Posts Tagged ‘Warner Bros’

The Red-Faced Knight Returns: Batman’s Back On Steam

So, let’s try this again. After a three and a half month hiatus, Batman: Arkham Knight [official site] is now available on Steam again. It was pulled off sale in July after criticisms of the PC version’s poor performance reached fever pitch, but I don’t think any of us really expected it would take this long to return. But now it has, along with all the DLC released for the untroubled console versions in the meantime. Warner are also offering all previous Arkham games for free to folk who purchased Arkham Knight between its initial release and November 16, along with a forthcoming Community Challenge Pack DLC and “Batman: Arkham inspired Team Fortress 2 items created by the Batman: Arkham community.”

The re-release hasn’t gone completely smoothly, however. SLI and Crossfire aren’t playing nice, and some folk with single GPUs are even reporting issues on newer drivers. Meanwhile, “For Windows 10 users, we’ve found that having at least 12GB of system RAM on a PC allows the game to operate without paging and provides a smoother gameplay experience.” Holy high disposable incomes, Batman – 12 Gigabytes?
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Batman Returns: Arkham Knight Re-Released Next Week

Batman: Arkham Knight [official site] will be re-released on October 28th, just over four months after it was pulled from sale for launching with big performance problems, publishers Warner Bros. announced today. After months of interim patches fixing it up for folks who bought it while it was available, they’re planning one big final patch including extra content that has since arrived for console versions.

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Batman Returns: Arkham Knight Due End Of October

Bam! Bif! Pow! Those noises and more may finally emerge from your computer at the end of this month when Batman: Arkham Knight [official site] finally really for real reals will be fixed enough to be re-released. Its delayed DLC will arrive then too.

This isn’t much more specific than the last update from Warner Bros. on their broken game, but it’s at least a relatively firm time. Just in time for folks to be distracted by shiny new end-of-year mega-franchise releases like Fallout 4, Assassin’s Creed Syndicate, Cod Blops 3, and StarCraft II: Legacy of the Void.

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Batman: Arkham Knight Maybe Back Out In A Few Weeks

“Coo-ee! Is that the Batcar from the Batfilms?” you might wonder. “That’ll be more Batman: Arkham Knight [official site] DLC, I’m sure,” you’ll intuit, and I’ll be both impressed and a bit weirded out by your adherence to RPS formatting. “But what does this matter to us when the game still isn’t back on sale on PC?” I’m glad you asked!

The announcement of yet more Batknight DLC has also brought the clearest indication we’ve had of when the game’s performance woes will be fixed and it’ll be released again: “in the coming weeks.”

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Batman: Arkham Knight’s New Batperformance Batpatch

The thing about Batman, people have repeatedly told me in pubs, is that he can overcome any situation and anyone because he plans for everything. Confirming that Warner Bros. are not run by an billionaire who gets his jollies wearing a wacky costume to beat up poor people, the launch of Batman: Arkham Knight [official site] was such a shambles WB pulled the game from sale, and their recovery plan has gone awry too.

After a delay, and a too-early launch-then-unlaunch this week, one of the planned performance-boosting patches is properly out. The game’s still not back on sale.

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Impressions: Mad Max

I’m trying to work out what I think of the early hours of Mad Max [official site] through a fog of flu and headaches, which is something I’d hoped might help enliven an interpretation of George Miller’s ultra-violent feverish post-apocalyptic peculiarity. Oddly, I’m increasingly convinced that my fever is the closest this massive open desert world will get to capturing that distinct tone of the films. But what about the rest? The driving, the punching, the quest for silence?

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Mad Max Roars Out, Dragging Movies To Steam Too

Mad Max [official site], the open-world apocalypse ’em up from Just Cause devs Avalanche Studios has arrived on Steam, and so has Mad Max, the post-apocalyptic watch ’em up series from Babe director George Miller.

Seeing the four Mad Max films on Steam is quite a surprise, given that Valve’s moving picture offerings so far have mostly been small indie films and documentaries about video games. It helps that Warner Bros. distributed the movies as well as publishing the game, but still, coo, Fury Road! More than ever, I wish Steam’s films were games.

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Batman: Arkham Knight Performance Patch Looking Late

Remember when Batman: Arkham Knight [official site] was released? Yeah, the memory’s a bit hazy to me too. Warner Bros. pulled the game from sale two months ago due to its shoddy performance, and still have no clear idea when it might relaunch – though it seems it’ll be longer than expected (and planned).

Warner Bros. had planned to release an “interim” patch in August to improve performance for folks who managed to buy the game before it was yanked, but their latest community update makes that seem unlikely. That patch only entered testing last week, with WB saying they hope to launch it “in the next few weeks”.

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Viddy Well: Mad Max Gameplay Galore

Splosions imminent

At what point in the market-o-rama before a game’s release are you content you’ve seen enough and will skip over it until you can play yourself? I like to get a broad sense of a game, see an interesting facet or two, then ignore it so I can discover the game myself and be surprised. Sadly, this job rarely allows that. The sacrifices I make…

If your answer is “Everything all of it as much as I possibly can more give me more more!” then you’re in luck with Mad Max [official site], thanks to a new ‘choose your path’ trailery thing and eighty minutes of livestreamed gameplay.

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Mad Max Might Live Up To Fury Road

Lackluster Mad Max [official site] presentations at previous games shows had led me to believe Avalanche’s open world shooter might be empty, fussy, dull. Then I played it and was pleasantly surprised: my 20 minutes of car combat were fun, exciting, and I’m keen to return to it.

