Posts Tagged ‘VSTEP’

Ship Simulator Extremes v1.3 Patch & Editor

I've never been to Australia. Gotta go. Got to. Maybe I could tour the homes of RPS fans, eh?

Developers VSTEP are hard at working improving Ship Simulator Extremes, and the new 1.3 patch adds a collection of new features including a mission editor, nine new misions, a cinematic camera and improvements to the game’s visuals and multiplayer. It is a boat bonanza! If we have any proud virtual sailor boys reading this who haven’t heard of Ship Simulator Extremes, I’d included the latest trailer after the jump. My experience with it was mired by bugs, but hopefully they’re alllll gone now.
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Ship Simulator Extremes… Tourist Missions!

A chance to use a Gang of Four 'At home he's a tourist' gag missed. C'est la vie.

Jim posted about Ship Simulator Extremes last week. What could make us post about it again? The fact it’s out now and available to buy from digital-distributor places would be the obvious one, but that would make far too much sense. No, I was attracted by Paradox releasing a press release about the Tourist campaign – complete with trailer. 13 missions where you take a luxury cruiser “on an eventful cruise around the world”. It doesn’t get much better than that, except for enormous orgasms. You’ll find the trailer below, along with another one explaining the Greenpeace Campaign missions…
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Ship Sim Extremes Sails August 27th


You want to be a ship’s captain, right? You might say no, but actually you do. Deep down, somewhere in the normal-mapped depths of your GTA-polluted soul, you want to earn an honest living by plying the high seas with reputable cargo. It’s this fundamental lust for earnest oceanic activity that lies – truly – within all gamers, to which Ship Sim Extremes is addressed. With co-op missions, perfect storms, and everything floaty from hovercraft to speedboats to supertankers, this is pretty much as extreme as a simulation of a ship and/or boat is going to get. At least until someone creates a hyperbolic Red Faction style damage-model that allows you to crash supertankers into cities. I mean, that’s gotta be on the cards, right?

Anyway, I’ve posted a video presentation of the game by VSTEP’s Frank Dolmans below. Take it away, Frank!
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Wave To Me: Ship Simulator Extremes


First there was Ship Simulator, and now there is Extremes of it. Something like that. Anyway, Paradox Interactive have sent word that the greatest ship-simulation of all time is now even greater, thanks to a new game scheduled to arrive in the harbour of our attentions in early 2010. The new game will once again feature careful navigation of “hovercraft, coast guard interceptors, mammoth tankers, tugs, and cruise liners” as you travel famous (and obscure) ports around the world while traversing “extreme, and ultra-realistic weather conditions.” Still no full-physics destruction model though, which I think would make it.

Nonetheless I’ll say it now: next year is hot for ships. (Trailer below decks, of course.)
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Ship Simulator 2010 Extremes


That’s right: Extremes. Our favourite ship simulation game will be back in summer 2009 with both hot and cold weather, along with some very big waves, as you can see in the trailer that follows. All they have to do now is to implement a realistic damage model and it will be the best non-combat ship game of all time.

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