Posts Tagged ‘VR’

Dean Hall on VR development: “There’s no money in it”

Dean “Rocket” Hall, the force behind DayZ and more recently his own studio, RocketWerkz, has made some fairly strong comments about the perils of VR development, the hostility of the tech’s community, and his belief that profitability is extremely unrealistic for games developed for the host of new goggles. His own studio, he says, is unlikely to develop for VR again. Read the rest of this entry »

Oculus Touch Review: The Games

I’ve already yammered about the design and capabilities of the Oculus Touch motion controller hardware itself, and now it’s time to talk software. Around 50 Touch-enabled VR games and apps launched this week – more than I can feasibly hope to look at, but I’ve been able to finger-gun and swipe and prod in enough of ’em to give you a clear sense of what this whole experience is like right now for games and software, and whether the Touch is generally a goer or not.

Also: SUPERHOT.
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Oculus Touch is a superior motion controller to the Vive’s

I’ve been playing with them there Oculus Touch controllers for the last few days – a pair of wireless, motion-tracking handheld devices that, in theory, bring the Oculus Rift more in line with the HTC Vive and its wavy, donut-ended pointers. Turns out they’re quite a bit better. Read the rest of this entry »

Google Earth VR is a Vive must-have, but…

Got a Vive? Gotta have this, then. Google’s VR mod of its long-running planet-modelling app was one of the things that was shown to devs and us media types back when Valve were first demoing the Vive. It’s now finally passed on to you, the consumer and/or unwitting sharer of vast amounts of personal data, as Google Earth VR, a free download via Steam. It’s a lovely thing, allowing you to have a giant’s eye view of anywhere in the world, much of it rendered in 3D.

Clearly, visiting a blurry version of Monument Valley and looking down at its smudged textures from 100 foot above is no substitute for a real visit to canyon country, but it’s a neat shortcut for reminding oneself of the majesty of nature. And a recent ‘flight’ over Tokyo or Hawaii is good for questioning one’s life choices as one trudges home through the November rain.
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Wot I Think: The Martian VR Experience

There’s a lot wrong with The Martian VR Experience [official site], and it’s almost scandalous that they’re charging for it at all, let alone asking sixteen quid, but the bit where you get to drive a rover across an Unreal 4-rendered Mars with I Will Survive blaring is very hard to argue with. The bit where you cack-handedly chuck some potatoes in a bin, less so.
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Skreleton’s Hotdog Kitchen: Exactly What It Sounds Like

Shooting things in virtual reality with the HTC Vive controllers is probably the best feeling I’ve ever had in a video game. I don’t care how nonsensical the experience is, I just want to shoot stuff. Enter Skreleton’s Hotdog Kitchen [official site] by Scott McBee, where you too can take the role of a skeleton shooting hot dogs into the mouths of giant floating heads with a crossbow. Read the rest of this entry »

The HTC Vive Is Getting An Official Wireless Add-on

Huh. The smart money was on the Vive (and indeed Oculus Rift) not embracing the wireless future is so desperately needs until a full second generation of the hardware, but seems like we might get to cut the cord a whole lot sooner than that. An HTC partner company is about to start selling a little bolt-on box that makes the existent Valve-friendly headset entirely wireless. Finally, we can frolic freely, like Lawnmower Lambs.
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