Posts Tagged ‘Watch Dogs’

Wotcha, Cherry Hogs: Watch Dogs drops London hint

When they kick at your front door, how you gonna come? With your hands on your head or tapping on your phone? Think on that, as Ubisoft are hinting that the future of Watch Dogs may have an interest in (ohh-oh!) London’s Brixton. The latest Watch Dogs 2 [official site] update expanded the ending cutscene with a recording of a conversation stating that hacktivist cells are bustin’ out all over, see, and it shows numbers which just so happen to be map coordinates pointing at Brixton. Yeah, I’d like to see Ubi continue the wild Hackers homage in Merrye Olde Londonne Towne. Read the rest of this entry »

Ubisoft executives fined €1.2 million for insider trading

Five executives from Ubisoft accused of insider trading have been fined a total of €1.2 million by French regulators, including the CEO of Ubisoft Montreal, Yannis Mallat, whose individual fine is €700,000. The company has said it will appeal the decision and continues to support the executives, saying that the regulator does not understand how its games are made.
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Wot I Think: Watch Dogs 2

We’ve already looked at Watch Dogs 2’s [official site] multiplayer, which is seamlessly stitched onto the game’s open world singleplayer shenanigans, and I’ve written about my first few hours with the game. Now, having worked my way through the story missions and as much of the surrounding city as possible, I’m here to tell you wot I think of Ubisoft’s latest hack ’em up as a whole.

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Watch Dogs 2’s jolly multiplayer is spoiled by guns

While Adam is busy hacking the planet for his final review, I’ve dropped into the multiplayer of Watch Dogs 2 [official site] to harass some of the world’s script kiddies. This is built into the singleplayer world “seamlessly”, you just select an option on your super-phone and a foe will become known to you a few hundred metres away (sometimes you’ll be warped closer to them). Now you’ve invaded their world, Dark Souls style, and have to hack them without being caught. It’s the same great game of hide and seek from the first Watch Dogs and I’m enjoying it a lot. But there’s also problems. Most significantly, why does this mode need guns?
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Can you hack it, fellow kids? Watch Dogs 2 is out on PC

Watch Dogs 2 [official site] is out now on PC, two weeks after our best friends in Console Town got their hands on it. The delay wasn’t surprising coming from Ubisoft, who like to make us wait before letting us clean up all the icons they’ve spilled onto a new map. They said it was to make sure the game “runs smoothly across a broad range of hardware”. Well, now we can test that theory for ourselves. You there, with the Pentium II processor, get downloading.
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Five Ubisoft executives accused of insider trading

Five executives from Ubisoft, including the CEO of Ubisoft Montreal, Yannis Mallat, have been accused of selling stock in the company while knowing about an imminent delay to Watch Dogs and The Crew, back in October 2013. All of the executives have denied the accusation from the French stock market regulator, Autorités des marchés financiers (AMF), and are currently disputing the long-running case, requesting for it to be nullified and seeking damages against the regulatory body.
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Hack The Planet Other Players In Watch Dogs 2’s PvP And Co-Op Multiplayer Modes

Ubisoft are pooping out all of their videogames news this week. Poopisoft. But then again, it’s Gamescom, so is everybody else. This time they’ve revealed details of multiplayer modes in Watch Dogs 2 [official site]. As long as your connected, they say, you’ll come across other players in the world. You can either team up with them, or do bad things to their phones while they’re not looking. It’s all kicking off in this trailer I’ve got down here. Follow me.

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