Posts Tagged ‘webgame’

A Good Spell: Prose And Motion

It's not AMUSES, see.

This fantastic webgame came to us via a tip from Jack, for which we salute him. Called Prose and Motion, it’s by MoFunZone.com. It’s a remarkably clever idea, taking something as simple as solving anagrams, and applying fifteen types of smart to it. It’s spelling meets physics meets lateral thinking.

Read the rest of this entry »

Mass Defect: Starfeld

We had one fitted in RPS' cave, but it broke within the week.

I started the day with a micro-webgame which one Mr DMcCool discovered over at the Indie game Blog. “As far as I can tell its a hilarious minimalist critique of Mass Effect,” says DMcCool, which sounds so much the sort of thing I’d write, I’m just going to quote it. Tricky moral dilemmas! Memorable characters! Upgradeable characters! Questionable and repetitive gameplay! Shocking twists! It’s Starfeld.

Push It Real Good: One Button Bob

Oooh-baby baby, b-baby-baby.

It’s Monday morning. As such, we should gracefully ease into the working, gaming week with a webgame. Too many to name people mailed us this over the weekend. It’s a one-button web-game based on a cheery Rick Dangerous/Spelunky theme. One Button Bob manages shows that, if you limit the context smartly, you can actually create a lot of the “traditional” gaming problems on a single button. It’s also a bit of a giggle. Go play.

Dear Estiah: Estiah Browser MMO Thingy

WAAAAAAAAAAHHHHHHHHH!!!!!!
One Mr Bock writes, a little sad there’s no external discussion of Estiah other than a thread on the Penny Arcade. I feel the same about the Neptune’s Pride Beta, so decided to have a quick nose and… yeah, it immediately has a couple of mechanics that look quite interesting. It’s a limited-actions-per-day thing, but there’s a neat Guild Wars-esque twist in terms of how combat operates. Worth a look, if you fancy that kind of thing. And a few thoughts about both this, and this kind of thing below…
Read the rest of this entry »

Free Bird: Beluah & The Hundred Birds

I started the week by playing the experimental gameplay game that Jake Elliot sent us – Beluah & The Hundred Birds. The current theme is 100 things – Jake’s is a dream-like platformer, which externalises the inevitable collectibles to tiny birds which follow you around. While the main platform levels are a little uninteresting – I suspect an attempt to work a frustration/euphoria sort of dynamic between the flying and platforming bits, but while it does works like that, it doesn’t quite work well enough to justify it – I kept playing due to some lovely crystalline music and the simple joy of building this flock behind me. It’s like Syndicate, without miniguns. It also put me in the mind to listen to Grandaddy’s The Crystal Lake…
Read the rest of this entry »

Simon Parkin Special: First Person Tetris

I feel sick :(

It’s another Simon Parkin Special! Well, strictly speaking it’s not, as someone else told me about it first, but I’d much rather credit the sensual Simon. It’s first person tetris. He says it’ll “make you sick in 20 seconds max”. YOU MAKE ME SICK IN TWENTY SECONDS MAX, Simon. Go play here.

EDIT: And because there’s some confusion, the link is dead for some people and not for others. I presume it’s something due to it being a new site and the DNS hasn’t sorted itself out yet but – y’know – I’m not a techy.

The 9-to-5 Scale: Every Day The Same Dream

Ironically, I am also only wearing my pants.

Phuzz is disappointed in the RPS Combine. Normally, he sees games here which turn up on Boing Boing later. Except this time, Boing Boing has beat us to the punch. Man! My only excuse is all the Christmas shopping I haven’t been doing. Anyway, Every Day The Same Dream is an art game about the cubical grind. It’s monochrome, moody and magnificent (though I’m mainly saying that due to love of alteration). There is an ending, and it’s certainly worth playing if you’re one of us chin-strokers. To get you in the mood, here’s Dolly Parton.
Read the rest of this entry »

Simon Parkin Special: Gimme Friction Baby

It's a Simon Parkin Special!

It’s one of what I call a Simon Parkin Special. Or, at least, I will now. Picked up from his flashgame-hungry twitter, it’s Gimme Friction Baby. It’s basically a cross between Puzzle Bobble, Bowls and those men who pay other people to inflate their testicles with saline. You fire balls upwards. Wherever they stop, they expand to fit the space. Each ball can take 3 hits. You get hits for destroying balls. You lose the game if a ball bounces back at you. It’s pretty compulsive. It’s a Simon Parkin Special!

My Pet Protector: Adventure!

No it doesn't.

Old housemate Griddleoctopus pointed this at me. It’s My Pet Protector, and he’s brought it to my attention because he spent many an hour watching my oddball Princess Maker obsession circa 2003. This is basically a clone, and – exactly like Princess Maker – yet more testament to the sometimes-a-number-getting-bigger-is-enough school of game design. The main difference is instead of training a girl, you’re training a boy, so the frankly enormo-dodgy starving your daughter so she can wear the best dresses elements are gone. And there’s no option to feed them breast-expansion pills. At least, not so far, though I’d imagine it’d teach any son some valuable life lessons. Go play here or watch Be Your Own Pet play Adventure below…
Read the rest of this entry »

Retconquistador Of Your Heart: Continuity

Videogames are made of lovely.

