Simulator’s [official site] VR support. Currently in beta, the Vive implementation received a beefy update in yesterday’s patch, and full details along with a trailer are below.

Read the rest of this entry »

Valve Launch Free VR Place Creation Tool

Having been fed so many promises during the ’90s, I really, really, really want the latest wave of VR to be a success. I’ve been suitably impressed by the few games I’ve sampled so far – which include the wonderful EVE: Valkyrie – but one area I’m interested in seeing develop is travel: how strapping on a headset will transport us to famous real-life landmarks, or fictional hot spots, games or otherwise, with the touch of a button.

Valve’s new Destinations Workshop Tools [Steam page] has just launched on Steam Early Access and lets users create and share “both real and imaginary worlds”, which sounds pretty close to what I’m after. You’ll need VR hardware to do so, of course, but Destinations itself is free.

Read the rest of this entry »

Carrier Assault And The Future Of Eve: Valkyrie

While most of us are still waiting for our Oculus Rifts to arrive, EVE: Valkyrie [official site] has been building a name for itself as one of the most beautiful and intense VR experiences. Free with every Rift preorder, Valkyrie released last month, will be arriving later this year on the Vive, and, best of all, will sport cross-platform multiplayer between the Rift, Vive, and even Playstation VR. But despite the high praise, it’s worth questioning whether Valkyrie is capable of being more than just a brief spark in the first wave of VR games due to its somewhat simple combat and progression. I braved the blustery winds and fermented shark bits of Reykjavik, Iceland during EVE Fanfest 2016 to find out what CCP has to say.

Read the rest of this entry »

My Experience Of HTC Vive VR

I need to put a huge proviso on this piece. I have readily forecast that VR will be an eventual flop for years, as I did here. My argument is, succinctly, that it will not get a broad enough userbase for major publishers to recoup the hundreds of millions they’d need to spend on triple-A games, so will remain a novelty for relatively well-off tech enthusiasts. I stand by that argument.

I am also a relatively well-off tech enthusiast. I’m excited to play with VR ideas, and see what it can do for gaming. My suspicions are: “not very much”, but I’m interested to see the process, really hoping to be surprised. Valve sent us a few HTC Vive Pres, the pre-release version of the technology, and I’ve been trying to get one to work for a while now. I now look at it with a burning hatred, having suffered for so long trying to set it up. Here’s why:

Read the rest of this entry »

Play Non-VR Games With SteamVR Desktop Theater

Are you sold on VR yet? While there are a few upcoming games I think look spectacular – such as Universe Sandbox 2 – not to mention a few that I’ve played and have enjoyed, I’m not completely there yet myself. Valve’s in-development SteamVR Desktop Theatre Mode isn’t quite the golden ticket to bypassing my skepticism, however it does seem pretty interesting. Essentially, it’s a virtual theater that lets you play standard, non-VR games on an enlarged, encompassing display.

Read the rest of this entry »