Posts Tagged ‘Watch_Dogs’

Ubisoft’s Annual Uplay Spring Sale Now On

My calendar tells me we’re now over halfway through April. The Met Office tells me astronomical spring in the northern hemisphere started on March 20. Yet the weatherman told me yesterday that I can expect highs of a whopping nine degrees centigrade here in Glasgow this weekend. I’d swear it was still winter had the annual Uplay Spring Sale not kicked off this week, with big discounts on the likes of Assassin’s Creed Syndicate, Rainbow Six Siege and Far Cry 4, among others. Which others, you say? Find out after the drop.

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Have You Played… Watch_Dogs?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I’d forgive you if you haven’t. My review of Watch underscore Dogs found plenty of reasons to criticise the game, from its action to its mission and level design and its piss poor characters. But then I kept playing it, because the multiplayer was really good.

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Watch This Space: Watch Dogs 2 May Be In The Works

In news that surprises exactly no one, a sequel to Watch Dogs [official website] appears to be in the works. This comes according to some poor guy’s LinkedIn page that’s been sniffed out by VideoGamer.com.

Julien Risse is a senior gameplay designer at Ubisoft, whose past credits include the original Watch Dogs and its DLC Bad Blood, but the stand out oddity is his mention of an unannounced sequel for the series. He’s since deleted it from his credits but it lives on forever in screencap form. Somewhere, with knuckles between teeth, Julien Risse silently screams.

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Grand Theft Aiden: The #WatchDogsIV Mod

That's one way to stop someone phoning in your crimes.

I’m eternally surprised by what modders manage to do with Grand Theft Auto IV, especially as Rockstar never released official mod tools. Modders needed to build tools before they could build mods, a bit like Minecraft–only you end up with high-fidelity murder rather than a monolithic phallus.

The latest wonder rising from GTA 4 borrows an awful lot from another open-world murder simulator: Watch Dogs. Mass-murderer-with-a-heart-of-gold Aiden Pearce is now hacking Liberty City with his magical telephone, popping barriers out the ground, riding trains, spying through cameras, screwing with traffic lights, and generally hacking the planet. It’s a remarkable feat.

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Watch Dogs’ Multiplayer Is Great, Broken, Great

I wrote a long list of reasons why I didn’t like Watch_Dogs very much, and then at the end wrote briefly with caveats about why I liked its multiplayer mode. I thought that would be the end of it, but then a couple of times a week ever since – and it’s been a month now – I boot the game back up to have another couple hours of hacking into other people’s games. How am I going to explain this, I keep thinking. I can’t, I can’t, I can’t, I’ll try.

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Ubisoft Explains Hidden Watch_Dogs E3 2012 Graphics

portentous manfront

Good thing: Watch_Dogs on PC can look nearly as good as the (in)famous 2012 E3 demo that started at all, and it’s not even that hard to do thanks to some hidden graphics files that modders dug up. Bad thing: they were hidden. That certainly doesn’t look good. Ubisoft has an explanation, though.

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