Michael Rose posted Continuity over at Indie Games yesterday. I was going to steal the link without credit because he corrected my spelling on Twitter. I can’t bring myself to do it, because I’m not a total wanker. Well, not total. ANYWAY! Continuity is a platform-puzzler with an incredibly elegant twist – the levels are basically sliding puzzles, with you able to re-arrange the pieces to your own advantage. Press Space to zoom in and out from each level and go play.

Full On Mentalism: Elona Shooter

I haven't got very far yet. Because I'm useless. And Dragon Age is very long.

Yeah, I ruin the Zombie theme of the day by posting this. OR DO I? It’s a castle defence game – which, of course, are normally zombie-themed – from the creator of full-on-mentalist Rogue-game Elona. It’s called Elona Shooter and it’s proper full-on-mentalist. The idea is basically an Operation Wolf (Or, really, Walker) clone mixed with a party-based RPG mixed with the aforementioned full-on mentalism. And… oh, watch these videos in a compare and contrast…
Read the rest of this entry »

How My Grandfather Won The War

My grandfather won the war by firing enormous shells at Germans, but it takes all sorts.
Schizoslayer pointed this at this game from Casual Game compo. OneMrBean’s How My Grandfather Won The War is basically Nemesis as viewed through a children’s wall painting. By firing a paint splatter ahead of you, it removes anything hostile and instead shows something calmingly pacifistic. It’s really quite a beautiful effect. For me, that’s about it – for a game in the casual project, it doesn’t really have nearly enough restart points. Replaying the undemanding bits at the start of a level before you get a chance at the trickier parts hasn’t interested me since the Amiga days. Still – well worth a quick play. It is a beautiful effect.

It’s A Small World. Let’s Keep It That Way.

It kind of reminds me of Jet Set Willy in some ways - but a dream of Jet Set Willy, as elegant as it was in my pre-teen imagination.

Just a quickie before I disappear for the weekend. Soren “Civ 4” Johnson has just tweeted about Small Worlds, saying “What a beautiful game. This is the next-gen Prince of Persia game I always wanted to play…”. I agree, and think you should play it without any further elaboration. It’s a magically-presented exploration game. Magical. That’s the world. Go lose yourself.

Tuesday Bangosity: Bloodfield: The Meat City

We get a lot of mail based around new webgame releases. A whole lot. So I don’t actually always go through them. This one, I did. Do you know why? Because it’s called “Bloodfield: The Meat City”. That’s videogame poetry, as far as I’m concerned. The game? Well, it’s very Zombie Shooter. Or Smash TV For our older readers. Or Robotron for our even older readers. Or on the Colosseum floor, with a gladius, being chased around by lions for our really old readers. In other words, an arena based shooter. Plus – because this is the late 00s – a whole mass of upgrading systems in a shop. It’s 2009 and the whole world has become Xenon II: Megablast.

Wooooahhhh! Atomic Super Boss

While my heart wants to play Borderlands, my poorly head makes me play Atomic Super Boss. It’s actually a webgame port of the freeware Bullet Hell, but with a high score table. You with a boss, who moves through different attack patterns, randomly. You shoot him. The closer you are, the more points you get. Maximise score before he inevitably kills you. Videogame!

MyxoMMOatosis: BunniBunni

Hullo! Still me. I’ve eaten most of Kieron now, and we’re down to his increasingly manky looking torso. Well, I always like ribs, though they make my fingers messy. Lucky the room is covered in gore. He keeps on getting e-mails though, like one from Jack de Quidt who talks about BunniBunni, which has been all over the forum (Apparently. I don’t really know what a forum is. The last forum I was at was when I emerged in the centre of Rome around 101AD and went on a blood-curdling rampage. Ah, those were the days). Anyway, I decided to have a play.
Read the rest of this entry »

Smooth As: Clockwords

Don't work, play this!

This splendid game, Clockwords, came to our attention via Dartt. It’s a free webgame involving furiously typing words to defeat mechanical spiders. You know the sort. The spiders are from your evil enemy who is determined to steal vital plans for your mysterious clockwork machine. This will not do!

Read the rest of this entry »

Plants Vs Zombies… Online

Except not as sexy as that sounds. There’s a webgame version of Plants Versus Zombies available. It features three game modes – 14 levels of Adventure, Endless Survival and Vasebreaker – with 12 plans and 6 zombie types. And a new zombie type. Crikey. The biggest problem for me it actually shares with the new game. I lost my save, so would have to play through all the tediously easy early adventure levels to get to the actually interesting challenge modes. But for newcomers to the game, it’s a fine place to newly come.

Misadventures: The Deepening (NSFW)

Crawl out of bed late to see Simon Parkin pointing this out before being very mean indeed to RPS, the bast. Anyway – The Deepening is basically the Beastie Boys’ old Sabotage video, but done as a mildly-NSFW choose your own adventure. It has one ending with basically the routine artist-comrade Jamie McKelvie and I do in front of other people at cons, which is always good to see. I quite like it. See what you think.