Posts Tagged ‘Warhorse Studios’

Kingdom Come Deliverance guide: walkthrough, tips and tricks

Kingdom Come Deliverance

Kingdom Come: Deliverance is an atypical roleplaying game even putting the lack of supernatural creatures aside. There’s a greater focus on simulation, and a much steeper learning curve – getting into it is not easy or overly intuitive, especially compared to the majority of games that tend to lead you by the hand. Explanations for Kingdom Come’s various systems are particularly hard to come by, so if you’d rather not bash your head (and indeed your lockpicks) against every secured door you see, then take a seat, pour yourself a Saviour Schnapps, and have a gander at our guide to the game. This article was updated on March 9th 2018 with another million side quests and things.

Read the rest of this entry »

Kingdom Come Deliverance: how to master lockpicking

Kingdom Come Deliverance

The Middle Ages was no picnic. No wonder that, in so many RPGs, you tend to nick everything that hasn’t been nailed down – anything to give you an edge over the harsh environment. Every true hero naturally includes lockpicking and maybe even pickpocketing as part of their repertoire – you don’t save the world without first breaking a few locks. (Also, heads.) Despite its more grounded world and its more mundane protagonist, when it comes to stealing, Kingdom Come: Deliverance is really no different.

As you might expect, the game’s most valuable items are usually stored behind locked doors or in secure chests, with complex locking mechanisms barring your way. That’s why the Lockpicking skill is one of the most essential in the game. It doesn’t matter if you want to get equipment, food or other treasures – they can all be locked away from prying eyes.

Therefore, this article reveals everything you need to know about lockpicking. We’ll start with the lockpick itself, the most vital tool of every master thief. Then we’ll introduce you to the skill and its various upgrades. After that, some advice on how to overcome locks more easily, and how not to get caught while doing so. Read the rest of this entry »

Kingdom Come Deliverance: side quests

Kingdom Come Deliverance

Kingdom Come Deliverance: The Good Thief

This will likely be the first side quest you come across, unless you flee from Rattay immediately after waking up there. Once you’ve finished the intro and gathered your things, go and talk to Miller Peshek, who will give you this multi-part quest.

It seems you’ve racked up quite the debt by lying unconscious in his mill the past two weeks, which doesn’t exactly seem fair, but then it is the Middle Ages. Peshek wants you to repay the money he’s had to spend on herbalist appointments and whatnot, and if you want to be debt-free in 1403, you should get Peshek off your back ASAP. Unfortunately, the actions the miller requires of you are not exactly… savoury. Read the rest of this entry »

Kingdom Come Deliverance’s quest for historical accuracy is a fool’s errand

Authenticity. Accuracy. Realism. If you’ve been following the debates around Kingdom Come: Deliverance, you’ll have seen these words a lot, as well as others, like representation, racism and diversity. In the wake its release, there’s been a lot of talk about whether or not Warhorse Studios had been able to make good on their ambitions to deliver an RPG grounded in historical reality. It’s a natural question, but perhaps a better one might be: does the promise of historical accuracy make sense in the first place?

The game’s problems (and there are many) aren’t a symptom of a list of inaccuracies that could be fixed, but are rooted in the shaky, dangerous foundations on which those claims were built.

Read the rest of this entry »

Kingdom Come Deliverance mod adds unlimited saving

Kingdom Come

Kingdom Come: Deliverance deliberately doesn’t allow you to save the game whenever you feel like it, insisting that you either buy or brew a bottle of something called Saviour Schnapps first. It’s a heady beverage that saves your game even as it gets you drunk, and by the sounds of things it doesn’t seem too easy a beverage to come by. While the game does autosave on occasion, it doesn’t do so when you exit out, so it’s understandable that one of the very first Kingdom Come mods is one that does away with this punishing save restriction.

Read the rest of this entry »

Wot I Think: Kingdom Come – Deliverance

kingdomcomedeliverancereview2

“Elder Scrolls without the magic,” is the elevator pitch for Warhorse’s historical RPG Kingdom Come: Deliverance, but magic is a relative term – it all depends on what you’re used to. The game’s stringent recreation of alchemy may seem downright paranormal, for example, if you’re used to the streamlined, fire-and-forget approach of a game like Skyrim.

