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Posts tagged “Wadjet Eye Games”

Sales, Statistics & Secrecy: Wadjet Respond To SteamSpy

People do seem to like numbers, don't they? Scores, sales, profits, records, comparisons, biscuits eaten, angels on the head of a pin, and other statistics I find a curious part of gaming fandom. The holy grail for numberfans is, as far as I can see, Steam sales figures.The latest site trying to guess at Steam numbers by extrapolating from what little data we can see…

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Dystopian Pointy Clicks: Wadjet Announce Technobabylon

I've played enough games where handing control of our lives to an omnipresent AI leads to a horrible dystopia to know that, when one is inevitably created, I really shouldn't sign up. I will, of course. It'll sound exciting, I'll be curious, it'll have some lousy invitation system to ensure everyone's always talking about it, and I'll cave to peer pressure. Fifty years later, the…

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Feature: A Golden Something

A Golden Wake review

There’s something I wish I’d known as I began playing retro point and click adventure A Golden Wake. I wish I’d known that it was, in large parts, a true story. The reason I didn’t know this was because it began with a statement explaining that despite its historical setting, the characters and events were fictional. Here's wot I think:It turns out Coral Gables is…

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Period Adventuring: A Golden Wake’s Demo

Ah, the 1920s! A decade of good times for those riding high on the great waves of cash crashing upon the real estate and banking industries. Were I a hateful thing, I'd crack An Hilarious Joke about current events. Adventure game A Golden Wake is slightly less fun, as Alfie Banks' real estate dreams get tangled up in the mob. It's made by Grundislav Games,…

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A Golden Wake Is Blackwell Pub’s Roaring ’20s Adventure

OK, OK, let me see if I can hack my way through a jungle of redundancy to get this all straight: A Golden Wake is a golden-age-style adventure set in America's own golden age that sees you completing goal(d)s to strike it rich (probably in gold) even as the mob and Great Depression loom. Whew. I suppose I could've just said, "American Roaring Twenties point-and-click…

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Feature: Mallone in the dark

The Blackwell Epiphany review

Dave Gilbert's Blackwell Legacy series finally draws a veil over itself today with its final chapter, The Blackwell Epiphany. But does even New York's unluckiest and most underpaid medium stand a ghost of a chance of ending things on a high in this spirited finale? Here's Wot I Think...There's little harder to write than a good ending. For every Breaking Bad, there's a Lost, a…

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Demo Of The Dead: The Blackwell Epiphany

Follow me, readers. We shall wander through a metaphorical world of cardboard and shelves, passing things that once were but now are not. Here is one. It is labelled Human Sacrifice. Let us ponder the significance of the metaphor within this metaphor. Look, there's one that says Leech Therapy. And over there is another that is labelled Whigfield. There is no box labelled War. Do…

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Feature: Resonant

Interview: Dave Gilbert On Adventures, Blackwell & Pixels

Dave Gilbert is, I like to argue, the unsung hero of the resurgence of the adventure game. When things were quiet, he was industriously creating interesting, professional projects in the then-low-key world of Adventure Game Studio. With the likes of Gemini Rue and Resonance he and Wadjet Eye Games have become more prominent, and soon his long-running Blackwell series comes to an end with Epiphany.…

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The Blackwell Epiphany Finally Happens On April 24th

John's at GDC, so when I was looking for a comment on The Blackwell Epiphany trailer, I thrust the RPS Truthdaphone underneath Adam's nose, demanding to know if he was excited. He responded with: "I love the headbutt on the cop. Who says point and click games aren't bad-ass?" Adam is from Manchester. The Truthdaphone registered 12, so he's not lying. And I'm not surprised:…

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The Blackwell Epiphany Will Be The Last In The Series

Wadjet Eye Games, the studio I would credit with being the forerunners of the current adventure resurgence, has announced the final Blackwell game. The Blackwell Epiphany will be the final outing for Rosa Blackwell and Joey Mallone, the intrepid alive-n-dead pair who have been guiding lost souls to the afterlife since 2006's The Blackwell Legacy. This time out, the soul they're trying to save is…

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Feature: "grubby and aching and familiar"

The Shivah review

There's something haunting about The Shivah's opening sequence. It starts like a terrible joke: with a rabbi, a cantor, a near barren synagogue and an unconscious old woman. But it doesn't end that way. Where you'd expect a pun, we see instead the slow, hypnotic dissolution of a man's faith. "Why do bad things happen to good people?""How could God let this happen?"

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גוט נייַעס: The Shivah – Kosher Edition

The very first game I played by the excellent Dave "Wadjet Eye" Gilbert was The Shivah. Released in 2006, it was in what adventure gamers know as The Shut Up About Them Being Dead Years. And I'd not kept up with the thriving AGS scene, I'm ashamed to say. So The Shivah was such a fantastic surprise. A sad, careful and deeply smart game about…

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Feature: Blackwellsploitation

When Giveaways Go Wrong: Wadjet Eye Interview

This is Halloween, everybody make a scene! Oh, crumbs. It's not Halloween at all, is it? It's the other one. The one when we burn effigies on a fire and watch on in horror as our pet dogs cower in a puddle of their own wee, thinking they've been caught in the middle of a war. Let's pretend it is still Halloween though because Dave…

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They’ve Got It! Wadjet Eye Announces Blackwell Epiphany

Adventure supremo Dave Gilbert of Wadjet Eye Games has announced a new entry into the lovely Blackwell series. The fifth game of the ghost-n-detective adventures is called Epiphany, and once again has Gilbert writing, with Ben Chandler on background painting and sprites. Which is exactly as you'd want it.

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Feature: Post-Robopocalyptic

Primordia review

Fact: robots and adventure are my two favorite things. I like the former even more when they implicitly worship me, so Primordia seemed right up my alley. Oh, and I suppose a gorgeously retro sci-fi aesthetic also helped to sweeten the deal. But can this partnership between modern point-and-click maestros Wadjet Eye Games and fledgling upstart Wormwood Studios teach my icy, robotic soul how to…

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Oh, The (Lack Of) Humanity: Primordia Out Next Month

If Primordia - a new adventure with involvement from folks who worked on Resonance and Bastion, among others - is to be believed, we had it all wrong for so, so many years: adventure games never died. We did. In Primordia's dust-and-rust-stained universe, humans have been extinct for so long that the world's not-so-new robot overlords deem them the stuff of myth and legend. Admittedly, "Humanity's…

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Oh My: Resonance/Gemini Rue Folks Announce Primordia

It's been an almost absurdly good year for adventure games, but there are still four months left on the calendar. And so along comes the Wormwood-developed Primordia, coated head-to-mechanized-toe in dystopic dust, but holding its head high thanks to a partnership with Wadjet Eye Games, which puts it alongside the likes of Resonance, Gemini Rue, Blackwell Deception, and The Shivah - among others. In short, the…

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Resonance Cascading Onto PC June 19

Mr Cobbett has already offered an opinion on the first act of Wadjet Eye's upcoming point and click adventure Resonance. Despite some backtracking and irritation due to a limited inventory of sorts in the handling of memories, he was full of praise for the dialogue and characters declaring "I can't wait to play the rest of it". He'll have his chance soon enough. Preorders are…

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Feature: "Adventure game interface weird"

Fourplay: Pointing And Clicking With Resonance

Being an adventure fan isn't always easy. Only the other week, I had to endure Pendulo Studios' Yesterday - a game of dark mystery and devilry whose general quality is probably best summed up by this tweet. Luckily, for every low, there's a high, and while I've only played the opening act of Wadjet Eye/xii's upcoming Resonance, it's more than washed the bad taste out…

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