Posts Tagged ‘Warhammer 40k’

Has Space Hulk: Deathwing been improved by its updates?

space-hulk-header

Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

Bolters are the standard-issue weapons of Warhammer 40,000’s Space Marines, and they fire bolts. But they’re not just bolts — not really. As befitting the grim darkness of 40K’s far future, the bullets that Space Marines fire are individual rocket-propelled grenades, each backloaded with enough fuel to force them through ceramite armor, and frontloaded with enough explosive to shred the soft meat hidden inside that armour. Read the rest of this entry »

Premature Evaluation – Adeptus Titanicus: Dominus

Adeptus Titanicus

Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser has reluctantly returned to the grimdark confines of the 41st millennium. Yes, it’s more Warhammer 40K. Our latest helping of gothic sci-fi comes courtesy of Adeptus Titanicus: Dominus. It looks like Warhammer 40K meets BattleTech. Sadly it is not Warhammer 40K meets BattleTech.

Adeptus Titanicus: Dominus might follow the Warhammer 40K tradition of monumentally horrible titles, but at least it eschews the tired conflict between Space Marines and Orks. Inspired by the Titan Legions tabletop spin-off, the turn-based battles are heavy metal shootouts between towering mechanical behemoths, not puny humans or xenos. These war machines are as excessive as Warhammer gets, but Adeptus Titanicus is otherwise quite conservative.

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Adeptus Titanicus cross-pollinates 40K and BattleTech

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There’s an inherent sense of All This Has Happened Before And All This Will Happen Again when you’ve spent as many years as I have writing about videogames, but I got proper head-spinning deju vu when I read about Adeptus Mechanicus: Dominus today. Didn’t I only just post about an XCOMish Warhammer 40,000 turn-based strategy game with a cod-Latin name? Turns out that was Mechanicus, not Titanticus. Obv. Though these icuses share a genre, Titanicus is ploughing more of a BattleTech furrow. Which is to say, giant bloody robo-tanks knocking seven bells out of each other.

I lost my heart to a 40K Titan when I was 13, and I never got it back – so maybe, just maybe, this can overcome my Games Workshop adaptation fatigue.
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Space Hulk: Deathwing becomes Enhanced in May

Polish your crotchskull and prepare to demonstrate renewed devotion to the Emperor, as Space Hulk: Deathwing will officially become the Enhanced Edition on May 22nd. This is the last in a series of free updates intended to expand and improve the squad-based FPS, which had the looks of Warhammer 40K but didn’t have the touch. It was too janky and just too thin, which is a shame because it has such lovely Gothic spaceships and such big crotchskulls. Fingers crossed this update can find that magic. Not that I believe in magic; that would be heresy. Ah yes, I love the Emperor, I surely do. Read the rest of this entry »

Warhammer 40K: Mechanicus is XCOM with machine-worshipping cyborg nutters

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In the grim darkness of the…

[HIDDEN MOVEMENT]

…far future, there is only…

[HIDDEN MOVEMENT]

…war.

Given the number of Warhammer 40K videogames clogging up Steam’s arteries these days, it’s surprising how few of ’em take an XCOMmy, turn-based squad tactics approach. There’s 1998’s Chaos Gate, and 2015’s slightly too straightforward and more RPGy Deathwatch, and that’s about it. Perhaps the newly-announced Warhammer 40,000: Mechanicus will fill that hole, seeing as it’s also doing the whole out-of-mission squad management thing and well as having what looks suspiciously like a Geoscape.
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Sequels for the sequel throne! Battlefleet Gothic: Armada 2 bringing more WH40K spaceship RTS action

Just when you thought it was safe to go back in the Cadian Sector, here comes Battlefleet Gothic: Armada 2 bursting forth with more Warhammer 40,000 real-time-strategy spaceship combat. Publishers Focus Home today announced a sequel to Tindalos Interactive’s 2016 game, saying it will launch some time later this year. Armada 2 boasts many more playable factions, I’m told, with “the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids.” Here, meet some of those in the cinematic announcement trailer: Read the rest of this entry »

