Posts Tagged ‘Warhammer’

Blood Bowl 2 Legendary Edition to add solo career mode, Goblins, Tame Bears and more

Blood Bowl 2

Blood Bowl 2 [official site] – the sequel to the initial digital foray for the American football/Warhammer mashup – is bringing new races, a new stadium and new game modes with the release of its Legendary Edition later in 2017. For me as a non-Warhammerer this involves the press release invocation of terms like “the Kislev Circus and their ferocious Tame Bears” and I sit there scratching my head and trying to work out whether the Hebrew calendar has a bear festival. Read the rest of this entry »

Turn-Based Marines: Warhammer 40,000 Sanctus Reach

Warhammer strategy games are thick on the ground, and my current favourites cover both the Fantasy and 40k settings. In Fantasyland we have Total Warhammer and in the grimdark future, there’s Armageddon, the hexy wargame from publishers Slitherine. Dawn of War III brings RTS to the 41st millennium again soon, but Slitherine have just announced that they’ll be returning to the eternal war as well. Warhammer 40,000: Sanctus Reach [Steam page], running on the company’s new 3d Archon engine, looks like it might be the closest thing to a digital version of the tabletop game we’ve seen yet.

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Colour & Chaos: Exploring The Art And Mechanics Of Warhammer 40,000 Dawn Of War III

I’ve never seen anything quite as Warhammer 40k as the fire that rains from the sky when Relic’s representative calls in orbital bombardment on an Eldar army. It’s like the finger of an extremely angry god, a column of flame that can be dragged around the planet surface, disintegrating any unit that it touches. Eldar become brittle silhouettes, elevated by the white heat for a moment as if undergoing a warped Ascension, and then they crumble to ash. This is Dawn of War III [official site] and it’s hideous, awesome and garish.

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Cardboard Children – Warhammer Quest: Silver Tower 3

The biggest surprise about Warhammer Quest: Silver Tower is how brilliant it is. Maybe it shouldn’t be a surprise. The last Games Workshop standalone game I played was the lithe Betrayal At Calth, a fantastic run and gun scenario/skirmish game. And yet, as the beauty of this Silver Tower makes itself known, the main thing I feel is surprise. This is a game that has merged modern dungeoncrawl mechanics with (and I hate simplifying it like this, but you might understand what I mean) a very British old-school eccentricity. The Silver Tower is electrifying, a shining lightning rod for all those feelings that make us want to play games. Read on.

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Cardboard Children: Warhammer Quest: Silver Tower 2

Hello youse.

Last week I started talking about Warhammer Quest: Silver Tower, the new big box board game release from Games Workshop. Actually, it’s not a board game. Oh, it is. But it’s a strange hybrid thing, where miniatures from further into the GW line can be incorporated into the game, and characters from the board game can be used in the GW miniatures game Age Of Sigmar. It’s an interesting product, incorporating a classic design ethos and fusing it with modern marketing sensibilities. That’s why I continue to tell you about it this week.

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Wot I Think: Total War: Warhammer

Watching the Greenskins approach from a dusty brown hilltop with the remnants of the High King’s great Dwarven army, I knew I was probably going to lose this battle and, with it, the entire Blood River Valley that I’d spent most of my game trying to conquer. I’d already defeated three other Orc armies in the last two turns, but this made one unstoppable horde too many. Hours of effort and progress were about to be erased as my greatest army was swamped by the seemingly endless tide of Greenskins.

I was thrilled: this kind of heroic, doomed slaughter is what I signed up for with Total War: Warhammer.

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Premature Evaluation: Man O’ War – Corsair

Every Monday, Rob Zacny heads into the uncharted waters of Early Access in search of plunder and excitement. This week, Man O’ War: Corsair.

