Posts Tagged ‘Watch Dogs 2’

The modders making games more gender-diverse

Hannah just wanted to be a farmer. Not a male farmer. Not a female farmer. Just a farmer that didn’t have to suffer NPC after NPC lumping them into one gender or the other. Hannah’s hopes rose with the release of Stardew Valley, but after jumping into the farming sim they discovered it offered only male and female gender identities, with he/she pronouns to match. As someone who identifies as non-binary, Hannah couldn’t help but be disappointed.

“I’ve almost come to expect little to no representation,” says Hannah. “Being able to play a character that is different from myself is fun and interesting, but playing one true to myself I find is often more fun. It feels more real if you are in the world rather than just an observer playing a person in that world.”

Unwilling to sit idly by, Hannah took it upon themselves to broaden Stardew Valley’s gender diversity, modding the game so that NPCs referred to the protagonist with gender-neutral pronouns and replacing the gender symbols in the character creator with ungendered body-type indicators.

The response from other players was overwhelming. Read the rest of this entry »

Wotcha, Cherry Hogs: Watch Dogs drops London hint

When they kick at your front door, how you gonna come? With your hands on your head or tapping on your phone? Think on that, as Ubisoft are hinting that the future of Watch Dogs may have an interest in (ohh-oh!) London’s Brixton. The latest Watch Dogs 2 [official site] update expanded the ending cutscene with a recording of a conversation stating that hacktivist cells are bustin’ out all over, see, and it shows numbers which just so happen to be map coordinates pointing at Brixton. Yeah, I’d like to see Ubi continue the wild Hackers homage in Merrye Olde Londonne Towne. Read the rest of this entry »

Steam Charts: Normal Parameters

Cor blimey, it’s only the weekly Steam Charts! As always, these are based on the accumulated sales on Steam over the previous week, not what’s doing best for itself at this exact moment in time.

A nice number one this week, but a rather old-fashioned top ten otherwise – with one unexpected aberration.

N.B. there is NO VENGABUS this week. Repeat NO VENGA BUS. It’ll return when it is most needed. Read the rest of this entry »

Decoding: open world games and killing by default

Decoding is a regular column about the games we love, and the tricks and traditions that make them tick.

“Oh shit, I pressed the wrong button and killed that guy.”

It happens to the best of us. You could play Watch Dogs 2 [official site] for days without firing a gun, or causing a fatal traffic accident, or beating someone to death with a billiard ball. Lead character Marcus Holloway doesn’t seem like the kind of person who’d leave bodies in his wake, and the ease with which he can become a killer is jarring. Like so many of our protagonists, he walks through life with the safety off and his finger on the trigger.

Open world games, particularly those of the urban variety, have a violence problem, and it’s mechanical rather than philosophical.

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Steam Charts: From France to San Francisco

Alec is away this week, following the Vengaboys around on tour. Or, if they’re not currently touring, just visiting places they’ve been, taking photos and placing them inside his scrapbook alongside some brief reflections. That means it falls to me to tell you which ten games were the best selling on Steam in the past week, and there are some pleasant games inside.

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Watch Dogs 2 DLC slightly delayed by patches

Ubisoft have delayed the first Watch Dogs 2 [official site] DLC release a touch, as they’ve been busy focusing on patches instead. That’s a good reason. I like Ubi’s recent decisions to fix games over rinsing players; remember they delayed The Division’s expansions too. But yes, if you want to hack the planet dressed as that ol’ hippy T-Bone you’ll need to wait a little longer. Read the rest of this entry »

Wot I Think: Watch Dogs 2

We’ve already looked at Watch Dogs 2’s [official site] multiplayer, which is seamlessly stitched onto the game’s open world singleplayer shenanigans, and I’ve written about my first few hours with the game. Now, having worked my way through the story missions and as much of the surrounding city as possible, I’m here to tell you wot I think of Ubisoft’s latest hack ’em up as a whole.

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