Posts Tagged ‘walking simulator’

Watercolour Wandering: Sacramento Is Out Now

Sacramento [official site] is among the best-looking and most pleasant of the many walking simulators I’ve played. It takes a train across the water to a dreamy island painted with watercolours, home to weeping willows, grand glasshouses, and flying fish. I close my eyes and still see birds filling the sky at sundown. Sacramento is out now for free and I heartily recommend visiting for a few minutes to wander and unwind.

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All Aboard! The Endless Express WIP Released Free

Put on your best travelling clothes for a journey through a strange land by train, boat, and cable car in The Endless Express [Itch page]. It’s the full follow up to a game jam game I really enjoyed in 2014, building on the idea of a strange multi-change train journey run to a real-time timetable, or… it was supposed to be. The developers today announced they’ve stopped making it but they have released their work-in-progress version for free.

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Niten Looks Like It Could Be An Interesting Walk In The Woods

It beggars belief that “walking simulator” is considered by some to be a pejorative. At RPS we’ve long-championed the genre, years before it was given a name, and will continue to do so. Simulating walking in an environment otherwise unexplorable, or fantastically impossible, seems like a very splendid way to use our machines. And Niten [official site], which is set on an abandoned Japanese island looks like it could provide an example of that, provided its Kickstarter succeeds.
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Have You Played… Lumiere?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

You know that bit at the start of Mass Effect 2 with the space and the destruction and the fragments of tech lit up against the void? Imagine that far larger and without any context or goal, and you have sinister space disaster Lumiere [official site]. It’s a free drift ’em up made by Orihaus, and my mind still drifts into its shattered megastructure around a dark star.

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Clickhole’s Have A Low-Key Forest Adventure! Is A Laf

I like to think I know a thing or two about walking simulators – heck, I’ve even LARPed a few. So imagine my surprise when, within a minute of starting playing new walking simulator Have A Low-Key Forest Adventure! [official site], I had joined a biker gang and committed to a life of danger. Starting over, I strolled quietly through lush forest, pausing to stare at a rusty can and walking right past strange and spooky things – never stop by a cabin in the woods – until… I couldn’t help but listen to an old man weep over the thought of Johnny Cash being stung by a stingray. I’d failed again.

It is, you see, the latest text adventure from The Onion’s spin-off site Clickhole.

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Impressions: Corpse Of Discovery

A new phenomenon of modern games criticism is playing a game for a bit, then stopping to double-check if you missed its being in early access. That’s certainly something I did when playing Corpse Of Discovery [official site]. (The punning title rendered even more clumsy when a character pronounces its near-homograph with a hard ‘ps’.) But no, despite a growing certainty as I started playing, this is entirely released. That might not be for the best.

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Wot I Think: Submerged

Sometimes, just sometimes, it’s nice to take a break from all the murder. Even the most red-blooded psychopath needs a day off. Which makes Submerged’s [official site] combat-free, climbing-n-boating exploration of a half-drowned city an extremely refreshing time. Here’s wot I think:

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