Given how many dungeons, dragons and mages RPGs tend to contain, Kingdom Come’s strictly historical approach often seems more fantastical and mysterious than its peers. That mostly helped me to make my way through this open world RPG with a spring in my step, even when bugs and crashes threatened to spoil the experience, and the story fell flat and the sidequests became repetitive.

Read the rest of this entry »

Kingdom Come: Deliverance’s latest video breaks down the combat system

kingdomcome

Kingdom Come: Deliverance, the historical RPG set in the 14th century, will feature rather a lot of brawling with grunting, armoured men, so Warhorse Studios has put together a detailed video on how the game’s combat system works. The studio is going for realism, basing the fighting techniques on medieval martial arts, so it looks a bit more involved than simply swinging your sword and hoping for the best — my favoured combat style.

Read the rest of this entry »

Kingdom Come: Deliverance rides out in February 2018

Kingdom Come: Deliverance [official site], the swish-lookin’ real-world medieval RPG from Warhose Studios, will arrive on February 13th, 2018. It’s the tale of a lowly blacksmith’s son in 14th century Bohemia (the Czech Republic, for younguns) who gets caught up in a civil war after his village is massacred. Here, a new trailer celebrating today’s announcement gives a look at how that story kicks off: Read the rest of this entry »

Kingdom Come: Deliverance gets a new trailer

Kingdom Come: Deliverance banner

Ever since I read Edwin’s early thoughts on medieval RPG Kingdom Come: Deliverance [official site], in which he slung turds at a man who was singing a song he didn’t like, I’ve been intrigued.

Warhorse Studios and Deep Silver have now put up a new trailer featuring a lot of good-looking environments and townsfolk going about their daily routines (as well as teasing a bit of non-specific news for next Friday).

Read the rest of this entry »

Brian Blessed charges into Kingdom Come: Deliverance

I would say “Sound the Brian Blessed warning alarm!” but goodness me, the man is his own warning alarm. Surely you’ll hear him long before you meet him in Kingdom Come: Deliverance [official site]. Yup, Brian Blessed (aka Blesso, the Blesser, Bless Up, the Blessinator, and BeeBee) has lent his voice and face to a character in the open-world medieval RPG. In a new dev video about the cast and motion-capture, Brible seems quite enthusiastic about how the real-world setting makes Deliverance educational. Read the rest of this entry »

Come Get Yer Armour In Kingdom Come: Deliverance

This is a grown man being kicked in the chest while wearing a full suit of armour. The folks behind Kingdom Come: Deliverance [official site], the medieval RPG that is replacing magic, goblins and fantasy with realistic combat and rotting food, have released a development diary showing off the armour system while playing dress-up. It’s extensive. While most games of its ilk would be satisfied with offering helmets, chest plates, boots and gloves, here there will be four layers of armour, with a grand total of 16 slots for all the wearable bits, including a coif, which is something I just had to look up.

(It’s a head thing.)

Read the rest of this entry »

Kingdom Come: Deliverance Delayed Till Next Year

Kingdom Come: Deliverance [official site], you may recall, is Warhorse Studios’ heartily-crowdfunded medieval RPG that drops fantasy in favour of realism. It’s a novel idea – stripping the genre of orcs, magic and dragons; instead focusing on meticulous combat, stat-building and consequence-bearing dialogue – and its CryEngine-powered getup has so far impressed in both its astute sword fighting sequences and moments of reflection.

Originally scheduled to release in late 2015, then this summer, it now won’t be ready until sometime in 2017, Warhorse have now announced.

Read the rest of this entry »

The Complex Combat Of Kingdom Come: Deliverance

Kingdom Come: Deliverance [official site] is a crowd-funding success story about hitting knights with swords in first person. It’s aiming to be a realistic RPG, where levelling up and getting loot will help you out, but there will be no magic, no goblins and your skill with a sword will determine your fate more than your stat line. That combat has been detailed in a recent developer diary, which digs deep on not only the strive for realism but the serious challenges encountered on that path.

