When Wasteland Interactive announced Worlds of Magic, it was hard not to see the comparisons with Microprose’s stately and delicious fantasy strategy title, Master of Magic. Partly that was because of the echo in the name and partly because the press release said – and I paraphrase – “we would really really like to make a superb modern version of Master of Magic. Really.” All the features seemed to be in place but I questioned whether Wasteland’s game would be packed with quite as much of everything as its spiritual predecessor. Master of Magic was crammed with unit types, races, spells, heroes and artifacts. Now that the Kickstarter page is live, it appears Worlds of Magic is going to be triple-packed.