Posts Tagged ‘warner’

Middle-Earth: Shadow Of War shows that revenge is a dish best served re-heated

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Nothing does revenge quite like Middle-Earth: Shadow Of War [official site]. But more games really really should.

When Shadow Of Mordor came out in 2014, no one was really expecting it to be good. But it was great. And the greatest thing about it was its Nemesis system. Because your character is already dead, and possessed by a grey, grey ghost, getting killed by an enemy was not your end. Instead you woke up at a respawn tower, with vengeance on your mind. The orc that killed you would automatically be given a promotion, a ranking among the orc leadership in the area, and greater abilities. He’d also be given a personality, strengths and weaknesses, and most of all, a name. Read the rest of this entry »

The Joy of Shadow Of Mordor’s combat

Shadow of Mordor [official site] has one of the most satisfying combat moves in gaming. It’s a simple double counter, performed by tapping the counter button twice when separate enemies attack you at the same time. You, the ranger Talion, block one attack. To deal with the other you summon an undead elvish Lord called Celebrimbor, who springs out of your body in wraith form to parry the shocked orc’s sword and pummels them into the ground. Every time it happens part of me wants to jump from my seat and whoop.

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Middle-Earth: Shadow of War & the Truman Show Effect

Middle-Earth: Shadow of War [official site] expands on its predecessor’s innovative Nemesis System and its believable NPCs take us one step further away from the static worlds of most open world games. I’ve been thinking about how that works, and why so many games make me think of The Truman Show.

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The Joy Of Arkham Asylum’s broken Batman

A few hours into Arkham Asylum [official site], I thought Batman’s cape was glitching. It does occasionally catch on railings if you brood-squat at an odd angle, but this was different; an occasional flash of colour in the gloom of the garment* caught my eye and I thought Bats’ big old utility belt was glitching through the cape. But, no, the cape had been torn and as the long night in Arkham continued, Batman’s beatings would make marks all over his suit.

More importantly, he gets a heck of a five o’clock shadow.

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Sweet FA: Lego Star Wars – The Force Awakens Launches Broken

A live stream of the game.

Update 2: And now the game is finally working. I imagine our review code will arrive any month now!

Update: It seems that a missing 9.5GB of the game are now appearing on people’s hard drives. What a pickle.

Original story: Warner/Traveller’s Tales have historically treated the PC releases of their Lego games with what can only be described as contempt. Despite the games almost always being completely wonderful, from marketing to access to review code, PC is bizarrely ignored. It was only the most recent of the few dozen games that acknowledged PC system settings as even being a thing. And now the latest, Lego Star Wars: The Force Awakens, has launched on Steam as a black screen.

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Arkham Knight Officially Abandons Multi-GPU Support

I’ve long felt that multi-GPU systems are playing with expensive fire, and even worse can, like audiophilia, lead to an anxious, ongoing preoccupation with whether you have the ‘best’ at the expense of actually enjoying what you’re playing/hearing. Even so, I sympathise with people who invested both money and time into their SLI or Crossfire setups, only to now be told that one of the biggest games of the year will effectively never support ’em. Warners/Rocksteady have officially thrown in the towel for Batman: Arkham Knight [official site]’s errant multi-GPU performance.
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Wot I Think: Batman – Arkham Knight

There’s been so much talk about Batman: Arkham Knight [official site] but one question has been left unanswered, at least round these parts. Is it any good? While the game was unavailable, there seemed little point in telling you Wot I Think but I did in fact play this latest Batventure in its entirety when it first released. I was mid-way through my introductory review paragraph when Warner pulled the game from digital shelves. It’d be dishonest to pretend that my thinking about the game hasn’t changed in the months since – I enjoyed it much more in the moment than my memory allows me to believe – but on one point I still stand against the critical tide.

I love Rocksteady’s Batmobile.

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The Arkham Knight Re-Release Isn’t Going Down Well

Last night’s re-release of the troubled PC version of Batman: Arkham Knight [official site] tries to fix two things: one is the misbehaving technology, and the other is the reputation. The game was pulled off Steam in June after a torrent of complaints, refund requests and negative customer reviews. No doubt its makers had hoped the Steam reviews would turn positive come this much-anticipated update, but it seems the opposite is happening – the new version has new problems, and the negative reviews are pouring in once again.

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Warner Suspends Sales Of Batman: Arkham Knight PC

In an absolutely extraordinary move, Warner Bros. have announced they’re to stop selling Batman: Arkham Knight on PC until they’ve fixed the massive technical issues so many are having. Posting to their forum, they stated, “We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards.”

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Wot I Think: Lego Jurassic World

The prolific TT Games have a new Lego game just in time for the new Jurassic World movie. Covering all four Jurassic Park movies and featuring an awful lot of stompy dinos, how does Lego Jurassic World one fare in their ever-growing catalogue? Here’s wot I think:

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Live Action Lore: Mortal Kombat – Legacy

Mortal Kombat X [official site], a game about punching peoples’ guts into paste, will be release on April 14th. You might think that learning how to perform all of the fatalities is the best way to prepare for the launch, and back in the day that might have been the case, but Mortal Kombat isn’t just a game about pulling your opponent’s spine out through his nostril – not anymore. It’s a game about the motivations that drive you to remove that spine. Prepare yourself:

Mortal Kombat: Legacy brings to life the complex and rich history of the gaming world of MORTAL KOMBAT.

