Posts Tagged ‘Watch Dogs’

Wotcha, Cherry Hogs: Watch Dogs drops London hint

When they kick at your front door, how you gonna come? With your hands on your head or tapping on your phone? Think on that, as Ubisoft are hinting that the future of Watch Dogs may have an interest in (ohh-oh!) London’s Brixton. The latest Watch Dogs 2 [official site] update expanded the ending cutscene with a recording of a conversation stating that hacktivist cells are bustin’ out all over, see, and it shows numbers which just so happen to be map coordinates pointing at Brixton. Yeah, I’d like to see Ubi continue the wild Hackers homage in Merrye Olde Londonne Towne. Read the rest of this entry »

Ubisoft executives fined €1.2 million for insider trading

Five executives from Ubisoft accused of insider trading have been fined a total of €1.2 million by French regulators, including the CEO of Ubisoft Montreal, Yannis Mallat, whose individual fine is €700,000. The company has said it will appeal the decision and continues to support the executives, saying that the regulator does not understand how its games are made.
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Wot I Think: Watch Dogs 2

We’ve already looked at Watch Dogs 2’s [official site] multiplayer, which is seamlessly stitched onto the game’s open world singleplayer shenanigans, and I’ve written about my first few hours with the game. Now, having worked my way through the story missions and as much of the surrounding city as possible, I’m here to tell you wot I think of Ubisoft’s latest hack ’em up as a whole.

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Watch Dogs 2’s jolly multiplayer is spoiled by guns

While Adam is busy hacking the planet for his final review, I’ve dropped into the multiplayer of Watch Dogs 2 [official site] to harass some of the world’s script kiddies. This is built into the singleplayer world “seamlessly”, you just select an option on your super-phone and a foe will become known to you a few hundred metres away (sometimes you’ll be warped closer to them). Now you’ve invaded their world, Dark Souls style, and have to hack them without being caught. It’s the same great game of hide and seek from the first Watch Dogs and I’m enjoying it a lot. But there’s also problems. Most significantly, why does this mode need guns?
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Can you hack it, fellow kids? Watch Dogs 2 is out on PC

Watch Dogs 2 [official site] is out now on PC, two weeks after our best friends in Console Town got their hands on it. The delay wasn’t surprising coming from Ubisoft, who like to make us wait before letting us clean up all the icons they’ve spilled onto a new map. They said it was to make sure the game “runs smoothly across a broad range of hardware”. Well, now we can test that theory for ourselves. You there, with the Pentium II processor, get downloading.
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Five Ubisoft executives accused of insider trading

Five executives from Ubisoft, including the CEO of Ubisoft Montreal, Yannis Mallat, have been accused of selling stock in the company while knowing about an imminent delay to Watch Dogs and The Crew, back in October 2013. All of the executives have denied the accusation from the French stock market regulator, Autorités des marchés financiers (AMF), and are currently disputing the long-running case, requesting for it to be nullified and seeking damages against the regulatory body.
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Hack The Planet Other Players In Watch Dogs 2’s PvP And Co-Op Multiplayer Modes

Ubisoft are pooping out all of their videogames news this week. Poopisoft. But then again, it’s Gamescom, so is everybody else. This time they’ve revealed details of multiplayer modes in Watch Dogs 2 [official site]. As long as your connected, they say, you’ll come across other players in the world. You can either team up with them, or do bad things to their phones while they’re not looking. It’s all kicking off in this trailer I’ve got down here. Follow me.

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Hack The Planet: Watch Dogs 2 Coming November 15th

Watch Dogs 2 [official site] will come out on November 15th, Ubisoft declared today, formally announcing the open-world crime simulator. It’s jetting off to the sunny San Francisco Bay Area and it… looks fun? Not simply fun-to-play fun, but actually having a sense of a fun, with colours and people who look like they’re having fun and no moody uncledads anywhere in sight. Here, jack into this announcement vid-o-rama:

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Watch Dogs 2 Announcement Announced, Teaser Teased

Ubisoft today announced the formal announcement of Watch Dogs 2 [official site], a sequel to their open-world crime simulator about a magical hacking telephone. They also released a trailer teasing the release of a trailer. What do we know about the announcement of Watch Dogs 2? It will be livestreamed at 6pm CEST (5pm UK time, 12pm EST, 9am PDT). What do we know about Watch Dogs 2 itself? Its hacking is also a bit silly, and its protagonist also has terrible dress sense. Observe:

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Grand Theft Uncle: GTA V’s Watch Dogs Mod

Note: Uncle optional.

The magical planet-hacking phone of Watch Underscore Dogs seemed a fine tool to play with in a sandbox world, but Ubisoft’s murderuncle simulator wants much fun as a sandbox. So hey, look, a mod brings Aiden Pearce’s fancy phone to Grand Theft Auto V [official site] – which has a wonderful world. You can now hack traffic lights, pop up traffic barriers, plunge the city into darkness, unlock cars, make trains freak out, rain money from ATMs, and pull other ctOS tricks.

Note: changing the player model to Aiden with his “iconic cap” is an optional, separate thing for hardcore uncle enthusiasts only.

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Over-Optimism: Ubisoft Learning From Watch Dogs Demo

Watch Dogs did not look like this.

You know how trailers of work-in-progress games sometimes look better than the finished game? That’s largely because they’re unfinished, unoptimised, and running on production hardware, so no one’s yet ordered folks to beat the beautiful out of them so they’ll actually run. It’s misleading, and while it does build anticipation it also leads to crushing disappointment. Ubisoft have felt that wave of disappointment crash over their faces, which is why they say they’re stopping doing that.