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Batman: Arkham Knight ‘Interim’ Batpatch Due In August

Do you know anything about how computers work, Batman? How is this supposed to help?

Zam! Biff! Pow! Bap! Awk! Boff! Flrbbbbb! Vronk! Zlott! Zlonk! Swa-a-p! Crunch-eth! These onomatopoeias and more are the sounds that have surely filled meeting rooms at Warner Bros. since the disastrous PC launch of Batman: Arkham Knight [official site]. Almost four weeks after pulling the game from sale until they’d fixed it up, it seems WB and Rocksteady are still a fair way off bringing it back.

The next patch for folks who bought Bats before he was sent to the Batcave’s naughty step will arrive in August, WB have announced. This is described as an “interim patch update”, which suggests that The Big One is still lurking in the future beyond.

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Have You Played… Batman: Arkham Asylum?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I grew quickly weary of Batman: Arkham City and initially had no interest in Batman: Arkham Knight, but that game being released and then unreleased left me thinking about and eventually longing for the Bat. Batman: Arkham Asylum [official site], the first in the series, is where I choose to return. It’s still a remarkable game.

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Batman: Arkham Knight BatDLC Batdelayed, Batobvs

Given that Batman: Arkham Knight [official site] is not yet back on sale, after publishers Warner Bros. pulled it from stores due to shonky performance, it’s no surprise that its DLC is being delayed. That is, however, now official. While next week will bring Batgirl and her own brand of Batbiffing to console versions in the Batgirl: A Matter of Family DLC, it’s delayed indefinitely on PC.

Warner Bros. have apologised again for the game’s shoddy state. “We are taking full responsibility for releasing a product that did not meet our quality standards”, they say. “We are modifying the internal review process for all of our games,” they say. As they jolly well should.

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Rumour – WB Knew Batman Arkham: Knight PC Was Pants

Rumours are shifty things, and we should recognise that we’re more inclined to trust ones which support our existing opinions. That said, I TOLD YOU SO. A mate of Ian Video Games has told Kotaku that publishers Warner Bros. knew for ages that the PC version of Batman: Arkham Knight [official site] was wonky – it’s bad enough that WB have pulled it from sale while it’s being fixed – but released it anyway.

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Batman: Arkham Knight Mod Unlocks Other Characters

Okay, so the PC version of Batman: Arkham Knight [official site] was so shoddy that Warner Bros have temporarily removed it from sale. That doesn’t mean those of you playing despite the temperamental frame rate and occasional freeze can’t enjoy a little something not available on console, namely, a mod which allows you to play as ten characters other than Batman, from Harley Quinn to Jim Gordon. Even if Harley Quinn: Arkham Knight doesn’t have quite the same ring to it.

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Arkham Knight Batpatch Released, And Future Batplans

They don't seem overly impressed or relieved to see you, Bats.

I would have preferred it if Warner Bros. had decided not to release Batman: Arkham Knight [official site] in a wonky state rather than chuck it out then quickly pull it from sale and throw people who’ve just finished a game back to crunching. But they’re the publisher we need right now, not the one we deserve (and by “need” I mean “personally benefit from”).

Saturday brought the release of a small patch for the Batgame, along with a list of what developers Rocksteady (who’re leading patch development, not the folks who ported it) plan to tackle next. It’s a list of fairly important things.

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Holy Framerates, Batman: Arkham Knight Is A Mess

Edit: Further in-house RPS testing is inconclusive. I’ve rolled back my Nvidia drivers to the previous release and now have a steady framerate (with Gameworks switched on and settings maxed) until I hit a Batmobile sequence, at which point I’m experiencing dips seemingly at random. Alec, on similar hardware, is using the latest drivers and having a better experience., though still has Batmobile problems. John is on AMD – we’ll check back with him soon.

There was no pre-release PC code for Batman: Arkham Knight [official site] so I started the crusade through another long Halloween early this morning to bring you a full judgement as soon as possible. As I loaded the game, I spotted the “mostly negative” regarding Steam reviews and resolved to pay close attention to any stuttering, glitches or other technical issues. Close attention wasn’t necessary.

Even half an hour into the game, I’m seeing the framerate fluctuate wildly, even during cutscenes. The benchmark test (which reports highs of 47fps even though the game itself is locked to 30) reckons my average fps is 38 but with single digit lows. Once the game starts, the framerate is about as steady as Harvey Dent’s moodswings.

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Batman: Arkham Knight Out Today

Did you know that Batman: Arkham Knight [official site] is out today? You did? Then Warner Bros’ marketing budget has been vindicated. Did you you know that the early Steam reviews suggest that the PC port has serious bugs and performance issues? You did? Good.

Adam is playing it now and should have more detail shortly [Update: here is more detail]. In the meantime, here’s a launch trailer for the game with all its leather clad bombast.

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Batman Arkham Knight E3 2015 Trailer: Everyone In Gotham’s Gone To The Rapture

Well now, someone wants to be making Bioshock games instead of superhero games, don’t they? This trailer for this year’s Batman: Arkham Knight [official site] does a number of unusual things. Like be in first-person, like star someone other than Batman (a Gotham cop who sounds an awful lot like Breaking Bad’s Mike Ehrmantraut to my ears), like be kind of a shooter, and like depict a retro-futurist city collapse into zombieish chaos as period music plays. HMM.
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