Read the rest of this entry »

Kingdom Come’s Storm Of Cryengine-Powered Swords

This looks like people actually fighting. Like, properly clobbering each other with swords and boots and such. Whatever else successfully Kickstarted (and its own subsequent campaign, which combined has brough in well over $2m) medial RPG Kingdom Come: Deliverance [official site] ends up doing well or poorly, it’s gone to town on solid-looking, crunchy animation.
Read the rest of this entry »

Kingdom Come: Deliverance’s Rural Idyll

Ah, this is the life!

Kingdom Come: Deliverance makes medieval life look so pleasant in its latest trailer. Developers Warhorse have built something beautiful in CryEngine, and are showing off its fields, ponds, meadows, sheep, villages, and taverns in little slices of life. How splendid. They don’t show any of the warfare the open-world not-fantasy RPG’s actually built around, though. Still, just imagine men with swords hitting each other in the background of these tranquil scenes. Soldiers march between the pines. The fisherman stares intently at his rod, hoping the two blokes duking it out ignore him. A severed head flies past the praying lady’s window, briefly obscuring the moon.

Read the rest of this entry »

Space Team: Kingdom Come And Star Citizen Collaborating

I don't even know what I was thinking.

But not on a version of the delightful mobile game Space Team. Sometimes my headlines get away from me, take on lives of their own, and begin pulling nefarious pranks on innocent passersby. I apologize. I blame the public schooling system. But anyway, the two members of Kickstarter’s Might As Well Be Triple-A contingent, Star Citizen and Kingdom Come: Deliverance, are joining forces to sensually swap technology and probably tell each other all kinds of deeply personal secrets. I hope Star Citizen gets space horses. (Which, when couched in the previous metaphor, sounds like some kind of infectious disease. Clarification: I do not hope that Star Citizen gets the fictitious disease Space Horses.)

Read the rest of this entry »

Kingdom Come: Deliverance Is Doing Awfully Well

Warhorse pitched an ambitious project. Kingdom Come: Deliverance wants to be Skyrim meets The Witcher, but without all the pretend stuff like dragons. NO DRAGONS?! you cry in fear and rage. No, but it’s okay, because there are just so many swords. This ultro-historical epic comes from a Czech team of super-developers, they behind things like Mafia and ARMA, and they say things like, “Combat is calculated entirely with inverse kinematics, so it’s not even animated.”

It’s working. So far Deliverance has made well over half a million pounds, and they only asked for £300,000. What are people doing?! They’ve gone mad! But give give give we all are, and there’s now a new video explaining more about the game’s world.

Read the rest of this entry »

Come In: Kingdom Come Will Be ‘Very Open’ To Modding

Would this scene still be historically accurate if nobody was wearing clothes?

Kingdom Come: Deliverance didn’t quite win me over during a recent demo, but it certainly got me galloping toward its corner. Evidently, I’m not the only one, given that it’s already made enough money to buy its own kingdom. It’s preposterous with a capital Osterous, and I doubt it’ll be slowing down any time soon. But maybe you’re still on the fence. And that’s fine. I respect your most-annoying-person-in-the-ice-cream-line-like discernment. But I must say, Warhorse sure seems to be on the right track, and its approach to modding is no different.

Read the rest of this entry »

It Didn’t Dragon: Kingdom Come: Deliverance Funded

*Police Squad music*
Nathan’s excitement over Kingdom Come: Deliverance, a realistic open-world medieval RPG, has translated to Kickstarter success. The project is now funded, defeating the dragon (£300,000 funding target) with a swinging blow after only three days. With 27 days still remaining, they might be able to buy their own castle.
Read the rest of this entry »

Mega-Impressions – Kingdom Come: Deliverance

hashtag longreads

Kingdom Come: Deliverance has kind of a silly name, but it’s one heck of an intriguing prospect. The hyper-detailed historical RPG heralds from a small army of developers who once steered the creation of Mafia and Arma, among many others. Despite coming from a relatively small team by triple-A standards, the game’s production values are through the roof, and the dev team really wants it all: Skyrim-like exploration, a Mount and Blade-style world, entirely procedural combat, and choice reactivity inspired by The Witcher. Can Warhorse pull it off? I checked out an early build of the game and talked extensively with project director Daniel Vávra to find out if they’re on the right track.

Read the rest of this entry »