Warhammer is a refuge from both progress and decline. It’s a safe space where you can always enjoy a militarist’s historical highlight reel from the Late Middle Ages through the Enlightenment, where things will never get much better or worse. And Empire will always stand on the brink of collapse and annihilation, the forces of chaos and barbarism will always encroach on the margins, and there will always be a place for someone with a taste for violence and a dream.

The Golden Age of Piracy lasted less than a century before buccaneers were practically extinct, and order restored to the trans-Atlantic shipping lanes. And just a century after that, the Royal Navy’s domination of the world’s oceans was so complete that another Trafalgar or Nile was unthinkable. But in Man o’ War: Corsair, the sea will always be a bloody no-man’s land, with plenty of room for a lone captain to make his fortune and change the world in the process.

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The Imperial March: Total Warhammer Campaign Vid

The more I see of Total Warhammer [official site], the more I know that I’m going to struggle to resist its charms even if it’s an imperfect creation. The latest dev walkthrough shows an Empire campaign walkthrough, picking up at the 71st turn and giving an overview of various features, and a tour of the current worldstate. There are Vampires on the borders and Chaos is encroaching from the north.

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Adeptus Fortuitus: Talisman – The Horus Heresy

I didn’t realise how much I wanted a Warhammer 40k themed Talisman game until I read the press release announcing Talisman: The Horus Heresy [official site] a few minutes ago (edit: I had entirely forgotten about Relic!). Set during the titular conflict, which pitted Space Marines against one another in a galactic civil war, the digital boardgame supports 1-4 players and looks like it might be more than a thematic makeover. Nomad Games reckon the “combative team play” will make the game somewhat different to the Talisman ruleset on which it is based. One thing seems certain – Rab is going to be over the (red) moon.

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Total War: Warhammer’s Greenskin Campaign Detailed

The Total War: Warhammer [official site] campaign map is lovely. Creative Assembly have released a 16 minute long “Greenskins Campaign Walkthrough” that shows the strategic side of the game in detail for the first time. Auto-resolving battles as he goes, the narrator takes us on a quick tour of the portions of the Warhammer Fantasy world that will be included in the initial release (the game is the first part in a trilogy that will combine to make one enormous map). I’m particularly taken by the mighty bridges that dwarven engineers have built to span mountain ranges, as well as the concept of ‘fightiness’.

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Total War: Warhammer Trailer Shows Campaign Map

I’ve yet to watch any of the Total War: Warhammer trailers, because I know nowt about Warhammer and so normally leave that kind of thing to Adam. I do like a good map though, and the latest trailer shows the game’s campaign map for the first time in between scenes of battle.

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Shroom For Improvement: Total Warhammer’s Night Goblins

Total War: Warhammer’s [official site] latest reveal shows Night Goblins in action. In this case, ‘in action’ translates as ‘standing around like static models until one of their own kind starts wailing on them with a giant ball and chain’. The culprit is a Night Goblin Fanatic and for today’s confession, I declare that the uncontrollable random paths of destruction that those wee fungi-filled blighters tore across battlefields made them my favourite Warhammer units. It was between them and the Doom Divers at any rate. We received confirmation they’d be in the game way back when.

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Mordheim: City Of The Damned Preparing For Launch

Oh, Mordheim [official site], (semi)turn-based Games Workshop adaptation of my dreams. It was love at first sight when we met last year and I’ve endured the somewhat dissatisfying Early Access period of our courtship in the hope that something special would blossom.

With its full release set for an as-yet unannounced date this month, Mordheim is finally looking like the game I remember falling for. The latest trailer explains how the four faction-based campaigns work.

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Wot I Think: Warhammer End Times – Vermintide

Left 4 Dead with Skaven. That was surely the elevator pitch for Fatshark’s Warhammer: End Times – Vermintide [official site] and the game, now released, hews fairly close to that mash-up. Four players, each taking on the role of a specific character, must fight their way through swarms of Skaven, including special variants, to achieve objectives that vary from one level to the next.

