Posts Tagged ‘webgame’

Co-Op Point And Click: Cursors

I eventually stopped playing Cursors some fifteen screens in when, as shown in the image above, I found myself trapped in a small cubbyhole in the top left of the screen. It’s a co-operative browser game where you trace your mouse cursor around mazes, but where advancing through each screen doesn’t merely mean working together. It means some people getting left behind.

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Choose Your Own Misadventure: Relive Your Life

Cuddling bears - a direction so many lives take.

I just caused the end of the world. Sorry about that. Although I also died when being driven off a cliff by two girls vying for my affections. And there was the time I spent my life in subjugation to an albino bear. Three of 28 possible endings to Matt Ackerman’s Relive Your Life, a flash game that lets you make small decisions that have big consequences.

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Not Ruble Trouble? Rubble Trouble Moscow

This is how the Russians do it.

I do like destroying things. Buildings, hope, people’s lives. So I’m immediately drawn to Nitrome’s Rubble Trouble Moscow. You may remember the original Rubble Trouble in Feb last year, and apparently there was another one between then and now. This one is Russian themed, in so much as the characters are wearing hats, and the music is a bit Russian. The actual game is still blowing up buildings using a constantly changing arsenal of strange weapons. Now including tanks, dancing bears and gymnasts. And it’s still good fun, apart from a frustratingly drifty camera, and a game in a box which doesn’t capture your cursor. Which is annoying. But fortunately the rest of the game isn’t, and is infuriatingly morish. Even though I’m currently stuck on a level and getting increasingly frustrated.

On The Blob: Slime Laboratory

Science in action.

Your Monday lunchtime entertainment comes in the form of Slime Laboratory by Neutronized. It’s a web game in which you play a blob of slime. Wot jumps. It’s a very decent platform game, which awakens parts of my brain asleep since 1989. Lots of fun ideas, demands for careful jumping, and importantly, reversed gravity. The only issue I’ve been having is the frustration of the slime refusing to jump upward when near a vertical surface. That is eight rubbishes. But beyond that, this is an excellent time killer. Start killing your time.

Then Take Off Your Sunglasses: Dark Visions

Gloomy.

It’s not fair to damn a game for being competent. But it’s an unfortunate position that lies between interestingly good, and interestingly bad. That’s where I’d put Dark Visions – a Flash-based point and click adventure that probably deserves a lot more credit than I’m going to give it.

Adventure forth »

The Ministry Of A Silly Minigame

It just looks so... familiar.

A chunk of Monty Python’s Ministry Of Silly Games is now available to play, even if you’re not on the beta. It’s essentially promotion for the game to be released next year, letting people play some of the minigames that will feature as standalone web content. The first of these that we’ve spotted is Camelot Smashalot. To say that it owes something to Crush The Castle and Angry Birds is like saying McDonald’s owes something to cattle. But heck, it’s more knocking stuff over gaming. To see my chat with Terry Jones and Terry Gilliam, in which they don’t talk about this game, click here. Did I mention that I’ve met Terry Jones and Terry Gilliam?