Posts Tagged ‘walking simulator’

Explore an island of garbage in Mundo Lixo

Ashes to ashes, dustbin to dustbin. I reach you today through future garbage, a screen upon a device you will one day discard. You are reading this no doubt surrounded by more future garbage, wearing clothes you will cast away and sitting on a chair you will chuck. And let’s not forget ’tis the season to show friends and family our love through gifts of future garbage. When I die, just feed me into an industrial waste grinder.

But for now, we live! We are alive and we are exploring an island of garbage in the free Mundo Lixo [Itch page]. It’s really quite good. Read the rest of this entry »

Nice weird worlds jamming on the Ambient Mixtape

If you fancy wandering somewhere weird and interesting tonight, pop open the casette slot on your cyberdeck and jam in the Ambient Mixtape 16. It’s a collection of nine slow first-person games made around the theme “after hours” by nine developers. If you’ve followed walking simulators and other small interesting games on RPS, you’ll likely recognise folks like Connor Sherlock, Pol Clarissou, and Albert Lai. All the games are pay-what-you-want, and will take you to deserted desert highways, inside the Internet, onto rainy city streets, and who knows where else? Read the rest of this entry »

Alice And Pip: What Is (And Isn’t) A Walking Simulator?

Alice and Pip have been off wandering their way through digital worlds from Proteus to Sacramento and are now hobbling towards a shared definition of a walking simulator. Find out what conclusions they’ve reached and why their definition categorically does not include Dear Esther!

Pip: Alice, when I asked you to recommend me your favourite walking simulators so I could go on some digital expeditions what would you say were your criteria?

Alice: That… they surfaced readily in this trash heap of a memory? Which meant they struck me for some reason. I think I picked walking simulators with a spread of form and tone, all quite different but all games where you can mostly just walk around. Some fun! Some colourful! Some spooky! Some so linear they’re literally on rails.

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Watercolour Wandering: Sacramento Is Out Now

Sacramento [official site] is among the best-looking and most pleasant of the many walking simulators I’ve played. It takes a train across the water to a dreamy island painted with watercolours, home to weeping willows, grand glasshouses, and flying fish. I close my eyes and still see birds filling the sky at sundown. Sacramento is out now for free and I heartily recommend visiting for a few minutes to wander and unwind.

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All Aboard! The Endless Express WIP Released Free

Put on your best travelling clothes for a journey through a strange land by train, boat, and cable car in The Endless Express [Itch page]. It’s the full follow up to a game jam game I really enjoyed in 2014, building on the idea of a strange multi-change train journey run to a real-time timetable, or… it was supposed to be. The developers today announced they’ve stopped making it but they have released their work-in-progress version for free.

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Niten Looks Like It Could Be An Interesting Walk In The Woods

It beggars belief that “walking simulator” is considered by some to be a pejorative. At RPS we’ve long-championed the genre, years before it was given a name, and will continue to do so. Simulating walking in an environment otherwise unexplorable, or fantastically impossible, seems like a very splendid way to use our machines. And Niten [official site], which is set on an abandoned Japanese island looks like it could provide an example of that, provided its Kickstarter succeeds.
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Have You Played… Lumiere?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

You know that bit at the start of Mass Effect 2 with the space and the destruction and the fragments of tech lit up against the void? Imagine that far larger and without any context or goal, and you have sinister space disaster Lumiere [official site]. It’s a free drift ’em up made by Orihaus, and my mind still drifts into its shattered megastructure around a dark star.

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