At first glance it’s all very familiar. At second and third glance there’s little to change that initial judgement. I’ve been glancing for days though and can report that Vermintide does have its own identity. Here’s wot I think.

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Mordheim: City Of The Damned Explained In New Trailer

When I was much younger, primary school age, I was into Games Workshop stuff. By the time I’d reached high school I’d begun to grudgingly disassociate myself with it for fear of being bullied, such was life at the educational establishment I attended in Glasgow. Which is shit, really, because besides anything else I missed the boat with Mordheim: City Of The Damned [official site ], thus only know anything about the once-tabletop-now-desktop Warhammer mashup via what I’ve read on these here pages of RPS.

Now as if the above examples of fine wordsmith-ery weren’t enough, Mordheim’s latest information-laden overview trailer does such a good job of describing what it’s about – in just over two minutes, I may add – that I now think all games should face this sort of word-weaving treatment pre-release. Let’s have a gander.

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Ten Minutes Of Waaagh: Total War – Warhammer In-Game Footage

Here it is then – the first footage of an actual war in Total War: Warhammer [official site]. It looks more or less how I’d imagine Total War with fantasy units would look and that is a good thing. The developer commentary does a good job explaining how certain aspects will work. Flying units, giant units and spells in particular. Speaking of spells, the Foot of Gork stomps down onto the battlefield in the video. I remember the cardboard template for it being my favourite Warhammer Fantasy accessory.

Word of warning: there’s a horrid giant spider.

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Imperial: Total Warhammer’s First In-Engine Video

There’s a moment in this first in-engine trailer for Total War: Warhammer [official site] when the Emperor Karl Franz rallies his troops on the battlefield. It’s a reminder of one of my favourite parts of any Total War game – the pre-combat speeches that draw on the context of the coming battle to deliver bravadao in the face of certain doom, or the swaggering arrogance of a general whose forces outnumber the enemy ten to one. When the forces in this video meet, everybody seems to lose. Some are stabbed, some are stomped…one poor chap gets eaten.

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Total War – Warhammer Introduces Noble Cat-Birds

We’re probably not going to be covering all of these individually, but here’s the first of Sega and Creative Assembly’s unit-specific videos for the upcoming Total War: Hammer Time [official site]. Whether we post every single video or not, one thing’s for sure – if there’s a night goblin fanatic video at any point, I’ll be posting it several times.

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God Foot: Total War Warhammer’s Wonderfully Weird Units

When I go to watch the Creative Assembly team show off units from their upcoming Total War: Warhammer [official site] game, what really sticks out to me is the sense of humour. I’ve been to Total War previews before and the emphasis is very definitely on serious historical epic battles. This time around I watch a goblin with scrappy-looking wooden wings clamber into a catapult, preparing to fling himself into the ranks of the opposition.

“That’s called the Doomdiver catapult,” grins battle designer Simon Mann. “Goblins volunteer – I don’t know why you would – to have a pair of wooden wings strapped to their backs, get loaded into a catapult and then just get launched. In our game it is kind of silly, and there’s a lot of humour in the Warhammer franchise.”

The demo we’ve just seen didn’t involve a hands-on but it did give a decent peek at a lot of the units from the Empire and Greenskins factions. (Dwarfs and Vampire Counts will come a bit later, with Chaos also very strongly implied in trailers.) The Greenbacks are all manner of weird and wonderful, while the Empire occupies relatively familiar Total War territory – give or take the odd demigryph.

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Orcs Have Tithing Problems In Total War: Warhammer

The Warhammer war game Total War: Warhammer [official site] will have a shifting campaign that will differ hugely in style depending on which of the four announced factions you are playing as. This is according to battle designer Simon Mann, who chatted with Pip in LA this week, in a full interview to follow shortly.

Mann confirms my long-held suspicions when he tells her that Orcs “aren’t really into taxation”. To be fair, neither are most humans unless they’re high enough up the food chain to directly benefit. The Empire, meanwhile, is all about skullduggery.

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