FATALITY.

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A Roguelike Gallery: Batman – Arkham Knight

Batman: Arkham Knight [official site] won’t be released until June but I already feel like I’m involved in a turbulent relationship with Rocksteady’s latest. After the disappointment of Arkham’s Oranges, I was relieved to hear the makers of Asylum and City were back on the case. That relief was soon replaced by doubt – much as I liked City, I felt it went too big and the addition of the Batmobile seems like it’ll steer the game even further away from the original’s tight design. The Batmobile trailer seemed to confirm my worst fears, like one of Scarecrow’s guffs, but now there’s another trailer. And I’m happy. Happier. Conflicted.

I might end up filing divorce papers before the bloody thing has been released.

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In The Grump Tank: Arkham Knight

Hardly any time has passed since the previous Arkham Knight trailer but I wanted to share this one for reasons that will become obvious. It’s all about the car, that being the big new feature and all, and it has managed to eradicate any enthusiasm I had about getting behind the wheel. The Batmobile looks more like a military fetishist’s wargasmic dream (never forget), and in the new clip we see more of its weaponry as it fights an army of tanks. Presumably they’re unmanned tank drones of some kind because Brucey does not seem concerned about the crew. Or collateral damage. It’s more Battlezone than Batman.

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Introducing The Brucemobile: Batman – Arkham Knight

Batman’s taste in cars has changed over the decades. The new trailer for Batman: Arkham Knight shows Rocksteady’s integration of the Batmobile into their particular brand of urban exploration and fisticuffs. The driving sections aren’t relegated to minigames or interludes, the vehicle is right there, in the thick of the action. In the scenes below, Batman uses his car to fight some tanks because, for reasons that I don’t understand, he is beating up a sci-fi army. It’s a good thing his car is the most advanced piece of military technology on the planet. He used to drive a Sedan.

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Wot I Think (So Far): Middle-Earth: Shadow Of Mordor

I haven’t finished Middle-Earth: Shadow Of Mordor, because for whatever tiresome reasons Warner refused to give us (and seemingly us alone) code before the game’s release. This is after a couple of lengthy days spent plugging away at what is a huge, detailed, and really rather fantastic brawling action game, set betwixt Hobbit and Lord Of The Rings (and importantly, it’s fun even if you don’t care about either). Here’s wot I think (so far).

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For Everything A Reason? F.E.A.R. Online

F.E.A.R. Online’s open beta test begins on October 7th, ahead of full launch on the 17th, and signups are now active. Go! Run! Register! It’s free!

Or perhaps not. The original F.E.A.R. takes place almost entirely in a succession of rather ordinary office buildings but that doesn’t matter because the combat is absolutely splendid. Bullets have tremendous impact and slow motion slides across debris-strewn rooms, ending in a chunky boot to the face, are like a John Woo shoot-out with weighty momentum in place of balletic grace. Thanks to a hard-working community, the multiplayer component is still available to play and I’m not sure how F.E.A.R.O. intends to lure people into its own take on the series’ combat and…gulp…lore.

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Wot I Think: Gauntlet

Gauntlet has always been a simple pleasure. Run through a dungeon with up to three pals, killing hundreds of monsters as a team, nicking treasure from one another like arch rivals, and shooting the food a split second before your wounded wizard chum manages to grab it. Arrowhead, of Magicka fame, have taken the reigns for this latest installment of the veteran series. Here’s wot I think.

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Wot I Think: Lego Marvel Super Heroes

Lego Marvel Super Heroes is out in the States, but has then horribly drowned in the oceans, seemingly not released in Europe until the 15th November. Quite why Warner would go to such lengths to screw up the release of such an excellent game we’re not sure. We’ve asked. I’ve been playing it non-stop for days, and despite being told I’m only 20% of the way through, feel ready to tell you wot I think:

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What’s Going On With Lego Marvel’s Mess Of A Release?

If you’re in the futuristic megacities of Americaland, you’ll likely know that you can buy and play Lego Marvel Super Heroes on Steam right now. You’ve been able to for a week or so. If you’re in, say, Britain, you may not know that you too can’t. Except, until recently, you could buy it! Just not play it. It’s been fixed now, but for a while there, Steam had it as a “coming soon” with a release date in the past, and a store page that let you buy it with no warnings. Just, when you went to install it, it got stuck. So what happened there? And why isn’t it out in the UK for another two weeks?

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Wot I Think: Batman – Arkham Origins

Despite its name, Arkham Origins isn’t so much Batman Begins as Batman Continues. A cynic might presume that the handing of the license to a new studio and rapid turn-around of the sequel suggests that Batman is mainly continuing because Pennyworth needs a new pair of shoes. But has the vigilante become a mercenary or is this another solid entry in the series? Here’s wot I think.

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