Dawn of War 3 trailer battles over mythical pointy stick

A dramatic new trailer for Warhammer 40,000: Dawn of War 3 [official site] is here, which means lots of Space Marines and Eldar wanking on about prophecies, some wandering world, the Spear of Khaine, lords, betrayal, and other gubbins until Orks roll up looking for “da pointy stikk.” Bless your murderous hearts, Orks. This cinematic-o-gameclip video introduces the broad story in Relic’s RTS and yes, it does basically boil down to finding a pointy stick. But what better item to fight over? If you can win a fight without a pointy stick, just imagine how powerful you’ll be once you get one! Read the rest of this entry »

WH40k: Sanctus Reach shows turn-based strategariting

Dawn of War 3 may be 2017’s big exciting Warhammer 40,000 real-time strategy game but I’d forgotten that more ponderous 40k is coming too. Warhammer 40,000: Sanctus Reach [official site] arrives before Dawn of War, later this month, and its strategerisating is turn-based. Sanctus Reach will see the Space Marine space viking Space Wolves scrapping with those lovable Ork space hooligans. Yes, yes I know we’ve got bland 40k games up the wazoo but Sanctus Reach publishers Slitherine do at least know a thing or two about turn-based stratagerating. Here, check out the new trailer which reminded me of this game’s existence: Read the rest of this entry »

Wot I Think – Space Hulk: Deathwing

SPACE HULK SPACE HU.. no, sorry, best not do that again, eh? This latest pixel-flashing rendition of the revered Games Workshop tabletop game is no boardgame adaptation, but rather a squad-based swarm-shooter in the vein of Left 4 Dead.

I played Space Hulk: Deathwing [official site] alone and had a lousy time. Then I played it with others and ALL GLORY TO THE EMPEROR OF MANKIND! Oops, I did it again.
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Dawn Of War III: Gorgutz gets a mighty makeover

Gorgutz

Along with the rest of the Ork faction, Dawn of War III [official site] is rolling out the red carpet – well, the battle-worn, looted and bloodspattered carpet – for a familiar face: Gorgutz ‘Ead ‘Unter. The warlord took a break from the franchise for the second game but is returning with a mighty power klaw and a striking yellow makeover for Relic’s third game in the series. The devs are keeping schtum about most of the narrative side of things for now, but were more than happy to chat about the new look for the remodelled collector of skulls (and other shiny gimcrackery).

Art director, Matt Kuzminski, was on hand to discuss gigantic bionic arms, spiked punching fists and swaggering cubes… Read the rest of this entry »

Bing bong! Space Hulk: Deathwing now boarding

Space Hulk: Deathwing [official site], the new squad-based FPS adaptation of Games Workshop’s tabletop Warhammer 40,000 spin-off, is now out. Our Alec is currently busy polishing his crotchskull but, once he’s done with that and made himself decent, he’ll load Deathwing and play so he can tell us all Wot He Thinks. For now, he sends initial word that “the environments look like concept art and it has the requisite thumpy metal sound effects, but do brace yourself for a whole lot of stomping down long, twisty corridors.” Sounds like Space Hulk all right. Read the rest of this entry »

Warhammer 40k: Space Wolf hunting on PC in 2017

SPACE WOLF. SPACE WOLF! SPACE Wait what is this again? Warhammer 40,000: Space Wolf [official site], to remind you, is a card-driven, turn-based tactical combat game about space vikings scrapping with space demons. We’ve not mentioned Space Wolf since it was announced in 2013 but now, after a stretch on pocket telephones, it’s on its way to PC. Developers HeroCraft have announced that they’ll launch Space Wolf into early access in February. Read the rest of this entry »

Battlefleet Gothic: Armada Opening Tau Beta Tomorrow

The Tau are coming to Battlefleet Gothic: Armada [official site], the real-time adaptation of Games Workshop’s Warhammer 40K spaceship battle boardgame, serving the Greater Good. Those blue fellas will be paid DLC but, in the sharing spirit, from tomorrow they’ll be free for Battlefleet players to try in beta for a bit. Maybe you’ll like how they think. Maybe you’ll want to sign up. Maybe you’ll want to launch military campaigns to help everyone else realise the Tau way is best.

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Warhammer 40k: Eternal Crusade Due September 23rd

In the grim darkness of the far future, there is no word for ‘please’. And don’t even get me started on the state of their property law! Epitomising the worst of all this rudeness is Warhammer 40,000: Eternal Crusade [official site], a third-person shooter MMO about those rude futuremen duffing each other up for control of a planet in an endless war. A visit to the Land Registry would clear these boundaries right up, you guys – no need to murder each other for territory. Oh, spaceboys will be spaceboys! And Eternal Crusade is now due to launch on September 23rd, after eight months in Early Access.

