Posts Tagged ‘War Of The Roses’

Winter Is Knocking At The Door: War Of The Roses

“Winter has arrived”, says the press release for War of the Roses next batch of free content, and here was me thinking Old Jack Frost would turn out to be the Godot of seasons. December 19th is the date that winter officially arrives in the multiplayer stab ’em up, bringing “new armor and weaponry, plus two brand new snow-covered maps based on the historic battles of Wakefield and Towton.” There’s also a balance patch on the way, which appears to be primarily targeted at armour tweaks. Sandal Castle, on the Wakefield map, may also be the focus of a new game mode, although that addition won’t be in the initial download. You can see a brief glimpse of snow and blood below, and there will be a livestream of the maps on December 20 at 7pm GMT on the Paradox TwitchTV channel.

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Smelling Sweeter: War Of The Roses’ New Mode

The true origin of the SameFace Brigade's name remains shrouded in mystery, but many top historians speculate it's because most of its members had the same face.

I played War of the Roses, and I liked it pretty well. I also died a lot. But before long, I found my ornate steel shoes sloshing through syrupy pools of repetition. There’s only so much frantic deathmatching and all-over-the-place point-capturing you can do before you start to see cracks in War of the Roses’ armor, and that threshold is woefully low compared to other multiplayer fight-o-fests. Fortunately, Fatshark’s throwing its oh-so-characteristically sharky girth into setting things right, and we’re finally about to see the results. Come Wednesday, you’ll be able to take the exceedingly high-stakes Pitched Battle mode for a spin.

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More Of The Roses

Is that horn-spanned?

Q. Is that headline pun the main reason I am writing this story?
A. If you had to even wonder, YOU DON’T KNOW ME AT ALL

So yes: Fatshark’s meaty, crunchy, splattery, well-received medieval action game War Of The Roses is due to have a lanceful of new content rammed into its armoured face. Sounds like a strange hybrid of free’n’paid, dependent on how many, I dunno, Tudorpoints you’ve managed to accrue in the game, and it’s due to fatten up the game next month.
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The Many Hilarious Deaths Of Tyrion Lancaster

I’ve been playing a bit of War of the Roses lately, and it’s… interesting. I’ve told friends, family, and one very confused flower shop owner that it’s “deeply flawed and¬†disappointingly¬†barebones,” so it seems only proper that I reiterate that sentiment here. There is, however, tremendous fun to be had in the heat of battle – even if it’s fairly short-lived and clunky at this point. One thing that really sticks out, though, is War of the Roses’ death mechanic. In short, getting killed doesn’t actually, well, kill you. Instead, you’re often left bleeding out on the battlefield, waiting for either an enemy to finish the job or some kind soul on your team to use whatever lost-to-time medieval medicine allowed knights to recover from having their spines severed in three seconds. Not only do the mechanic’s nuances create some tremendously silly moments, they also run parallel to many of the game’s ups-and-downs. So let’s explore that via the eyes of a living, breathing, constantly dying pun: my own Tyrion Lancaster.

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Researching For Authenticity, War Of The Roses Style

Now I'll never fulfill my dream of being a ravishingly attractive hand model!

Regardless of the final product’s authenticity, it’s pretty easy for, say, Medal of Honor, Battlefield, or Call of Duty’s developers to get an inside look at how their subject matter¬†really works. The real War of the Roses, on the other hand, took place roughly six centuries ago, and time travel either hasn’t been invented yet or was wiped out by someone who traveled back in time to destroy time travel. And so, the War of the Roses team did the next best thing: they ran around England in authentic medieval armor. Hilarity, as you might expect, ensued. You can now view the entire four-part behind-the-scenes saga (which also contains some pretty fascinating info) via the modern sorcery that is streaming video after the break.

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Paradox’s Plan To Finally Squash Its Bug Problem

Paradox has made an unlikely business out of almost exclusively publishing wonderfully off-kilter PC exclusives, but it’s not all sunshine and (Wars of) roses. Stability has never been the Swedish conglomerate’s strongsuit, and games like Sword of the Stars II, King Arthur II, and Magicka have generated an ugly cloud of bugs that swarms around its reputation, slowly but surely devouring goodwill bit-by-bit. But, contrary to how things might appear, Paradox is very, very aware of this. So after a nice, long chat about DLC, senior producer Gordon Van Dyke and I caught up again – both to follow up and to discuss the fairly drastic measures Paradox is taking to squash its bug problem once and for all.

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Take A Bow: War Of The Roses Ranged Combat

Potential Battle of the Hastings spoiler

War of the Roses’ ranged combat is as messily violent as the up close and personal sheathing of swords in skulls, as shown in a video of arrows puncturing arteries and organs. Impressively horrible and anarchically comedic at the same time, my deathmatch instincts quiver with anticipation. The way that arrows bend as they lodge in a target is the kind of detail that could make every kill all the more deliciously memorable. The footage is edited together from tournament footage gathered during Paradox’s trip to San Francisco and the entire conflict can be viewed here.

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