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Posts tagged “wacky sci-fi interfaces”

levelHead

I somehow missed this when it first came to light last year, but it is still quite extraordinary. Tilt a cube to move a man around in spaces that are projected onto the surface of the cube, and rely on your own spatial associations gleaned from play to navigate the rooms contained "inside" the cube... Not only is the cube-manipulated-via-screen interface for levelHead rather unusual,…

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