Posts Tagged ‘Warhammer 40000: Space Marine’

Space Marine’s Mysterious Steam UK Absence

I would like to whoosh-bam whoever's responsible for this lunacy

A lot of people are asking us to find out why Space Marine – and its demo – have disappeared from Steam in the UK, despite being a Steamworks game. I.e. it is not for sale on the download service that it requires in order to run. Whaaaaaaat. We’ve tried to get to the bottom of this, but all we can get is a No Comment – we’ll update with more if we can get it. I have my theories, but it would imprudent to share them without evidence. Sorry about that: what a ridiculous and frustrating situation. Especially as the UK has already had to wait several days longer for the game than everyone else, thanks to conniving dunderheads in the retail industry.

In the meantime, if you acquire the PC version of the game from anywhere else, rest assured you can still activate and play it on Steam despite it being invisible on the store. This includes Direct2Drive and Gamersgate for £35 each, but retailer ShopTo.net is selling the Steam activation code directly for an eminently reasonable £23. Given the net result wherever you buy the game is that you have to activate it on Steam, it seems sensible to pick the cheapest route you can find. Anyone spotted a better deal?

Wot I Think: Space Marine Multiplayer

Imperial Fists: not very good at camoflague

I’ve already word-splurged about Space Marine’s singleplayer, but what about its multiplayer, which I spent most of yesterday running my cursor over? Does it make Relic’s third-person 40K stompathon a fuller package? Well, yes and no. There’s things I want to whine about, but more importantly there are two very specific things that endear me to it.
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Wot I Think: Space Marine

Apparently, this guy's a Space Marine. Funny, the game never mentions that.

Hello! I’ve spent my waking hours since yesterday afternoon battering my way through Relic’s Ork-mashing sci-fi action game Warhammer 40,000: Space Marine (which was released yesterday in most of the world but not until bloody Friday in the UK) and am now ready to empty the contents of my head all over you. This is only for the singleplayer campaign, however – I’m hoping to turn my attention to the multiplayer shortly… On with the word-show!
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Wot You Think: Space Marine

In the grim darkness of the 41st millenium, there are no oceans

Relic’s orkshoot came out today for people who happen to live in North America, but a mysterious and intractably evil force is preventing exactly the same collection of ones and zeroes from unlocking on PCs in other parts of the world. We’re not expecting Space Marine review code ourselves until a bit later this week – instead of being allowed access to the version already live across the pond – and, mysteriously and worryingly, no American reviews have been posted yet. Hmm.
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See Warhammer: Space Marine’s War Hammer

Stop!
Relic’s manly man-killing simulator – Space Marine – is but a week away from unleashing it’s own brand of intense violence, blood and gore upon the world, and THQ have sent us another video to herald it’s arrival. Here we get to see the “Thunder Hammer” turning orcs into clouds of red mist. Delightful. Read the rest of this entry »

Impressions: The Space Marine Demo

NEEDS MORE AXE

Hot damn! Now that did the trick. I’m prone to worrying about what game I should play right after finishing something great. It’s a science, like which album or song do you play right after something that’s lifted your spirits or got you in a singin’ mood. You don’t want something that’s going to shut you up. It’s the same with games: picking the wrong bet as a follow-up can sour the experience, or at least fail to take advantage of my mental momentum. My mood could be ruined. I could be left adrift for a few days, every game seeming strangely unappealing. Last night, I got it right – following up Deus Ex: Human Revolution with the Warhammer 40,000: Space Marine demo. Hot damn. Aside from the whole machine-assisted warrior element, these are two very different games. After some 30 hours of sneaking, hacking and pondering in DX3, mindlessly eviscerating Orks by the dozen with a Power Axe was exactly right, exactly the coda I needed.
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