Posts Tagged ‘Warhammer 40000: Sanctus Reach’

Wot I Think – Warhammer 40K: Sanctus Reach

The never-ending conflict between Warhammer 40K’s Orks and the greatest warriors of the Imperium of Man, the Space Marines, is an ouroboros that’s already trapped us all inside it. An infinite war, spawning an infinite number of smaller digital wars on our PCs, making sure we can never, ever escape.

Warhammer 40K: Sanctus Reach [official site] is the latest snapshot of the war, a turn-based strategy affair that, of course, pits Space Marine against Ork over a planet that nobody in their right mind would want to live on anyway. Here’s wot I think. Read the rest of this entry »

Waaaaghface! Warhammer 40k: Sanctus Reach released

Warhammer 40,000: Sanctus Reach [official site], the turn-based wargame of grimdark futurewar and wacky fun orky waaagh!, launched last night. It’s not quite an adaptation of the tabletop ruleset but I do hear it feels like a streamlined version, which is nice. For all the Warhammer 40k games we have growing on trees, showering the waaaaghpavement with waaaaghfruit and waaaaghleaves that make careless waaaaghchildren slip and break their pretty little waaaaghfaces, they rarely get too near tabletop territory. Read the rest of this entry »

WH40k: Sanctus Reach shows turn-based strategariting

Dawn of War 3 may be 2017’s big exciting Warhammer 40,000 real-time strategy game but I’d forgotten that more ponderous 40k is coming too. Warhammer 40,000: Sanctus Reach [official site] arrives before Dawn of War, later this month, and its strategerisating is turn-based. Sanctus Reach will see the Space Marine space viking Space Wolves scrapping with those lovable Ork space hooligans. Yes, yes I know we’ve got bland 40k games up the wazoo but Sanctus Reach publishers Slitherine do at least know a thing or two about turn-based stratagerating. Here, check out the new trailer which reminded me of this game’s existence: Read the rest of this entry »

Turn-Based Marines: Warhammer 40,000 Sanctus Reach

Warhammer strategy games are thick on the ground, and my current favourites cover both the Fantasy and 40k settings. In Fantasyland we have Total Warhammer and in the grimdark future, there’s Armageddon, the hexy wargame from publishers Slitherine. Dawn of War III brings RTS to the 41st millennium again soon, but Slitherine have just announced that they’ll be returning to the eternal war as well. Warhammer 40,000: Sanctus Reach [Steam page], running on the company’s new 3d Archon engine, looks like it might be the closest thing to a digital version of the tabletop game we’ve seen yet.

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