Posts Tagged ‘Wasteland 2’

Singing For A Third Supper: Bard’s Tale IV Halfway Funded

Shame on all of you! I just came here to see Honk If You're Horny in peace

I don’t know. Iiiiiiiiiiii ddddddddddon’t kkkkkkkkkknow. A Wasteland sequel seemed like a fantastic idea, given the divisive actiony direction Bethesda took Fallout in. A Planescape: Torment follow-up was absolutely giving literate roleplayers what they wanted (hopefully, anyway – that one’s not out yet). Bard’s Tale, though? I know it’s a landmark cRPG, but it’s not one I’ve heard many people crying out for a new sequel to. I guess I worry a little that it’s old-school roleplaying for old-school roleplaying’s sake, and I’d prefer something stone-cold new. But what do I know, given inXile’s The Bard’s Tale IV Kickstarter campaign (their third to date) has rounded up $800,000 of its desired $1.25m in less than a day? Clearly there’s an appetite, and clearly The Bard’s Tale IV is going to happen.
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Free Wasteland 2 Add-On: Better Graphics, New Stuff

click to embiggen me. Missus.

Despite generally positive buzz, I didn’t get too far into Wasteland 2 [official site] because babies/RPGs are so long, but if there’s one guaranteed way to make me revisit a game it’s to improve its graphics. So many years of playing games, and still I’m such a moth to pixel-shaded flames. Pfft, like new graphics ever actually made a game more enjoyable, yet I choose to believe they will every single time. New graphics aren’t the only addition to the newly-unvieled Wasteland 2 GOTY Edition, however. “Major enhancements to gameplay”, apparently. Most importantly it’s free to all existing W2 owners.
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Life’s Too Short: How I Learned To Embrace Easy Mode

Jon Morcom ruminates – not entirely seriously – on trying to overcome difficulty spikes in games.

“Slick, you dozy prick! How can you miss with a shotgun from point blank range?” I recently shocked myself by saying this rather too loudly at some pixels on my screen arranged into the shape of a nondescript bald man firing a gun very badly. I’d bought Wasteland 2 [official site] off the back of some good reviews and approached it with no real pre-conceptions. Shock, horror I’d never played the original Wasteland, only a few hours of genre stable-mate Fallout and Fallout 2 not at all; please forgive me hardcore gamers (in the interests of full disclosure I’ve also never rolled a hoop with a stick or flicked a juggling diabolo high into the air). But I make mention of my futile, out-loud admonishment of a party member who just happened to miss, as the combat dice rolls in Wasteland 2 will occasionally have him do, to exemplify the degree to which I’d invested in the game.

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inXile Tease Another cRPG Comeback: Bard or Baldur?

that's Torment: Tides of Nananana concept art, btw

With two successful Kickstarters under its belt, one well-received RPG sequel out in the wild and one spiritual RPG sequel on its way, what next for Wasteland and Tides of Numenera dev inXile? Sadly, it doesn’t involve ditching any crazy capitalisation. It does, however, involve bringing back another much-loved olden roleplayer. But which one? I’ve stuck a few guesses (two of which are in this post’s title) below.

In the shorter term, they’ll also be doing a bit more tinkering with Wasteland 2.
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Wot I Think: Wasteland 2

Wasteland 2 is formidable. The word ‘sprawling’ comes to mind but it’s not quite right. There’s a bit of sprawl, if such a thing as sprawl can happen in bits, but the game’s density is a more distinctive feature than its actual size. InXile’s Kickstarted RPG is a large game and rewards repeated playthroughs with previously unseen content, but it’s the sheer quantity of stuff that has astonished and occasionally overwhelmed me. As to whether the effort of seeing it all (or most of it) has been worthwhile? Here’s wot I think.

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Would You Like To Experience Three Minutes Of Torment?

I myself experienced three minutes of torment just moments ago. It’s always a nightmare when my girlfriend heads into the bathroom before I can get in there for my first wee of the morning.

I felt much better when I experienced a different sort of Torment – a proper in-game look at the next RPG from Wasteland 2 creators inXile. It’s fascinating to see how Tides of Numenera is trying to evoke its spiritual predecessor Planescape: Torment without, in fact, being a Planescape game.
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Wasteland 2: Fargo On NPCs, DLC & Save-Scumming

When I sat down for a chat with Wasteland 2’s Brian Fargo (he of Interplay as-was, and now of InXile as-is), it wasn’t yet known that the Kickstarted alterna-Fallout RPG was to have its release date moved from August to September. Hence, I didn’t ask him about that. But we did talk about the state the game’s in now, what post-release plans are, sneaking recordings of his revivalist preacher granddad onto the soundtrack, mysterious NPCs, butterfly effect consequences and the importance of continuity.
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