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Waaagh! WH40K: Armageddon – Da Orks Released

Listen up, youse grots! Fings are gonna get orky round ‘ere and if you fink dat- ‘scuse me. HRRRK. HNNGGRRK. Ahem. Sorry. Little bit snotty in the throat. What I was trying to say is that Warhammer 40,000: Armageddon – Da Orks [official site] is now out. It’s a standalone follow-up to 40k: Armageddon, a seriously hexy turn-based strategy game recreating a great war from our grimdark future. While that focused on Spoice Murines and their steadfast defence of the planet Armageddon, Da Orks shows the other side – a load of orks larking about and having a nice big WAAAGH!

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Abnett-Scripted Warhammer 40K Action-Adventure Eisenhorn: XENOS Out Now

Time was I’d jump for joy at any Warhammer-related game announcement, but these days a fast-track to madness would be trying to name every 40K title that was released over the last couple of years. F’rinstance, this is my first time hearing of Eisenhorn: XENOS, a “fully 3D adventure game” based on the novel series of the same name by fondly-regarded ubiqui-scribe Dan Abnett. You play As Gregor Eisenhorn, one of the Empire of Man’s feared Inquisitors (Secret Judge Dredd but more so, basically) who has “agility, psychic powers and a selection of the Imperium’s most iconic weaponry” on hand and is voiced by Kermodian chum Mark Strong.

All of which, you may note, reveals very little about what kind of game this actually is, so I gunned it up to try and find out.
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Turn-Based Marines: Warhammer 40,000 Sanctus Reach

Warhammer strategy games are thick on the ground, and my current favourites cover both the Fantasy and 40k settings. In Fantasyland we have Total Warhammer and in the grimdark future, there’s Armageddon, the hexy wargame from publishers Slitherine. Dawn of War III brings RTS to the 41st millennium again soon, but Slitherine have just announced that they’ll be returning to the eternal war as well. Warhammer 40,000: Sanctus Reach [Steam page], running on the company’s new 3d Archon engine, looks like it might be the closest thing to a digital version of the tabletop game we’ve seen yet.

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Space Hulk: Deathwing Trailer Reveals Bits O’ Gameplay

'Brother, the alien filth keep coming - remind me to draw a bigger skull on my crotch when we get home, they don't seem to be getting the message.'

Space Hulk: Deathwing [official site] is due to launch this year, last we heard, and I’m pretty keen to see more of the Warhammer 40,000 spin-off FPS. Wandering around the ridiculous gothic architecture of mutated Imperium spaceships is very much My Bag as a video game tourist, of course, but I’m fascinated to see what developers Streum On Studio will do after their wonky but pleasing unconventional FPS-RPG E.Y.E.: Divine Cybermancy. So ooh, come on, gather round, crack open a box of Soylens Viridians, and let’s watch this first gameplay trailer.

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Cardboardinatus! Talisman: The Horus Heresy Released

Rab has plenty of praise for the cardboard version of Talisman, a board game of exploring a world and powering up across quests and battles. The game’s gone digital too, thanks to developers Nomad Games, and now they’ve made Talisman so very, very PC gaming by boshing in Warhammer 40,0000.

Freshly released this morning is Talisman: The Horus Hersey [official site]. It’s a spin-off using the Talisman rules as a base for a galaxy-trotting retelling of that time in 40k lore when an angry warteen and his mates duffed up their wardad.

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Battlefleet Gothic Does Galactic-Scale 40K In March

It might not openly be about spaceships which listen to The Sisters of Mercy, but I think the spirit’s there. I wrote only yesterday that the darkly cute Dawn of War aesthetic seems to be the de facto look for Warhammer 40,000 games, and now here’s Battlefleet Gothic proving me wrong, and trying to look like the sort of ornate and broody artwork (think ‘powersuited murder-Catholicism”) we see on the front of Games Workshop sourcebooks. This is the game in which Warhammer 40,000’s eternal battle goes galactic, as the 40K universe’s biggest hitters send a few thousand tonnes of extremely spiky flying steel to blow holes in each other. We’ve known about Armada [official site], Tindalos Interactive’s PC adaptation of the tabletop game, for a year now, and the thing’s out in March.

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