In an interview with The Guardian, Ubi head honch Yves Guillemot said that the company were overambitious with early displays of Watch Dogs, but their E3 2015 showings were the real deal.

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Grand Theft Aiden: The #WatchDogsIV Mod

That's one way to stop someone phoning in your crimes.

I’m eternally surprised by what modders manage to do with Grand Theft Auto IV, especially as Rockstar never released official mod tools. Modders needed to build tools before they could build mods, a bit like Minecraft–only you end up with high-fidelity murder rather than a monolithic phallus.

The latest wonder rising from GTA 4 borrows an awful lot from another open-world murder simulator: Watch Dogs. Mass-murderer-with-a-heart-of-gold Aiden Pearce is now hacking Liberty City with his magical telephone, popping barriers out the ground, riding trains, spying through cameras, screwing with traffic lights, and generally hacking the planet. It’s a remarkable feat.

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Watch Dogs’ Multiplayer Is Great, Broken, Great

I wrote a long list of reasons why I didn’t like Watch_Dogs very much, and then at the end wrote briefly with caveats about why I liked its multiplayer mode. I thought that would be the end of it, but then a couple of times a week ever since – and it’s been a month now – I boot the game back up to have another couple hours of hacking into other people’s games. How am I going to explain this, I keep thinking. I can’t, I can’t, I can’t, I’ll try.

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Watch Dogs Patch Due Soon, Brings Performance Fixes

This was a driver problem, to be fair.

If we’re going to talk about modders – and yes, I’m calling it a mod – releasing Watch_Dogs tweaks, then it seems only fair to mention when Ubisoft plan to do the same. As outlined in a post on the Watch_Dogs forum, a set of fixes and tweaks should arrive on PC in the next few days, bringing improvements to performance and control problems.

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Video: Watch_Dogs Graphics Mod Revives E3 2012 Effects

Mr underscore Magoo.

Watch underscore Dogs took a pre-release beating for the differences in visual fidelity between its early trailers, such as the original E3 reveal, and its later videos and final release. Now a mod creator called ‘TheWorse’ has released a tweak that aims to bring Watch_Dogs in line with how people originally hoped it would look. I’ve had a quick play with it, and there’s some comparative before/after screenshots and a video below.

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Wot I Think: Watch Dogs

Press E to grieve. But put away your phone first, at least.

One day you will purchase a multi-pack bag of assorted crisps. Maybe because you’re going to a party, maybe because you’re living on a budget. You won’t be overly fond of any of the contained flavours, every bite will feel a little on the soft side of fresh, and the individual packets will be 90% air, but you’ll at least feel comforted by having choice and abundance.

Welcome to Watch_Dogs, the latest videogame from Ubisoft. You play as Aiden Pearce, a brooding packet of cheese & onion whose hacker-criminal past has led to the death of his niece. Now you must run, drive and hack around its ready salted open world on a quest for truth and vengeance, alternating between salt ‘n’ vinegar main quests and a prawn cocktail of crafting and side missions familiar from Far Cry 3 among others.

Running low on crisp flavours, I may just end my review right here. But there’s something of Watch underscore Dogs stuck in my teeth and I need to unpick it. This is wot I think.

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Watch Dogs 101 Trailer Is Full Of All The Things

Watch Dogs scratches YOU behind the ear. With bad dialogue.

It doesn’t matter how many ASCII indie games I play, sometimes I have an itch only shite cutscenes can scratch. Sometimes I want to be told what to do. Sometimes I want to be told what to do by expensively animated, grumbly-voiced cartoons. Sometimes I just want to be able to lean back in my chair and let the game get on with it.

Thankfully: Ubisoft*. They’re releasing Watch Dogs on May 27th. I want to walk around its Chicago, hack its traffic lights, leap across its rooftops, burrow into my friends’ games and follow them around without them knowing. But I also want it to lead me by the nose, pointing me in the right direction with the pomp of big-budget cinematics. It’s comforting.

In other words, there is a place in my life for teenage fantasies writ large, and this nine-minute breakdown of every Watch Dogs feature is full of them.

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Meet Watch_Dogs’ Cast: Hacker Girl, Angry Man, Explosion

Up to this point, Watch_Dogs has been all about trench-coat-clad, vigilante-justice-dispensing hatman Aiden Pearce, but the game’s no one-man show. It’s positively brimming with colorful characters like–[KABOOOOOOOOOM]. Sorry, what I meant to say is, there’s this rebellious hacker girl and–[BLAAAAAAAAAMWOOOOOOOOSH]. Argh, my ears won’t stop ringing. Let me just find a solid wall to duck behind so I can tell you about the arms dealer who–[CRASHSMASHWHOOOOOMBOOOM, sounds of glass clattering in slow-mo]. I guess I’ll just let the weirdly action-packed character trailer speak for itself.

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Darknet Souls: Watch Dogs Trailer Demos Multiplayer

'Hack the planet!' I shall repeat endlessly. Like in that movie!

Some of my favourite Dark Souls moments came from being invaded. Down deep in the Tomb of the Giants, chased over the bones of colossal skeletons by the spirits of a wicked wizard then a lost paladin, oh I was so very pleased. It’s a fantastic little multiplayer touch, and one I’m glad to see Watch Dogs adopting on top of more traditional modes.

A new 9-minute trailer goes over the open-world hack ’em up’s three main multiplayer types: Dark Souls-y invasions, challenges tied into the ctOS mobile companion app, and objective-driven team violence.

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