Posts Tagged ‘War Of The Roses’

First Look: War Of The Roses


Fatshark’s medieval melee combat game War Of The Roses is a big deal for their publishers, Paradox. It’s the most expensive game the company has ever made, but it is also one of the games that the creative team at the head of the company have always wanted to make. Talking to the company’s CEO, Fredrik Wester, it’s clear that the idea of a full-blown multiplayer combat game with swords, bows, castles, and horses, is something of an ideal project for the man at the top. He gazes off into the distance wistfully as he talks about the dynamic sword combat.
Read the rest of this entry »

Kingdoms/Horses: War of the Roses Interview


Following on from our reveal of Paradox’s “team-based multiplayer melee combat experience”, the medieval horse-and-sword game War Of The Roses, our roving reporter Dan Griliopoulos interviewed the developers at GamesCom; when he wrote this, he was stuck in an open-top car on a motorway somewhere in Italy in 40 degree heat, transcribing furiously and dying of exposure. The interviewees are Martin Wahlund of developer Fatshark and Gordon Van Dyke of Paradox.
Read the rest of this entry »

Paradox’s Project Posted: War Of The Roses


Apparently, Paradox CEO Fred Wester’s dream game is set…in Staffordshire, England. Or so you’d think from the very limited CGI trailer we’ve just been shown at GamesCom, which intones “Staffordshire, 1471” at its beginning and shows a Very Serious armour-clad Lord scowling as his horse climbs through a wood, scowling when he sees a castle under siege, and scowling as he raises his sword and rides away. He probably scowled when his first child was born. Formerly “Project Postman”, this is Paradox’s big mystery game: a roaming medieval melee combat game, now revealed as War Of The Roses.
Read the rest of this entry »