Posts Tagged ‘warner’

A Roguelike Gallery: Batman – Arkham Knight

Batman: Arkham Knight [official site] won’t be released until June but I already feel like I’m involved in a turbulent relationship with Rocksteady’s latest. After the disappointment of Arkham’s Oranges, I was relieved to hear the makers of Asylum and City were back on the case. That relief was soon replaced by doubt – much as I liked City, I felt it went too big and the addition of the Batmobile seems like it’ll steer the game even further away from the original’s tight design. The Batmobile trailer seemed to confirm my worst fears, like one of Scarecrow’s guffs, but now there’s another trailer. And I’m happy. Happier. Conflicted.

I might end up filing divorce papers before the bloody thing has been released.

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In The Grump Tank: Arkham Knight

Hardly any time has passed since the previous Arkham Knight trailer but I wanted to share this one for reasons that will become obvious. It’s all about the car, that being the big new feature and all, and it has managed to eradicate any enthusiasm I had about getting behind the wheel. The Batmobile looks more like a military fetishist’s wargasmic dream (never forget), and in the new clip we see more of its weaponry as it fights an army of tanks. Presumably they’re unmanned tank drones of some kind because Brucey does not seem concerned about the crew. Or collateral damage. It’s more Battlezone than Batman.

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Introducing The Brucemobile: Batman – Arkham Knight

Batman’s taste in cars has changed over the decades. The new trailer for Batman: Arkham Knight shows Rocksteady’s integration of the Batmobile into their particular brand of urban exploration and fisticuffs. The driving sections aren’t relegated to minigames or interludes, the vehicle is right there, in the thick of the action. In the scenes below, Batman uses his car to fight some tanks because, for reasons that I don’t understand, he is beating up a sci-fi army. It’s a good thing his car is the most advanced piece of military technology on the planet. He used to drive a Sedan.

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Wot I Think (So Far): Middle-Earth: Shadow Of Mordor

I haven’t finished Middle-Earth: Shadow Of Mordor, because for whatever tiresome reasons Warner refused to give us (and seemingly us alone) code before the game’s release. This is after a couple of lengthy days spent plugging away at what is a huge, detailed, and really rather fantastic brawling action game, set betwixt Hobbit and Lord Of The Rings (and importantly, it’s fun even if you don’t care about either). Here’s wot I think (so far).

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For Everything A Reason? F.E.A.R. Online

F.E.A.R. Online’s open beta test begins on October 7th, ahead of full launch on the 17th, and signups are now active. Go! Run! Register! It’s free!

Or perhaps not. The original F.E.A.R. takes place almost entirely in a succession of rather ordinary office buildings but that doesn’t matter because the combat is absolutely splendid. Bullets have tremendous impact and slow motion slides across debris-strewn rooms, ending in a chunky boot to the face, are like a John Woo shoot-out with weighty momentum in place of balletic grace. Thanks to a hard-working community, the multiplayer component is still available to play and I’m not sure how F.E.A.R.O. intends to lure people into its own take on the series’ combat and…gulp…lore.

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Wot I Think: Gauntlet

Gauntlet has always been a simple pleasure. Run through a dungeon with up to three pals, killing hundreds of monsters as a team, nicking treasure from one another like arch rivals, and shooting the food a split second before your wounded wizard chum manages to grab it. Arrowhead, of Magicka fame, have taken the reigns for this latest installment of the veteran series. Here’s wot I think.

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Wot I Think: Lego Marvel Super Heroes

Lego Marvel Super Heroes is out in the States, but has then horribly drowned in the oceans, seemingly not released in Europe until the 15th November. Quite why Warner would go to such lengths to screw up the release of such an excellent game we’re not sure. We’ve asked. I’ve been playing it non-stop for days, and despite being told I’m only 20% of the way through, feel ready to tell you wot I think:

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