Posts Tagged ‘warhammer 40k’

Battlefleet Gothic Does Galactic-Scale 40K In March

It might not openly be about spaceships which listen to The Sisters of Mercy, but I think the spirit’s there. I wrote only yesterday that the darkly cute Dawn of War aesthetic seems to be the de facto look for Warhammer 40,000 games, and now here’s Battlefleet Gothic proving me wrong, and trying to look like the sort of ornate and broody artwork (think ‘powersuited murder-Catholicism”) we see on the front of Games Workshop sourcebooks. This is the game in which Warhammer 40,000’s eternal battle goes galactic, as the 40K universe’s biggest hitters send a few thousand tonnes of extremely spiky flying steel to blow holes in each other. We’ve known about Armada [official site], Tindalos Interactive’s PC adaptation of the tabletop game, for a year now, and the thing’s out in March.

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Waaagh! WH40k: Eternal Crusade On Steam Early Access

Dead games cast long shadows. Any Warhammer 40,000 MMO is competing with how I imagined Vigil’s doomed Dark Millenium would be before it was gutted then scrapped in publisher THQ’s collapse. So yeah, Warhammer 40,000: Eternal Crusade [official site] does look a bit bum compared to my beautiful dead gamewife, but it actually exists and is a game you could play this very day. After a stretch selling alpha access directly themselves, developers Behaviour Interactive (them lot behind Naughty Bear and Wet, yep) have launched the MMO shooter on Steam Early Access.

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Premature Evaluation: Dark Nexus Arena

It’s a little weird that the MOBA, apart from most other competitive multiplayer genres, seeks to contextualise its sport-like bouts of combat with some sort of metanarrative, and weirder still that it’s more or less the same story every time: warriors gathered across time and space to a gladiatorial hyperdimension. Two of them even call it the same thing: the Nexus! It’s not like CounterStrike feels the need to suggest its special forces operatives are condemned to some sort of anti-terrorism limbo in which they play out their battles over and over again for the entertainment of capricious gods. Imagine trying to supply such a narrative for Rainbow Six: Siege, in which, peculiarly, neither side play as terrorists. Have these elite police units been tricked by some Illuminati-like puppetmasters into doing battle with themselves?

Each week Marsh Davies dons his power armour and plunges into the grimdarkness which is Early Access, coming back with any stories he can find and/or succumbing to the nightmarish seductions of the Warp. This week he’s been conscripted into F2P gladiatorial combat in Warhammer 40,000: Dark Nexus Arena, an action-oriented pseudo-MOBA moshpit.

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Adeptus Fortuitus: Talisman – The Horus Heresy

I didn’t realise how much I wanted a Warhammer 40k themed Talisman game until I read the press release announcing Talisman: The Horus Heresy [official site] a few minutes ago (edit: I had entirely forgotten about Relic!). Set during the titular conflict, which pitted Space Marines against one another in a galactic civil war, the digital boardgame supports 1-4 players and looks like it might be more than a thematic makeover. Nomad Games reckon the “combative team play” will make the game somewhat different to the Talisman ruleset on which it is based. One thing seems certain – Rab is going to be over the (red) moon.

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Why We’re Getting So Many Games Workshop Games

Say, remember the olden days before the Warhammer video game drought? GOG, that virtuous virtual vendor of vintage video games, have dug up an artifact from those times, today digitally re-releasing Warhammer 40,000: Rites of War. Harking from 1999, it’s turn-based strategy game built on the Panzer General 2 engine.

Say, notice how the Warhammer game drought ended a few years back and we’re now flooded with them? Games Workshop have spoken a little about how and why they’ve changed their plans about licensing Warhammer (and their other creations) to people making video game adaptations. They have a few ideas of their own too.

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Warhammer 40,000: Deathwatch Now Crusading On PC

In the world of Warhammer 40,000, the Deathwatch are some of the roughest, toughest, God Emperor-loving-est Space Marines around, a special arm brought together from all Chapters with the sole mission of murdering the heck out of a whole load of aliens. They don’t play nicely with others, those Spoice Murines.

In the world of video games, Warhammer 40,000: Deathwatch [official site] is a turn-based tactics ‘em up about building, equipping, and leading a Kill-team on missions to wipe out those dang xenos. Made by Warhammer Quest folks Rodeo, it’s out today.

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Burns Night: Warhammer 40K Armageddon Expansion

Warhammer 40K Armageddon [official site] is a solid wargame – Panzer Corps with Orks and stonking great Titans – and the new ten-mission campaign will make for a pleasant evening of hex-bothering. The Salamanders Chapter of Space Marines are the focus. They’re the ones who use volcanoes as jacuzzis and gulp down magma as if it were fizzy pop. They consider fire such a central part of their faith and philosophy that many members of the Salamanders’ Promethean Cult don’t consider themselves ready to face the day until they’ve taken a blowtorch to their stubble, and then splashed their face with Nocturne-brand Napalm. Invigorating.

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Dakka’s Delight – Space Hulk: Deathwing Trailer

I am hopeful that Warhammer 40K FPS-RPG Space Hulk: Deathwing [official site] will be, at the very least, a weird game. Developers Streum On Studio were behind E.Y.E.: Divine Cybermancy, another FPS-RPG about an order of warrior monks stomping around a dystopian future in ornate power armour. It was hugely ambitious, baffling and wonky yet fascinating and endearing, which I’ll take over mediocre any day. So a new trailer choosing a soundtrack with mariachi-tinged rap from a Swiss pop band, well, that’s certainly unconventional for a 40K game. I’m quietly hopeful.

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Wot I Think: Warhammer 40,000 – Armageddon

This is one of the nicer people in the world of Warhammer

This is the third Warhammer feature I’ve written in since revisiting Space Hulk a couple of weeks ago. If I’m not careful, I’m going to end up actually going into a Games Workshop and spending all of my Christmas shopping money on a pile of codices. I always liked the books more than the figures, truth be told, and as I was playing through the solidly hexy Warhammer 40K: Armageddon, I had almost as much fun taking trips down memory lane as I did strategically picking my way to victory.

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The New Millennium: Warhammer 40K – Eternal Crusade

John is the man to ask about upcoming Warhammer 40K MMO, Eternal Crusade. Or at least he’s the right man to ask the questions of the people in the know, as he demonstrated last year when he interviewed Behaviour about their project. He discovered that Eternal Crusade is likely to be more Planetside than World of Warcraft, which makes sense. Space Marines don’t quest, they WAR. It will be a game of territorial control, against both player-controlled enemies and NPCs. The first footage is available below, along with a teaser trailer. It’s pre-alpha. The real kind, with grayboxes, stuttering and explosion animations plucked from 1952.

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