Posts Tagged ‘Warner Bros’

Batman Returns: Arkham Knight Re-Released Next Week

Batman: Arkham Knight [official site] will be re-released on October 28th, just over four months after it was pulled from sale for launching with big performance problems, publishers Warner Bros. announced today. After months of interim patches fixing it up for folks who bought it while it was available, they’re planning one big final patch including extra content that has since arrived for console versions.

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Batman Returns: Arkham Knight Due End Of October

Bam! Bif! Pow! Those noises and more may finally emerge from your computer at the end of this month when Batman: Arkham Knight [official site] finally really for real reals will be fixed enough to be re-released. Its delayed DLC will arrive then too.

This isn’t much more specific than the last update from Warner Bros. on their broken game, but it’s at least a relatively firm time. Just in time for folks to be distracted by shiny new end-of-year mega-franchise releases like Fallout 4, Assassin’s Creed Syndicate, Cod Blops 3, and StarCraft II: Legacy of the Void.

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Batman: Arkham Knight Maybe Back Out In A Few Weeks

“Coo-ee! Is that the Batcar from the Batfilms?” you might wonder. “That’ll be more Batman: Arkham Knight [official site] DLC, I’m sure,” you’ll intuit, and I’ll be both impressed and a bit weirded out by your adherence to RPS formatting. “But what does this matter to us when the game still isn’t back on sale on PC?” I’m glad you asked!

The announcement of yet more Batknight DLC has also brought the clearest indication we’ve had of when the game’s performance woes will be fixed and it’ll be released again: “in the coming weeks.”

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Batman: Arkham Knight’s New Batperformance Batpatch

The thing about Batman, people have repeatedly told me in pubs, is that he can overcome any situation and anyone because he plans for everything. Confirming that Warner Bros. are not run by an billionaire who gets his jollies wearing a wacky costume to beat up poor people, the launch of Batman: Arkham Knight [official site] was such a shambles WB pulled the game from sale, and their recovery plan has gone awry too.

After a delay, and a too-early launch-then-unlaunch this week, one of the planned performance-boosting patches is properly out. The game’s still not back on sale.

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Impressions: Mad Max

I’m trying to work out what I think of the early hours of Mad Max [official site] through a fog of flu and headaches, which is something I’d hoped might help enliven an interpretation of George Miller’s ultra-violent feverish post-apocalyptic peculiarity. Oddly, I’m increasingly convinced that my fever is the closest this massive open desert world will get to capturing that distinct tone of the films. But what about the rest? The driving, the punching, the quest for silence?

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Mad Max Roars Out, Dragging Movies To Steam Too

Mad Max [official site], the open-world apocalypse ‘em up from Just Cause devs Avalanche Studios has arrived on Steam, and so has Mad Max, the post-apocalyptic watch ‘em up series from Babe director George Miller.

Seeing the four Mad Max films on Steam is quite a surprise, given that Valve’s moving picture offerings so far have mostly been small indie films and documentaries about video games. It helps that Warner Bros. distributed the movies as well as publishing the game, but still, coo, Fury Road! More than ever, I wish Steam’s films were games.

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Batman: Arkham Knight Performance Patch Looking Late

Remember when Batman: Arkham Knight [official site] was released? Yeah, the memory’s a bit hazy to me too. Warner Bros. pulled the game from sale two months ago due to its shoddy performance, and still have no clear idea when it might relaunch – though it seems it’ll be longer than expected (and planned).

Warner Bros. had planned to release an “interim” patch in August to improve performance for folks who managed to buy the game before it was yanked, but their latest community update makes that seem unlikely. That patch only entered testing last week, with WB saying they hope to launch it “in the next few weeks”.

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Viddy Well: Mad Max Gameplay Galore

Splosions imminent

At what point in the market-o-rama before a game’s release are you content you’ve seen enough and will skip over it until you can play yourself? I like to get a broad sense of a game, see an interesting facet or two, then ignore it so I can discover the game myself and be surprised. Sadly, this job rarely allows that. The sacrifices I make…

If your answer is “Everything all of it as much as I possibly can more give me more more!” then you’re in luck with Mad Max [official site], thanks to a new ‘choose your path’ trailery thing and eighty minutes of livestreamed gameplay.

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Mad Max Might Live Up To Fury Road

Lackluster Mad Max [official site] presentations at previous games shows had led me to believe Avalanche’s open world shooter might be empty, fussy, dull. Then I played it and was pleasantly surprised: my 20 minutes of car combat were fun, exciting, and I’m keen to return to it.

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